User:MisterSinister/Spell Lists by Class

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Mostly because I'm sick to death of having to keep a word document open for this.

Spell Lists By Class[edit]

Bard[edit]

Rotes

Abjuration: resistance,

Conjuration: create water,

Divination: detect magic, detect poison, read magic,

Enchantment: daze,

Evocation: flare, ghost sound, light, mage hand, shadowlight, unseen servant

Illusion: ventriloquism

Necromancy: cure light wounds,

Transmutation: hold portal, mending, purify food and drink,

Universal: prestidigitation,

First Level

Abjuration: alarm, dispel magic, mage armour, undetectable allegiance,

Conjuration: grease,

Divination: call to mind, comprehend languages, detect secret doors, identify,

Enchantment: charm animal, charm person, hideous laughter, prayer,

Evocation: daylight, expeditious retreat, feather fall, greater shadowlight, sound burst,

Illusion: disguise self, hypnotism, misdirection, silence, silent image,

Necromancy: cure moderate wounds,

Transmutation: animate rope

Universal: whispering wind

Second Level

Abjuration:

Conjuration: savage summons, tiny hut

Divination: detect thoughts, locate object, see invisibility, trace teleport

Enchantment: animal trance, dream, ego whip, scare,

Evocation: pyrotechnics, shatter,

Illusion: blindness/deafness, blur, invisibility, minor image, mirror image,

Necromancy: cure serious wounds,

Transmutation: animal affinity, neutralize poison, magic weapon,

Universal: levitate, tongues,

Third Level

Abjuration: blink, hijack spell

Conjuration: improved savage summons, phantom steed, secure shelter,

Divination: analyze dweomer, detect scrying, instant mastery, legend lore, locate creature

Enchantment: confusion, fear, nightmare, schizophrenia, suggestion,

Evocation: haste, shout, slow

Illusion: hallucinatory terrain, major image, rainbow pattern,

Necromancy: cure critical wounds,

Transmutation: control water,

Universal:

Fourth Level

Abjuration: dismissal, remove curse,

Conjuration: giant summons, mind fog, perfect savage summons

Divination: scrying,

Enchantment: antipathy, charm monster, geas/quest, modify memory, sympathy

Evocation: dimension door, shadow walk,

Illusion: greater invisibility, mirage arcana,

Necromancy:

Transmutation:

Universal: bestow curse,

Fifth Level

Abjuration: break enchantment,

Conjuration: improved giant summons

Divination: contact other plane,

Enchantment: demand, dominate person, hold monster, insanity, mass schizophrenia, mass suggestion

Evocation: plane shift,

Illusion: mislead, persistent image, veil

Necromancy:

Transmutation: eyebite,

Universal: control weather,

Sixth Level

Abjuration:

Conjuration: perfect giant summons

Divination: greater scrying,

Enchantment: mass charm monster,

Evocation:

Illusion: permanent image, programmed image

Necromancy:

Transmutation: temporal stasis,

Universal:

Seventh Level

Abjuration: repulsion,

Conjuration:

Divination: inward eye

Enchantment: irresistible dance, weird

Evocation: greater teleport,

Illusion: word of catatonia

Necromancy:

Transmutation:

Universal:

Eighth Level

Abjuration:

Conjuration:

Divination:

Enchantment: dominate monster,

Evocation: teleportation circle,

Illusion:

Necromancy:

Transmutation:

Universal:

Ninth Level

Abjuration:

Conjuration: gate, shades,

Divination:

Enchantment:

Evocation:

Illusion: phantasmagorical image

Necromancy:

Transmutation:

Universal:

Cleric

Rotes

Abjuration: resistance Conjuration: create water Divination: deathwatch, detect magic, detect poison, guidance, read magic Enchantment: bane, doom Evocation: light, shadowlight Illusion: [none] Necromancy: cure light wounds, inflict light wounds Transmutation: bless water, gentle repose, mending, purify food and drink Universal: [none]

