Template:Temporal Strike
- Example
{{Temporal Strike |descrip=A time walker is a man who has it within his power to see time, and even affect it; this ability truly makes him a dangerous foe upon the battlefield. |start=2<sup>nd</sup> |Clsnm=time walker |incr=two |listart=(4<sup>th</sup>, 6<sup>th</sup>, 8<sup>th</sup>, 10<sup>th</sup>, 12<sup>th</sup>, etc.)}}
Equates to
Temporal Strike: A time walker is a man who has it within his power to see time, and even affect it; this ability truly makes him a dangerous foe upon the battlefield. At 2nd level, a time walker gains the ability to make the first attack he makes in any given round a temporal strike by slashing through the temporal existence of a creature instead of its physical existence. This attack has a +1 distortion bonus to both attack roll and damage and ignores all effects that grant miss chances, such as concealment. Additionally, on a successful temporal strike, the target becomes fatigued for a number of rounds equal to the distortion bonus. If a fatigued character is struck by a time walker's temporal strike ability, then they do not become exhausted, and the duration of the fatigue overlaps. This distortion bonus increases by +1 at every two level after 2nd (4th, 6th, 8th, 10th, 12th, etc.).
- Usage
{{Temporal Strike |descrip= |start= |Clsnm= |incr= |listart=}}
Field | Meaning | Example |
---|---|---|
descrip | The fluff description as to why this class gets this ability. | Temporal Slaughterers hit things in the timline. |
start | The first level this class feature is gained. | second, 1st, 3rd. |
Clsnm | The name of the class. | Druid, Knight of the Milk Cow. |
incr | The number of levels between improvements of this class feature. | two, 11, even, other, odd, few |
listart | A short list of levels that improvements to the class feature occur on. | (5th, 6th, 10th, 14th, 17th, etc.) |