Template:Temporal Strike

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Example
{{Temporal Strike
|descrip=A time walker is a man who has it within his power to see time, and even affect it; this ability truly makes him a dangerous foe upon the battlefield.
|start=2<sup>nd</sup>
|Clsnm=time walker
|incr=two
|listart=(4<sup>th</sup>, 6<sup>th</sup>, 8<sup>th</sup>, 10<sup>th</sup>, 12<sup>th</sup>, etc.)}}

Equates to

Temporal Strike: A time walker is a man who has it within his power to see time, and even affect it; this ability truly makes him a dangerous foe upon the battlefield. At 2nd level, a time walker gains the ability to make the first attack he makes in any given round a temporal strike by slashing through the temporal existence of a creature instead of its physical existence. This attack has a +1 distortion bonus to both attack roll and damage and ignores all effects that grant miss chances, such as concealment. Additionally, on a successful temporal strike, the target becomes fatigued for a number of rounds equal to the distortion bonus. If a fatigued character is struck by a time walker's temporal strike ability, then they do not become exhausted, and the duration of the fatigue overlaps. This distortion bonus increases by +1 at every two level after 2nd (4th, 6th, 8th, 10th, 12th, etc.).

Usage
{{Temporal Strike
|descrip=
|start=
|Clsnm=
|incr=
|listart=}}
Table:Using this Template
Field Meaning Example
descrip The fluff description as to why this class gets this ability. Temporal Slaughterers hit things in the timline.
start The first level this class feature is gained. second, 1st, 3rd.
Clsnm The name of the class. Druid, Knight of the Milk Cow.
incr The number of levels between improvements of this class feature. two, 11, even, other, odd, few
listart A short list of levels that improvements to the class feature occur on. (5th, 6th, 10th, 14th, 17th, etc.)