Terror Tactics (3.5e Maneuver)
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Amaranth Eclipse (Strike) | |
Level: | 4 |
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Prerequisite: | Need one Amaranth Eclipse maneuver |
Initiation Action: | 1 standard action |
Range: | Melee attack |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | None |
Your blade hacks through your opponents who, quaking in their boots at your approach, can do even less to stop your onslaught.
This maneuver functions just like lesser terror tactics, except your weapon deals an extra 3d8 points of damage per level of fright instilled in the target. Therefore, you can deal a maximum of 9d8 damage to the target with this maneuver.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Amaranth Eclipse
ThunderGod Cidv [Expand] |
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Facts about "Terror Tactics (3.5e Maneuver)"
Author | ThunderGod Cid + |
Discipline | Amaranth Eclipse + |
Identifier | 3.5e Maneuver + |
Level | 4 + |
Rating | Undiscussed + |
Summary | As lesser terror tactics, except your weapon deals an extra 3d8 points of damage per level of fright instilled in the target. + |
Title | Terror Tactics + |
Type | Strike + |