Talk:REKT.exe (3.5e Maneuver)

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A Few Problems[edit]

Alright, well the first potential problem is the fact that the throwing is much better than any fancy explosion. Since Grabbing On isn't that difficult and there no save or restriction on the throwing, you could end up having a gnome throw a Colossus over his shoulder. This is a funny and not necessarily a problem, the problem is the lack of a save. If someone is 1000 feet away they are usually way out of the fight unless they can teleport.

As far as the explosion, while Tactical Nuke is awesome and all, it mention probably will make any DM's willingness to allow this maneuver in to wither. I would recommend a Fortitude to negate the throw, then if they fail the first explosion happen without a save. Then replace the Tactical Nuke with another maximized fireball explosion, with a secondary Fortitude save to negate it. --Leziad (talk) 10:57, 30 October 2017 (MDT)

Well, the second explosion was meant to be more grandiose. I'll offer a Reflex save to catch balance before the throw gets started, and make the second fireball a Delayed Enlarged Maximized Fireball. Better? -SecondDeath777 13:46, 30 October 2017
That sound good. --Leziad (talk) 12:42, 30 October 2017 (MDT)
Alrighty, done and done. -SecondDeath777 15:03, 30 October 2017
This seems a might overkill dunnit? Even with the unusually slow refresh, it's still in effect 1/encounter. And with those metamagics already slapped onto repeat uncapped fireball I doubt you NEED more than that to be effectively at will. -- Eiji-kun (talk) 04:01, 28 July 2019 (MDT)