Talk:Iron Heart Breaker (3.5e Maneuver)
Ratings[edit]
Eiji-kun dislikes this article and rated it 1 of 4. | |
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I want to like this, but it just makes no sense? Why does the adamantine sword pack a -20 penalty when the wooden sword is -5? The harder it is, the worse off you're at? Makes no sense, you were much better off halving the damage. |
Breaks like glass
Not that I mind sundering, I do think it needs pumping as a viable combat option, but you know at mid to high levels this becomes extremely easy to break things, even adamantium. I don't think there'd be many things with hardness above 25, and that's difficult, but feasible, from level 1. Something about it makes me want to see a save for partial, not to negate it but to somehow reduce it to "melee based BBEG is naked" to "melee based BBEG is severely hampered", but I'm not sure what. Moreover, it'd suck to have this used on your party, them magic weapons get expensive, and yeah you can remake it but you REALLY need your DR-busting cold iron holy sword right now and not your backup +1 knife. -- Eiji-kun 22:26, 19 July 2011 (UTC)
- I suppose that's true. I know each +1 enhancement adds a +2 to hardness, but that still means you would have about 50 hardness at the absolute maximum. That admittedly isn't that difficult to break, though. Dealing hit point damage doesn't differentiate it much from regular sundering and makes the DC rather difficult to meet. Maybe if they're assigned a particular break DC? Adding 10 to the hardness could make it more fair so you don't break everything. It's probably worst when using Balanced Wealth or something else that doensn't give you backup weapons and makes you stick to the Big 6. So I see your point and am open to different suggestions on this one. - TG Cid 01:42, 20 July 2011 (UTC)
- The best way I can think is that it's a strike to halve the enemy's attack prowess, which especially if its a brute will be a significent loss. You can keep doing this, quartering it, eighting it, etc until it's better to drop it and just use your fists. Then, if you dramatically exceed the DC, you can outside break it. The adamantine sword packers are probably safe from outright sundering, and yet no one is probably safe from damage reduction. That'll make this a fine debuffer. I'm not sure what numbers to use though. -- Eiji-kun 02:05, 20 July 2011 (UTC)
- OK, I've got a new version that I like even more courtesy of Ghostwheel. I'm going with that from now on. - TG Cid 03:15, 20 July 2011 (UTC)
- The wording now confuses me. They take a penalty to damage equal... to the hardness of your weapon? And if they roll a natural 1, something something about armor. I... am not sure. -- Eiji-kun 03:19, 20 July 2011 (UTC)
- Ja, it's damage is reduced by the weapon's base hardness (so 10 for a normal steel weapon). And 'natural one' refers to a natural weapon, which I will clarify. If that's the case, it's reduced by the value of the creature's natural armor (that can correllate to how tough their hide and claws are). I hope that and the edit I just made covers it. - TG Cid 03:35, 20 July 2011 (UTC)
Their Weapon Shatters![edit]
And then they spend 6 seconds putting it back together again. --Foxwarrior 23:21, 1 August 2012 (UTC)