Talk:Obscure Murder (3.5e Spell)

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Ratings[edit]

RatedNeutral.png Foxwarrior is neutral on this article and rated it 2 of 4.
Spells like this definitely help weaken the stranglehold that divinations have on secrecy, but this spell in particular suffers from an excess of nonspecificity. When you steal something and cover it up by murdering someone and Obscuring the murder, what happens? If a named character was a witness, how do their memories get altered, exactly? No-save infinite range limited modify memory is pretty nuts, dude.


True, this was a part I had trouble with, so maybe you know how to word this. The idea is an effect which was not dispellable that basically has the contingency of "whenever referring to corpse X, make it harder to learn about it". Originally permanent, that could have been suppressed or removed easily, but it was more clear that the magical effect was an aspect of the corpse (and subsequently things directly related to the corpse's murder) rather than a mass modify memory. However since I felt the need to keep someone from just removing the magic from the corpse was needed (or asking the question what if there IS no corpse left), I went with what you see here. Any ideas? -- Eiji-kun (talk) 05:31, 27 March 2013 (UTC)

The problem is that "finding out things about X" is too broad a thing to prevent. It's a lot like trying to make a spell that said "If anyone tries to get to the specified location, the total travel time takes one extra hour"; you're potentially fiddling with every element of the world at once.
A less all-encompassing angle would be something like "All mundane material possessions of the creature or the murderer in <this area> are disintegrated, including the body, and cannot be used in divinations. Creatures in <this area> forget all specifics about the murder of the creature and events leading up to it for the previous <short time period>. Magically asked questions about the murder must succeed on a caster level check (DC 12 +Your Caster Level) or fail with no retries allowed." Consider the PCs as investigators here: this way they actually have to try somewhat different investigation tactics, rather than trying the same ones and just getting fewer clues. --Foxwarrior (talk) 05:58, 27 March 2013 (UTC)

Corrupt Spells[edit]

As I suspected, they didn't exist. How do I fix this? -- Eiji-kun (talk) 09:33, 26 March 2013 (UTC)

The breadcrumb will have to be written to point to somewhere, and the component will need to be manually added to the property page. I'll take care of the latter part, soon as I can double check the format they use in source material. I'm not seeing anything else that would need to be changed, but if I missed it let me know. - Tarkisflux Talk 15:30, 26 March 2013 (UTC)
In the BoVD, these component is listed as "Corrupt" instead of "(corruption cost)". Did you want to use your parenthetical format instead for some reason? - Tarkisflux Talk 16:23, 26 March 2013 (UTC)
Corrupt is fine, I was going from memory. Thanks. -- Eiji-kun (talk) 22:22, 26 March 2013 (UTC)
Added to the allowed values, and changed on the spell page. - Tarkisflux Talk 23:28, 26 March 2013 (UTC)