Template:5e Feat
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Template documentation (for the above template, sometimes hidden or invisible)
Contents
Syntax[edit]
{{5e Feat |name= <!--Feat Name--> |sorttext= <!--Usually blank, category sort--> |refs= |prereqs= <!--blank, otherwise list prerequisites--> |summary= |benefit= <!--benefit of feat--> }}
Optional Entries[edit]
|canon= <!--blank, or true--> |nolead= <!-- blank, or true to suppress "featname is a feat in 5th..."--> |pointer= <!--blank, or true-->
Example[edit]
{{5e Feat |name=Foo <!--Feat Name--> |sorttext= <!--Usually blank, category sort--> |refs=<ref name="fgtn">{{Cite Pub|Foo's Guide to Notthing|pages=12}} Licensed: [[Public Domain]]</ref> |prereqs={{SRD5|Strength}} 13+, {{SRD5|Intelligence}} <10 |summary=You can fool some of the people... |benefit=The Foo feat allows you to be a fool. * Strength and {{SRD5|Dexterity}} {{srd5lc|Check}}s to escape a {{srd5lc|Grapple}} have {{srd5lc|Advantage}}. * {{SRD5|Insight}} checks are at {{srd5lc|Disadvantage}}. * add 1d4 to {{SRD5|Charisma}} {{srd5lc|Saving Throw}}s.<!--benefit of feat--> }}
produces...
Foo [1] (Feat)
Prerequisite: Strength 13+, Intelligence <10
The Foo feat allows you to be a fool.
- Strength and Dexterity checks to escape a grapple have advantage.
- Insight checks are at disadvantage.
- add 1d4 to Charisma saving throws.
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- ↑ Foo's Guide to Notthing p.12 Licensed: Public Domain