User:Armond/Sandbox/Elementalist/todo

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  1. 2 Options per element each header:
    • 1 option for flat elementalist, 1 option with slight composite tendencies
    • at higher levels, 1 option for flat composites
  2. Rethink elemental augmentation - it's not a substitute for prime shot and quarry/curse/sneak attack/etc.
  3. Wind shurkin, pillar, other such things
  4. Mist attacks work for water
  5. Look at pokemon fire/water/ground attacks, maybe flying/dragon/grass
  6. Remember sustain minor zones. Look at invoker to get an idea. Okay for level 1 dailies, maybe not encounters, look for precendence. Wizards maybe, Controllers do it
  7. Everything past level 1 encounters is copypasted from level 1 encounters and needs buffing