Template:3.5e Blood Spell

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Template documentation (for the above template, sometimes hidden or invisible)
Bloodcaster Spell Parameters
Parameter Required Ritual1 Explanation Example
name Yes None The name of your spell.  
school Yes None The school your maneuver belongs to. Necromancy
subschool No None The subschools of your spell, if any. Summoning
desc No None The spell's descriptors, separated by commas, if any. Fire, Ice
lvl Yes None The spell's level for the various classes that can cast it, comma separated. Make sure you spell out the classes in full. Bloodcaster 5, Cleric 6, Death 5, Sorcerer/Wizard 6
comp Yes comp2 The spell's components, separated by commas. The only values you can put here are V for verbal, S for somatic, M for material, F for focus, and X for XP cost. Ex: "V, S, M"  
casttime Yes casttime2 The type of action it takes to cast the spell. You can either write out the action in full, or use short keywords instead: swift, immediate, standard, and full.  
range Yes range2 The spell's range. What you put here is going to be affected by your choice of the next parameter. You can either write out the action in full, or use short keywords instead: personal, touch, close, medium, long. Non-keyword examples: "30 ft.", "Medium (100 ft. + 10 ft./level)".  
tsea Yes None Targeting information part 1. Put t to get "Target", ts to get "Targets", e to get "Effect", and a to get "Area". These can be combined; te and et become "Target or Effect"; tea becomes "Target, Effect, or Area", etc.  
subj Yes subj2 Targeting information part 2, what comes after the the above tsea parameter in the spell description. What you put here is going to depend on what you put in tsea: an appropriate subj for Area would be "Cone"; an appropriate subj for Target would be "Five creatures, no two of which can be more than 30 ft. apart".  
dur Yes dur2 The duration of the spell. If you put (D) on the end, the spell is dismissible. 1 min./level (D), 5 rounds, 24 hours.
save No save2 The spell's saving throw, if any.  
sr Yes sr2 Whether or not the spell allows for spell resistance checks.  
summary No None The short maneuver description that will appear on the spell list pages. If you don't include this parameter, make sure you set the "Summary" property in the text.  
fluff No None Flavor text for the spell.  
standard No ritual If you have a table, leave this, and all following parameters out. Otherwise, this is the text of the spell.  
material No material2 Material component.  
focus No focus2 Focus component.  
xp No xp2 Experience component.  
fatigue No fatigue2 Fatigue component.  
hpcost No hpcost2 HP Cost component  
1 Name of parameter for the ritual version of the spell. All of these parameters are not required.


Sharp Blood
Necromancy
Level: Bloodcaster 1
Components: V, S (V, S, M)
Casting time: 1 standard action; (1 full-round action)
Range: Close (25 ft. + 5 ft./2 levels) (Medium (100 ft. + 10 ft./level)
Target: One creature (One living creature)
Duration: 1 round/level (1 minute/level)
Saving Throw: Fort negates (Will negates)
Spell Resistance: Yes (No)
 

It felt like his body was burning... he did not know what that scarred mage did to him, not a wound appeared on his skin, but inside he felt a thousand tiny blades... 

Normal Casting

You transform red blood cell into sharp razor shapes that injure the target thought millions of tiny cuts. The target takes 1d6 points of damage a round. The effect may be stopped early by receiving magical healing. The spell only effects creatures which possess blood. 

Spell Fatigue: 1 

HP Cost: 1 

Ritual Casting

As above, but the damage cannot be stopped by magical healing, the spell must run its course unless dispelled.  

Spell Fatigue: 3 

HP Cost: 5