Tradesmen (3.5e Class)
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Non-magical Artificer 20 0 Poor Poor Poor Poor
Tradesmen[edit]
A hard working men, supplying the gears of industry
Making a Tradesmen[edit]
Tradesmen are good at crafting but bad at combat. it makes for a good non-combat PC, 2nd character, NPC or a DMPC
Abilities: Constitution is added to their Profession or Craft checks, while Intelligence is used for crafting and Wisdom is used for Professions
Races: Any
Alignment: Any
Starting Gold: 3d4x10
Starting Age:Simple
Level | Base Attack Bonus |
Saving Throws | Special | Crafting Pool | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +0 | Working Man, Bonus Skill Points, Working Day, Crafting Pool | 10 | |||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +0 | 40 | ||||||||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +1 | Arcane Crafter, Magical Blueprints | 90 | |||||||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +1 | Skilled Worker 1 | 160 | |||||||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +1 | Bonus Feat | 250 | |||||||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +2 | 360 | ||||||||||||||||||||||||||||||||||||
7th | +3 | +2 | +2 | +2 | 490 | ||||||||||||||||||||||||||||||||||||
8th | +4 | +2 | +2 | +2 | Skilled Worker 2 | 640 | |||||||||||||||||||||||||||||||||||
9th | +4 | +3 | +3 | +3 | 810 | ||||||||||||||||||||||||||||||||||||
10th | +5 | +3 | +3 | +3 | Magical Shortcuts, Bonus Feat | 1,000 | |||||||||||||||||||||||||||||||||||
11th | +5 | +3 | +3 | +3 | 1,210 | ||||||||||||||||||||||||||||||||||||
12th | +6/+1 | +4 | +4 | +4 | Skilled Worker 3 | 1,440 | |||||||||||||||||||||||||||||||||||
13th | +6/+1 | +4 | +4 | +4 | 1,690 | ||||||||||||||||||||||||||||||||||||
14th | +7/+2 | +4 | +4 | +4 | 1,960 | ||||||||||||||||||||||||||||||||||||
15th | +7/+2 | +5 | +5 | +5 | Fast Worker 1, Bonus Feat | 2,250 | |||||||||||||||||||||||||||||||||||
16th | +8/+3 | +5 | +5 | +5 | Skilled Worker 4 | 2,560 | |||||||||||||||||||||||||||||||||||
17th | +8/+3 | +5 | +5 | +5 | 2,890 | ||||||||||||||||||||||||||||||||||||
18th | +9/+4 | +6 | +6 | +6 | 3,240 | ||||||||||||||||||||||||||||||||||||
19th | +9/+4 | +6 | +6 | +6 | 3,610 | ||||||||||||||||||||||||||||||||||||
20th | +10/+5 | +6 | +6 | +6 | Fast Worker 2, Skilled Worker 5, Bonus Feat | 4,000 | |||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the Tradesmen.
Weapon and Armor Proficiency: Tradesmen are proficient with all simple weapons. they are proficient with light armor, but not with shields.
Working Man: Tradesmens gain their Constitution modifier and half of their Tradesmen level added to any Profession, Perform or Craft checks.
Bonus Skill Points: Tradesmen gain 6 bonus skill points per class level that must be spent on any Profession, Perform or Craft skills.
Working Day: A Tradesmen instead of taking weekly Profession, Perform or Craft checks can take them daily, although the progress is divided by 7.
Crafting Pool: A Tradesmen gains a pool of (Class Level squared x 10) XP which can be spent while crafting magic items, any reductions to the pool is keeped when leveling up. A Tradesmen may direct any earned XP to fill up the pool instead of it going to the Character level advancement. A Tradesmen may spend 1 hour and 100gp training to gain 1xp in their crafting pool. The crafting pool may never go above its maximum and only regain 1/10th of their pool maximum per day.
Arcane Crafter: Tradesmen at level 3 can use their class level in place of caster levels for taking item creation feats and crafting items.
Magical Blueprints: Tradesmen at level 3 can use scrolls with the correct spell for item creation requirements, this requires a DC check of (15 + spell level) spellcraft. The scroll is used up at the beginning of crafting the item unless they are making another scroll or a requirement scroll in which the scroll is not available until this item is completed.
Skilled Worker: Tradesmen have their maximum skill ranks in Profession, Perform and Craft Increased by 1 at level 4 and evey 4 level after. This does not stack with any other maximum skill ranks Increases.
Bonus Feats: Tradesmen gain an item creation or a skill focus (Profession), (Perform) or (Craft) bonus feat at level 5 and every 5 levels after.
Magical Shortcuts: Tradesmen at level 10 gain the ability to make Requirement Scrolls from written sources (such as scrolls and spell books), these requirement scrolls can only be used for replacing spell requirements for item creation. Requirement Scrolls costs (spell level x minimum casting level x 10) in Gold Pieces and 8 hours per 500gp, no additional material component costs or XP costs needed. A Tradesmen may also record spells into a spell book as per a wizard for later use.
Fast Worker:
Tradesmen at level 15 can work twice as fast and may make two separate Profession or Craft checks instead of one, at level 20 this increases to three. A Tradesman becomes fatigued after working so hard.
Epic Levels[edit]
Level | Special | Crafting Pool | |||||||||||||||||||||||||||||||||||||||
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21st | 4,410 | ||||||||||||||||||||||||||||||||||||||||
22nd | 4,840 | ||||||||||||||||||||||||||||||||||||||||
23rd | 5,290 | ||||||||||||||||||||||||||||||||||||||||
24th | Skilled Worker 7 | 5,760 | |||||||||||||||||||||||||||||||||||||||
25th | Epic Bonus Feat | 6,250 | |||||||||||||||||||||||||||||||||||||||
26th | 6,760 | ||||||||||||||||||||||||||||||||||||||||
27th | 7,290 | ||||||||||||||||||||||||||||||||||||||||
28th | Skilled Worker 9 | 7,840 | |||||||||||||||||||||||||||||||||||||||
29th | 8,410 | ||||||||||||||||||||||||||||||||||||||||
30th | Epic Bonus Feat | 9,000 | |||||||||||||||||||||||||||||||||||||||
4 + Int modifier skill points per level. |
existing class features: Working Man, Bonus Skill Points and Crafting Pool continues to advance as per normal.
Skilled Worker Increases the maximum skill ranks gained to 2 at level 24.
At level 25 you may instead take an epic item creation feat or an epic skill focus (Profession, Perform or Craft) bonus feat.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
Article Balance | Moderate + |
Author | Nuthenry2 + |
Base Attack Bonus Progression | Poor + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 0 + |
Rating | Unrated + |
Reflex Save Progression | Poor + |
Skill | Appraise +, Concentration +, Craft +, Forgery +, Heal +, Knowledge +, Perform +, Profession +, Speak Language +, Spellcraft +, Survival + and Use Magic Device + |
Skill Points | 4 + |
Summary | Non-magical Artificer + |
Title | Tradesmen + |
Will Save Progression | Poor + |