Telekinetic Catch (3.5e Maneuver)

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Author: Leziad (talk)
Date Created: 24th July 2019
Status: Finished
Editing: Clarity edits only please
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Telekinetic Catch
Mental Grip (Counter)
Level: 3
Prerequisite: One Mental Grip Maneuver
Initiation Action: Immediate Action
Range: Personal (See Text)
Target: You (See Text)
Duration: Instantaneous
Saving Throw: Fortitude Negate (See Text)

He raised his gun and fired a bullet straight at his face, but he just raised his hand and caught it. "You need to work on your aim." He said, giving a satisfied smirk.

You telekinetically catch an attack directed at you, harmlessly catching it in your grasp. You make an opposed check using your initiator level + your Charisma bonus against the opponent's attack roll, if successful you catch the attack (or deflect it if it was harmful to touch). If it the attack was a thrown weapon or ammunition you may catch the ammunition or weapon or make it stop midair and drop at your feet. If you catch a melee weapon attack, your opponent must make a Fortitude save or be disarmed, if possible.

You may deal an amount of force damage equal to your initiator level to any weapon or piece of ammunition you catch, if you catch an unarmed strike or a natural weapon the damage is dealt to the attacker.

If you expend your psionic focus while initiating this maneuver you gain a +10 bonus on your opposed attack roll. You may forsake this bonus to attempt to catch an attack directed at any ally within close range.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesMental Grip

Leziad's Homebrew (4520 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DisciplineMental Grip +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryYou catch an attack aimed at you, or an ally if you expend your psionic focus. +
TitleTelekinetic Catch +
TypeCounter +