User:Ducky

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Author: Ducky (talk)
Date Created: August 13, 2023
Status: Completed
Editing: Clarity edits only please
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Wind Pressure
Evocation
Level: Cleric 2, Paladin 1, Ranger 1, Sorcerer/Wizard 2
Components: V, S, M
Casting time: 1 standard action
Range: Touch - 5 ft. square, 60 ft. tall Cylinder
Target: Creatue inside cylinder
Duration: Concentration
Saving Throw: Reflex partial - Fortitude if Partial Failed
Spell Resistance: Yes

Description: Takes wind in the surrounding area, and forces it down, like gravity intensifying.

When it hits, the target will make a reflex save, when the reflex save fails, if the target's on the ground, you will take 1d6 damage for every round they're not out of the area of effect, if it's a flying opponent it will take 1d6 damage for every 5ft. it drops, while inside the area of effect. If reflex save fails it will be a fortitude save every round to get out of the spell, target receives 1d6 damage for every round they're trapped in the spell. if they fail their fortitude save, they will be pushed down into the ground. It will force the target down inside of the area of effect, and will last as long as you keep your concentration.

The spell will not affect a large character or larger.

Material Component: trapped air, 1 shard of vile, no more than a day old



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsPaladin
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsRanger
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard