Torched Rabbit Springs for Bushes (3.5e Maneuver)
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Surreptitious Bandit (Counter) | |
Level: | 4 |
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Prerequisite: | Two Surreptitious Bandit Maneuvers |
Initiation Action: | 1 immediate action |
Range: | Personal |
Target: | You |
After the Warmage threw his fireball at you, he realized it was a terrible mistake.
When a spell or effect forces you to make a Reflex save, you may initiate Torched Rabbit Springs for Bushes. If you fail the Reflex save, you take half damage. If you succeed the Reflex save, you take no damage; if the spell or effect had an area, you may move towards any edge of the area a distance up to your base land speed and make a Hide check.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Surreptitious Bandit
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