User:Aarnott/Lego Bin 16/Bahamut
Bahamut, sometimes known by his epithet "The Dragon King", is a mighty eidolon with origins in the Astral Plane. As expected, he is a massive dragon with the usual horns, wings, armor plating, and explosive breath weapon. He usually is silver or black, with glowing eyes, but his appearance varies as widely as dragons do.
He is not to be confused with the deity. It is certainly a possibility that the eidolon is just a manifestation of the deity's powers, which would explain the origins of his name.
He likes to do typical dragon things in combat. He will fly into opponents, crushing them into the ground. He will fly high and then charge up a massive energy blast, which will disintegrate pretty much everything in its wake. That sort of stuff. Also, he can fly with such power that he can burst right through time and space, which is pretty awesome.
Bahamut's esper is noble and stern. He will often take the moral high ground and strongly reflects a self-righteous air of the summoner.
Statistics
- Dragon [Extraplanar]
- Required level 10: You cannot select Bahamut as an eidolon until 10th level. When you do, you can change your chosen eidolon to be Bahamut to unlock all of his abilities (eventually). Otherwise, he unlocks 5 less abilities than normal, which means he unlocks his first ability when you reach your 12th class level.
- Huge Sized (long): Bahamut is a huge sized dragon, which means that he takes up a 15ft. square, has 10ft. of reach and takes a -2 penalty to attack rolls and AC. Bahamut is stronger and tougher than normal, however and gains a +2 bonus to attack rolls and +2 bonus to natural armor, effectively cancelling out his size penalties.
- Energy Resistance 10: Bahamut resists the first 10 points of damage from any energy source (acid, cold, fire, lightning, sonic).
- Fly speed of 100ft. with poor maneuverability.
- Has the Wingover feat.
- Uses your Charisma score in place of Strength for ability checks or grappling whenever it would be beneficial.
Base Abilities
Crush (Ex): Whenever Bahamut dives at an opponent (see Fly), he can slam his entire body into any opponents he flies into (being huge sized, that could be several opponents with one dive) making a single melee attack against their AC. if he hits, he deals his slam damage and makes a free trip attempt against the target. A creature with a 5 ft. reach can make an attack of opportunity against him, but if they do, they take a -4 penalty to AC against this attack.
Flare (Su): Bahamut can fire a deadly beam of energy at his enemies once per summoning (any of his "flare" abilities counts against this limit). Bahamut can choose the area of this ability to be a 40 ft. cone, a 80 ft. line that is 10 ft. wide, or a 30ft. radius explosion. Flare deals 2d6 force damage per character level to each creature in its area, Reflex save for half. Any creatures or objects killed or destroyed by this ability are reduced to a fine dust.
Slam (Ex): Just a regular slam natural weapon that deals 2d6 bludgeoning damage + 4 per character level.
Unlockable Abilities
Impulse (Su), required level 11: Bahamut is the king of dragons. And with his kingly powers comes the ability to make force magic explosions wherever he wills it. These explosions require a ranged attack roll against targets within medium range that he wants to hit (one attack opposed by each creature's AC). The force explosion is a 5 ft. radius sphere and it deals 2d6 force damage per character level. Any creatures or objects killed or destroyed by this ability are reduced to a fine dust.
Force Screen (Su), required level 12: As a standard action, Bahamut can grant himself and any creature riding him a +4 shield bonus to AC for 3 rounds.
Break through Space (Su), required level 13: Bahamut can fly with such incredible force that he breaks through the bounds of space. When he uses this ability, he can teleport like the spell. He must be flying to use this ability and he can only use it once per day per 5 character levels.
Break through Magic (Su), required level 14 and Break through Space: Bahamut can fly with such incredible force that he breaks through the strands of magic that hold a spell together. When he uses this ability, he can fly through any barrier that has been created by a magic spell (such as a wall of force or prismatic wall) without suffering any ill effects from it. He cannot use this ability if he is under the effects of a dimensional anchor. He can use this ability once per summoning.
Mega Flare (Su), required level 15: Bahamut can fire an even bigger and deadlier beam of energy at his enemies once per summoning (any of his "flare" abilities counts against this limit). Mega flare takes 2 rounds to cast, during which time it can be interrupted like a spell (the spell level is equal to 1/2 your character level). Once he has finished casting it, he chooses one of the following areas for the effect: a 60 ft. cone, a 120 ft. line that is 10 ft. wide, or a 40ft. radius explosion. Mega flare deals 10 force damage per character level to each creature in its area, Reflex save for half. Any creatures or objects killed or destroyed by this ability are reduced to a fine dust.
Spell Resistance (Ex), required level 16: Bahamut gains spell resistance equal to 10 + your character level.
Giga Flare (Su), required level 17: Bahamut can fire a massive and horribly deadly beam of energy at his enemies once per summoning (any of his "flare" abilities counts against this limit). Giga flare takes 3 rounds to cast, during which time it can be interrupted like a spell (the spell level is equal to 1/2 your character level). Once he has finished casting it, he chooses one of the following areas for the effect: a 60 ft. cone, a 120 ft. line that is 10 ft. wide, or a 40ft. radius explosion. Giga flare deals 15 force damage per character level to each creature in its area, Reflex save for half. Any creatures or objects killed or destroyed by this ability are reduced to a fine dust.
King of Dragons (Su), required level 18: Behold his majesty! Whenever a creature comes within 30ft. of Bahamut, they must make a Will save or become shaken (as the Frightful Presence ability) for as long as they can see him. They may attempt a new saving throw each time Bahamut attacks them.
Break through Time (Su), required level 19 and Break through Magic: Bahamut can fly with such incredible force that he breaks through time itself. When he uses this ability, he acts as if under the effects of a time stop spell for 1d4 rounds. He can only use this ability once per day (and he must be flying at the time).
Tera Flare (Su), required level 20: Bahamut can fire a ridiculously deadly beam of energy at his enemies once per summoning (any of his "flare" abilities counts against this limit). Tera flare takes 4 rounds to cast, during which time it can be interrupted like a spell (the spell level is equal to 1/2 your character level). Once he has finished casting it, he chooses one of the following areas for the effect: a 120 ft. cone, a 300 ft. line that is 15 ft. wide, or a 60ft. radius explosion. Tera Flare deals 20 force damage per character level to each creature in its area, Reflex save for half. Any creatures or objects killed or destroyed by this ability are reduced to a fine dust.