Template:3.5e Blood Spell
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Contents
Parameter | Required | Ritual1 | Explanation | Example |
---|---|---|---|---|
name | Yes | None | The name of your spell. | |
school | Yes | None | The school your maneuver belongs to. | Necromancy |
subschool | No | None | The subschools of your spell, if any. | Summoning |
desc | No | None | The spell's descriptors, separated by commas, if any. | Fire, Ice |
lvl | Yes | None | The spell's level for the various classes that can cast it, comma separated. Make sure you spell out the classes in full. | Bloodcaster 5, Cleric 6, Death 5, Sorcerer/Wizard 6 |
comp | Yes | comp2 | The spell's components, separated by commas. The only values you can put here are V for verbal, S for somatic, M for material, F for focus, and X for XP cost. Ex: "V, S, M" | |
casttime | Yes | casttime2 | The type of action it takes to cast the spell. You can either write out the action in full, or use short keywords instead: swift, immediate, standard, and full. | |
range | Yes | range2 | The spell's range. What you put here is going to be affected by your choice of the next parameter. You can either write out the action in full, or use short keywords instead: personal, touch, close, medium, long. Non-keyword examples: "30 ft.", "Medium (100 ft. + 10 ft./level)". | |
tsea | Yes | None | Targeting information part 1. Put t to get "Target", ts to get "Targets", e to get "Effect", and a to get "Area". These can be combined; te and et become "Target or Effect"; tea becomes "Target, Effect, or Area", etc. | |
subj | Yes | subj2 | Targeting information part 2, what comes after the the above tsea parameter in the spell description. What you put here is going to depend on what you put in tsea: an appropriate subj for Area would be "Cone"; an appropriate subj for Target would be "Five creatures, no two of which can be more than 30 ft. apart". | |
dur | Yes | dur2 | The duration of the spell. If you put (D) on the end, the spell is dismissible. | 1 min./level (D), 5 rounds, 24 hours. |
save | No | save2 | The spell's saving throw, if any. | |
sr | Yes | sr2 | Whether or not the spell allows for spell resistance checks. | |
summary | No | None | The short maneuver description that will appear on the spell list pages. If you don't include this parameter, make sure you set the "Summary" property in the text. | |
fluff | No | None | Flavor text for the spell. | |
standard | No | ritual | If you have a table, leave this, and all following parameters out. Otherwise, this is the text of the spell. | |
material | No | material2 | Material component. | |
focus | No | focus2 | Focus component. | |
xp | No | xp2 | Experience component. | |
fatigue | No | fatigue2 | Fatigue component. | |
hpcost | No | hpcost2 | HP Cost component | |
1 Name of parameter for the ritual version of the spell. All of these parameters are not required. |
Necromancy | |
Level: | Bloodcaster 1 |
---|---|
Components: | V, S (V, S, M) |
Casting time: | 1 standard action; (1 full-round action) |
Range: | Close (25 ft. + 5 ft./2 levels) (Medium (100 ft. + 10 ft./level) |
Target: | One creature (One living creature) |
Duration: | 1 round/level (1 minute/level) |
Saving Throw: | Fort negates (Will negates) |
Spell Resistance: | Yes (No) |
It felt like his body was burning... he did not know what that scarred mage did to him, not a wound appeared on his skin, but inside he felt a thousand tiny blades...
Normal Casting
You transform red blood cell into sharp razor shapes that injure the target thought millions of tiny cuts. The target takes 1d6 points of damage a round. The effect may be stopped early by receiving magical healing. The spell only effects creatures which possess blood.
Spell Fatigue: 1
HP Cost: 1
Ritual Casting
As above, but the damage cannot be stopped by magical healing, the spell must run its course unless dispelled.
Spell Fatigue: 3
HP Cost: 5
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