User:Ducky
| |||||||||
| |||||||||
Rating box not supported outside of the main namespace. | |||||||||
Rate this article Discuss this article |
Evocation | |
Level: | Cleric 2, Paladin 1, Ranger 1, Sorcerer/Wizard 2 |
---|---|
Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Touch - 5 ft. square, 60 ft. tall Cylinder |
Target: | Creatue inside cylinder |
Duration: | Concentration |
Saving Throw: | Reflex partial - Fortitude if Partial Failed |
Spell Resistance: | Yes |
Description: Takes wind in the surrounding area, and forces it down, like gravity intensifying.
When it hits, the target will make a reflex save, when the reflex save fails, if the target's on the ground, you will take 1d6 damage for every round they're not out of the area of effect, if it's a flying opponent it will take 1d6 damage for every 5ft. it drops, while inside the area of effect. If reflex save fails it will be a fortitude save every round to get out of the spell, target receives 1d6 damage for every round they're trapped in the spell. if they fail their fortitude save, they will be pushed down into the ground. It will force the target down inside of the area of effect, and will last as long as you keep your concentration.
The spell will not affect a large character or larger.
Material Component: trapped air, 1 shard of vile, no more than a day old
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Cleric
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Paladin
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Ranger
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard