Talk:Enervating Touch (3.5e Feat)
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Ratings[edit]
Eiji-kun opposes this article and rated it 0 of 4. | |
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Mostly a useless gesture because it's Frank and K, but note how you can get this at level one. Find a way to be a low level undead (it's Tome, there's bound to be "LA 0" vampires and stuff walking about, with massive quotations) and you have a save or die, no save, at will.
Keep in mind the DC is to REMOVE the negative level, so the initial negative level has no save, that's just for 24 hours later. Go monk, flurry of blows, ruin everyone's day. |
so you give them a negative level with every hit you do as a unarmed strike? what is the save? you said charisma based but what (HD+Cha) (1/2HD + Cha)(10 + 1/2HD + Cha) do the temporary hit points stack with other temporary hits points? --Kojopo 13:02, September 18, 2010 (UTC)
- Yeah, it does deal a negative level with each one. It's a Frank & K feat, which means the authors are not participants on this Wiki per se. In my experience, the assumption that they work with is that saves from feats use the standard 10 + 1/2 HD + ability mod unless explicitly stated otherwise. Plus, the fact that temporary hit points are added each time you drain seems to imply that they stack. I know you are talking about stacking with other sources of temporary hp, but I think that's another thing that the authors pretty much took for granted here. In a Wizard-level game like the ones this was meant to be used with, I think such things are basically given. - TG Cid 13:48, September 18, 2010 (UTC)
- Were a monk to use this, it would be scary.--May the true lore ever be protected and Kept in the mighty tomes. 16:21, September 18, 2010 (UTC)
- @Cid: That's impossible, as the Dungeonomicon (where the Monk was introduced) came out two books AFTER the Tome of Necromancy (where this was introduced). Said Monk couldn't have been a consideration when making the feat.
- The rules for Negative Levels are [Drain, Negative Levels, and Level Loss#Negative_Levels|here]. Note that the formula for the save DC is explicitly listed there; it is indeed Charisma-based, and follows the standard rules for Monster non-spell-like special abilities. I believe the default is that temp HP *don't* stack, but rather overlap - thus, the gaining temp HP every time you hit is just a formality. --Quantumboost 04:26, September 19, 2010 (UTC)