User:IGTN/Feral Libram
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Feral Libram[edit]
The Feral Libram provides rules for bringing wilderness and things that live there to the forefront of the game, including animals, faeries, giants, dragons, and plants, as well as places to visit. It aims to do for the wilderness what the Book of Elements did for the Elemental Planes.
Contents[edit]
Titles linked at the moment are not necessarily permanent titles, or the titles sections will have later. Many of the well-done ones and some of the more whimsical of the ones I came up with on the spot will be kept.
Chapter 1: What is Wilderness?
Chapter 2: Wilderness with Class
Chapter 3: Put something witty about Fey here
Chapter 4: Rawr or something suitably animal
Chapter 5: Big Things: Giants and Dragons
Chapter 6: Green's in Style (it's the new black)
Chapter 9: Wilderness Adventuring
- Terrain
- Environment
- Weather
- Ecology of the PC
- High-Level Wilderness Adventures
- Carrying, Movement, and Exploration, but Titled Better
Chapter 10: The Wilderness Exploration Minigame
Chapter 11: Locations of Interest
Appendix?
Sandboxes that I'm not sure what chapter they go in:
Size Matters
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