First Level

Abjuration: dispel magic, endure elements, entropic shield, sanctuary, shield of faith, shield other, undetectable allegiance Conjuration: obscuring mist Divination: augury, call to mind, comprehend languages, detect allegiance, detect undead, find traps, status Enchantment: aid, calm emotions, cause fear, command, enthrall, prayer, remove fear Evocation: continual flame, daylight, divine favour, fire storm, flame strike, greater shadowlight, helping hand, searing light, sound burst, spiritual weapon Illusion: hide from undead, silence Necromancy: blackened ground, cure moderate wounds, inflict moderate wounds Transmutation: bless water, curse water, make whole, remove paralysis Universal: [none]

Second

Abjuration: resist energy, repel vermin Conjuration: undead summons Divination: locate object, commune Enchantment: crushing despair, good hope, zone of truth Evocation: consecrate, desecrate, glyph of warding, shatter, soulfire, wind wall Illusion: blindness/deafness, remove blindness/deafness Necromancy: create undead, cure serious wounds, inflict serious wounds, mass cure light wounds, mass inflict light wounds Transmutation: animal affinity, contagion, lesser restoration, magic stone, magic vestment, magic weapon, neutralize poison, poison, remove disease Universal: tongues

Third

Abjuration: denying defence, spell resistance Conjuration: create food and water, improved undead summons, outsider summons, planar call Divination: invisibility purge, scrying, discern lies Enchantment: greater command, hold person Evocation: air walk Illusion: [none] Necromancy: animate dead, create greater undead, cure critical wounds, Erzebet's soulblade, Erzebet's soul-flensing ligature, inflict critical wounds, mass cure moderate wounds, mass inflict moderate wounds, speak with dead Transmutation: control water, meld into stone, stone shape, water breathing Universal: hustle, sending, water walk

Fourth Level

Abjuration: death ward, dimensional anchor, dismissal, remove curse, freedom of movement, spell immunity, Conjuration: heroes' feast, improved outsider summons, perfect undead summons, wall of stone Divination: divination, Enchantment: geas/quest, mental reformation, modify memory Evocation: blade barrier, ethereal jaunt, Illusion: Necromancy: mass cure serious wounds, mass inflict serious wounds, Transmutation: mass animal affinity, regenerate, restoration, wind walk Universal: bestow curse,

Fifth:

Abjuration: banishment, break enchantment, forbiddance, Conjuration: perfect outsider summons, Divination: find the path, true seeing, Enchantment: dementia, symbol of sleep Evocation: earthquake, greater glyph or warding, plane shift, Illusion: Necromancy: harm, heal, mass cure critical wounds, mass inflict critical wounds, raise dead, slay living, strings of unlife, undeath to death Transmutation: twist flesh, symbol of pain, Universal: control weather,

Sixth

Abjuration: antimagic field, mass death ward Conjuration: storm of vengeance, Divination: greater scrying, Enchantment: symbol of fear, symbol of persuasion, Evocation: etherealness, refuge, word of recall Illusion: Necromancy: antilife shell, degenerate, destruction, Erzebet's gaze of mortality, soul bind,, Transmutation: Universal:

Seventh

Abjuration: dimensional lock, repulsion, Conjuration: Divination: inward eye Enchantment: symbol of stunning, Evocation: implosion, word of dreams, word of heaven, word of hell, word of shadow Illusion: Necromancy: energy drain, mass heal, resurrection, Transmutation: greater restoration, symbol of weakness, Universal: Ashe's planar transformation, dire curse

Eighth Level

Abjuration: greater spell immunity, hijacking dispel Conjuration: Divination: discern location, Enchantment: symbol of insanity Evocation: eclipse Illusion: Necromancy: final judgment, symbol of death Transmutation: Universal:

Ninth Level

Abjuration: Conjuration: gate, Divination: luck's touch Enchantment: Evocation: astral projection, Illusion: Necromancy: demise unseen, shadows of the mage-lords, true resurrection Transmutation: white incantation Universal: miracle

Druid

Rotes

Abjuration: resistance Conjuration: create water, Divination: detect animals and plants, detect magic, detect poison, guidance, know direction, read magic, Enchantment: Evocation: flare, light, produce flame Illusion: Necromancy: cure light wounds, inflict light wounds Transmutation: blight, mending, purify food and drink Universal:

