Template:3.5e Aarnott Disease

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Template documentation (for the above template, sometimes hidden or invisible)

This provides information about a Disease using the Better Disease Implementation (3.5e Variant Rule)

Parameters[edit]

Parameter Required Description Examples
name Yes The name of your Disease Last Laught, Bird flu...
infectiontype Yes Your Disease method of delivery. ingested, inhaled, via injury, or contact
cycle Yes how often the character must make a new Fortitude save to see if they improve or advance further with the disease. 8 hours, 4 hours, 1 day, one lunar circle...
flavor No Fluff You get a horrible fever and go crazy. You laugh like a maniac, I got chills, they're multiplying. And I'm losing control...
stage0 No what happens at stage 0, normaly one is cured at stage0 but not nessesary you are cured, you are forever immune to this disease...
stage1 Yes what happens at stage 1 of this disease shaken, sickend, Stunned, -1 to hit, 20% miss chance.....
stage2+ no what happens at stage 2, 3, 4..... of this disease shaken, sickend, Stunned, -1 to hit, 20% miss chance.....
summary Yes A one- or two-sentence summary of your Disease. This summary won't appear on the page itself, but will appear on navigation pages.

Examples[edit]

{{3.5e Aarnott Disease
|name=Blinding Sickness
|infectiontype=Ingested
|cycle=8 hour
|flavor=Within a day, many people exposed to this disease become legally blind.
|stage0=You are cured.
|stage1=You are [[SRD:Dazzled|dazzled]].
|stage2=You take a -1 penalty to attack rolls, search checks, and spot checks and a 20% miss chance against opponents that are farther than 60 ft. away.
|stage3=Opponents that move more than 30 ft. in a turn gain partial concealment (20% miss chance) against you.
|stage4=Your vision radius is reduced to 100 ft.
}}

turns into the following:

Blinding Sickness Ingested, 8 hour cycle
Within a day, many people exposed to this disease become legally blind.
You are cured. You are dazzled. You take a -1 penalty to attack rolls, search checks, and spot checks and a 20% miss chance against opponents that are farther than 60 ft. away. Opponents that move more than 30 ft. in a turn gain partial concealment (20% miss chance) against you. Your vision radius is reduced to 100 ft.