Talk:Superhearing (3.5e Feat)
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Feat or Trait?[edit]
The benefit is very utilitarian, but the drawback is pretty combat oriented. Even if sonic damage is rare, energy vulnerability is a pretty big hit for a boost to one skill. I would consider turning this into a trait instead. --Sulacu (talk) 06:37, 16 April 2014 (UTC)
- The benefit is pretty combat oriented too. Being able to almost always hear the opponent when they get into Long range can do a lot for you, tactically speaking, at Very High balance. And taking a little bit of extra damage from a small subset of attacks isn't so bad at the balance point where death by damage is often regarded as a trap option. --Foxwarrior (talk) 07:37, 16 April 2014 (UTC)
- As useful as it is, it is still a static skill bonus with some added range. It isn't something like getting blindsense, where the detection is more or less automatic. Compared to some Very High feats that give a character limited blind- or tremorsense, I wouldn't rank this feat at a similar level. --Sulacu (talk) 11:00, 16 April 2014 (UTC)
- I'm with Sulacu here. You don't get this before 11th level, and "hear 10 times as far, and a lot better than normal" seems like a reasonable effect to pick up at 12th level in a High or maybe even Moderate balance game. And like it doesn't need the drawback, even if it is a reasonably fluffy one. - Tarkisflux Talk 22:06, 16 April 2014 (UTC)