Torched Rabbit Springs for Bushes (3.5e Maneuver)

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Author: Foxwarrior (talk)
Date Created: 8/28/11
Status: Just started
Editing: Clarity edits only please
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Torched Rabbit Springs for Bushes
Surreptitious Bandit (Counter)
Level: 4
Prerequisite: Two Surreptitious Bandit Maneuvers
Initiation Action: 1 immediate action
Range: Personal
Target: You

After the Warmage threw his fireball at you, he realized it was a terrible mistake.

When a spell or effect forces you to make a Reflex save, you may initiate Torched Rabbit Springs for Bushes. If you fail the Reflex save, you take half damage. If you succeed the Reflex save, you take no damage; if the spell or effect had an area, you may move towards any edge of the area a distance up to your base land speed and make a Hide check.



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Foxwarrior's Homebrew (780 Articles)
Foxwarriorv
AuthorFoxwarrior +
DisciplineSurreptitious Bandit +
Identifier3.5e Maneuver +
Level4 +
RatingUndiscussed +
SummaryImproved evasion, then move and hide. +
TitleTorched Rabbit Springs for Bushes +
TypeCounter +