User:MisterSinister/Justice
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Female vampire (formerly human) Warblade 8 | |
CG Medium undead (dark-minded, human, unliving) | |
Init/Senses | +8/Darkvision 60ft; Listen +1, Spot +1 |
Languages | Celestial, Common, Goblin |
AC | 23, touch 20, flat-footed 18 (+3 armour, +4 enhancement, +4 Dexterity, +2 dodge) |
hp | 65 (8 HD) |
Immune | Morale, fear, poison, sleep effects, paralysis, stunning, disease, death effects, critical hits (unless attackers have Arcana ranks), ability drain, energy drain, ability damage to physical ability scores, fatigue, exhaustion, raise dead, reincarnate |
Resist | Battle Skill, Improved uncanny dodge, turn resistance +2 |
Fort/Ref/Will | +9/+10/+8 |
Weakness | Sunlight (see vampire description) |
Speed | 30ft |
Melee | Rapier +14/+9 melee (1d6+6, 18-20/x2) |
Ranged | Longbow +14/+9 ranged (1d8+2, 20/x2) |
Space/Reach | 5ft./5ft. |
Base Atk/Grp | +8/+8 |
Atk Options | Battle Ardour, Battle Cunning, Expertise, heartseeking amulet , Power Attack |
Special Actions | Maneuvers |
Combat Gear | boots of dragonstriding, gloves of arrow snaring, potion of lesser restoration, potion of protection from energy |
Warblade Maneuvers and Stances Known | (IL 8th): Stances—Grace of the Goddess, Watchful Raven Boosts—Open Sesame Disciplines: Dancing Goddess, Eloquent Speech, White Raven † Readied maneuver
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Abilities | Str 10, Dex 18, Con 12, Int 14, Wis 12, Cha 14 |
SQ | Undead traits |
Feats | Weapon Finesse (1st), Iron Will (1st bonus), Elusive Target (3rd), Improved Initiative, Martial StudyToB, Phalanx Fighter (7th) |
Skills | Appraisal +6 (4 ranks), Acrobatics +15 (11 ranks), Affability +13 (11 ranks), Athletics +7 (4 ranks), Bluff +13 (11 rank), Cultures +13 (11 ranks), Disguise +3 (1 rank), Jump +7 (5 ranks), Perception +8 (7 ranks), Psychology +13 (11 ranks), Survival +2 (1 rank); see skill summaries for abilities related to these skills |
Possessions | combat gear plus Studded leather, rapier, longbow, scroll of identify, grey bag of tricks, enemy spirit pouch |
Battle Clarity (Ex) | Justice receives her Dexterity modifier (as well as her Intelligence modifier) to Reflex saves as long as she's not flat-footed. This is reckoned into the statistics above. |
Weapon Aptitude (Ex) | See the Tome of Battle, page 22, as writing this out seems a waste, given that it's not relevant right now. |
Battle Ardour (Ex) | Justice receives her Intelligence modifier on rolls to confirm critical hits (factored in above). |
Battle Cunning (Ex) | Justice receives her Intelligence modifier on melee damage rolls against flanked or flat-footed enemies. This is not factored into her normal statistics. |
Battle Skill (Ex) | Justice receives her Intelligence modifier on any DC to affect her with a special combat maneuver (such as a bull rush, trip, etc). |
Battle Mastery (Ex) | Justice receives her Intelligence modifier on melee attack and melee damage rolls when she makes an AOO. |
Undead Traits | See here, but subject to the additional rules here for the unliving and dark-minded subtypes. |