User:Leziad/Esphia, the Hellguard (3.5e Vestige)
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Esphia, The Hellguard[edit]
Esphia was but an ordinary soldier angel stationed in hell, but after centuries of battle, she changed and eventually fell from grace.
Level: 8th
Binding DC: 30
Special requirement: Yes
Legend[edit]
Esphia was a Malakh Angel; she was stationed as a hellguard in an angelic outpost of hell. One day, her outpost was attacked by a powerful pit fiend named Yuoros and his horde of mercenaries. They slew or enslaved most of the angels; Esphia wasn't lucky, and was carried back to the fiend base, bound in chains. She was tortured for years until death took her. She was raised from death by the Seraphim Ironusk, but she changed. Never again did her word carry charity and good; never again would her action would truly defend good. After Ironusk died in a battle against the Lord of the Eight, Mephistopheles, Esphia led a careless assault against a devil citadel. The battle was not only a total failure, but 3/4 of the angels stationed in hell were slaughtered in the counterattack.
Esphia was brought before Heaven, and their judgement was harsh but fair. They cast down the angel into hell. For years, she still fought against the devils; she fought for law and for her honor. But as more years passed, she became more akin to a devil than her celestial kins. She finally fell from grace and started using dark power against the devils. One day, she ventured into a temple of the Eighth Layer, where the carcass of her former master, Ironusk, was hanging from a rusted steel pike from the celling. Instead of freeing her former master, she committed an ultimate act of greed. She consumed the holy essence of Ironusk and then turned in apparence and power similar to a Seraphim. She was bathed in divine light and then proceeded to overthrow Asmodeus and take the realm of hell for herself. No one knows how the story of Esphia ended; it is certain that she was defeated, but now belonging nowhere, she couldn't find rest and began her existence as a vestige.
Manifestation[edit]
Esphia manifests herself in her seraphim form, made of blue mist-like substance. She is unearthly beautiful and is as mighty as any other seraphim. She is about 12 feet tall and her mist-like body turns red when angered.
Special Summoning[edit]
To summon Esphia, one needs to travel deep in the Nine Hells, then in the Eighth Layer, find the temple where Esphia found Ironusk. Here, they may contact Esphia and pledge a oath to her, acknowledging her as the queen of Hell and Heaven. (Must only be done once.)
Sign[edit]
The binder's skin radiates a slim light. Their eyes become blue and their hairs turn white. Esphia's blue-mist substance now covers their body.
Influence[edit]
Esphia was a fanatic of the law of heaven in life, causing her binder to feel loathing for both devils and angels and want to dominate them. Binders of Esphia cannot make Diplomacy checks with either evil outsiders or good outsiders.
Granted abilities[edit]
Aura of Despair[edit]
Every enemy within 50 ft. of Esphia's binder takes a −2 penalty to all saves.
Divine Aura[edit]
The binder gains a deflection bonus to AC equal to his/her wisdom modifier.
Divine Serenity[edit]
The binder gains a bonus to all of his/her saving throws equal to his/her wisdom modifier.
Wings of Esphia[edit]
The binder may fly at 100 ft. with perfect maneuvrability.
Queen of both Heaven and Hell[edit]
The binder may cast dominate monster as a supernatural ability, but it only works on Lawful Evil and Lawful Good outsiders. Once this ability is used, it cannot be used again until 5 rounds have passed.