Talk:Weapon Master (5e Subclass)
Incomplete: The sentence that starts "Two-Handed: Against creatures smaller than you, " needs to be finished.
One other thing... In my opinion, the Versatile weapon should have AC and damage bonuses both depending on one- or two-handed use. This is only a small change: One-handed - AC and damage +1; two-handed - AC and damage +2.
Nolanf (talk) 22:18, 15 October 2014 (UTC)
- The incomplete sentence is because I'm on a block on what to add to the Two-Handed property. My original proposal was what the Heavy property currently has, leaving me without an alternative. It's complete otherwise.
- As for the Versatile suggestion...I'm wary, since as it stands right now the property makes Versatile weapons better than Greatswords. To explain: the average damage of a Greatsword is usually 7 + Strength modifier, whereas the one of a Longsword is 5.5 + Strength modifier (the minimum and maximum are likewise higher). The fixed bonus to damage makes it so that Versatile weapons' average damage is higher (7.5 + Strength modifier) and also minimum damage is higher (3 damage, compared to the Greatsword's 2), while keeping maximum damage equal. With the Two-Handed property currently undefined, the Versatile property is already a solid choice. Adding AC on top of it would mean that there is no reason why to take a Two-Handed weapon unless you plan to use Shove constantly, since you get better damage than a Greatsword but with the same AC as if wielding a shield. There is no reason why to wield it in one hand, and no reason why to take any other weapon. Mix it with, say, Quarterstaff which is also Versatile, and you can figure adding AC is a winning proposal. As it stands, it's an OR statement: either you get the AC bonus and go more defensive with the weapon, or you go full offensive by dropping the shield, equating the damage you can deal via Greatsword with a wider option. It would depend greatly on what the Two-Handed property ends up being, but if it's the simplest solution (adding damage, probably replicating the concept of 1.5x Strength modifier to damage instead of 1x), the Versatile property STILL edges ahead. T.G. Oskar (talk) 19:08, 16 October 2014 (UTC)
Light: You gain advantage on all attacks made with this weapon against creatures larger than you. Yay, my halfling rogue now wins D&D against all medium sized creatures and larger, and his sneak attack will always apply, and he can hit things with a thrown dagger at 120 feet with that same advantage. Dude, this is flat-out game-breaking, you need to nerf that. I'm also confused by Reach: You may make an opportunity attack against a target that approaches your reach. Do you mean you can make an AoO on someone outside your threatened range, or can make an AoO as they enter your threatened range, or...? --Spanambula (talk) 13:56, 30 June 2017 (MDT)