First Level

Abjuration: dispel magic, endure elements Conjuration: obscuring mist, Divination: danger sight, detect snares and pits, speak with animals, speak with plants Enchantment: calm animals, charm animal Evocation: daylight, expeditious retreat, fire trap, fire storm, flame strike, gust of wind, Illusion: hide from animals, Necromancy: blackened ground, cure moderate wounds, Erzebet's skull bomb, inflict moderate wounds Transmutation: barkskin, bite of the wolf, chill metal, claws of the beast, fire seeds, goodberry, heat metal, reduce animal, spider climb, tree shape Universal:

Second Level

Abjuration: resist energy Conjuration: animal summons, fog cloud, sleet storm Divination: Enchantment: animal messenger, animal trance, hold animal Evocation: call lightning, faerie fire, flame blade, sunbeam, quench, wind wall Illusion: Necromancy: cure serious wounds, inflict serious wounds, mass cure light wounds, mass inflict light wounds Transmutation: animal affinity, contagion, entangle, lesser restoration, magic fang, magic stone, neutralize poison, pass without trace, poison, pouncing charge, remove disease, rending claws, rusting grasp, shillelagh, snare, soften earth and stone, strength of my enemy, warp wood, wood shape Universal: command plants

Third Level

Abjuration: antiplant shell Conjuration: elemental summons, ice storm, improved animal summons, plant summons Divination: commune with nature, stone tell, touchsight Enchantment: dominate animal Evocation: air walk, call lightning storm, wall of fire Illusion: Necromancy: cure critical wounds, inflict critical wounds, mass cure moderate wounds, mass inflict moderate wounds Transmutation: animal growth, control water, diminish plants, ironwood, plant growth, spike growth, stone shape, transmute metal to wood, water breathing, wild armour Universal: control plants, hustle

Fourth Level

Abjuration: death ward, freedom of movement, repel metal or stone, remove curse Conjuration: fey summons, improved elemental summons, improved plant summons, perfect animal summons, wall of thorns, wall of stone Divination: scrying Enchantment: antipathy, sympathy Evocation: earth's revenge, sunburst, whirlwind Illusion: Necromancy: claws of the vampire, funeral pyre, mass cure serious wounds, mass inflict serious wounds, vampiric blade Transmutation: mass animal affinity, polymorph other, polymorph self, regenerate, spike stones, wind walk Universal: tree stride

Fifth Level

Abjuration: Ashe's transformative counterspell, peripety Conjuration: drowning, improved fey summons, Norton's cryonic aeration, perfect elemental summons, perfect plant summons, Divination: find the path, true seeing Enchantment: Evocation: control winds, earthquake, energy subjugation, transport via plants Illusion: Necromancy: Elush's epiphyseal erosion, harm, heal, mass cure critical wounds, mass inflict critical wounds Transmutation: awaken, move earth, raise island, transmute earth, twist flesh Universal: control weather

Sixth Level

Abjuration: Conjuration: perfect fey summons, storm of vengeance Divination: greater scrying Enchantment: Evocation: reverse gravity, word of recall Illusion: Necromancy: degenerate, reincarnate Transmutation: Elush's elemental extraction Universal:

Seventh Level

Abjuration: Conjuration: mass drowning, rush of blood Divination: Enchantment: Evocation: word of the earth Illusion: Necromancy: finger of death, mass heal, Transmutation: greater restoration, mass polymorph, spellstaff Universal: call of the snow lords

Eighth Level

Abjuration: hijacking dispel Conjuration: Divination: foresight Enchantment: Evocation: Illusion: Necromancy: Transmutation: Universal:

Ninth Level

Abjuration: Conjuration: Divination: Enchantment: Evocation: supernova Illusion: Necromancy: demise unseen Transmutation: Universal:

Paladin Spells Known

Rotes

Abjuration: resistance Conjuration: Divination: deathwatch, detect magic, detect poison, guidance Enchantment: bane, doom Evocation: light, shadowlight Illusion: Necromancy: cure light wounds, inflict light wounds Transmutation: Universal:

First Level

Abjuration: dispel magic, shield of faith, shield other, undetectable allegiance Conjuration: Divination: danger sight, detect allegiance, detect undead, status Enchantment: command, heroism, prayer, remove fear Evocation: divine favour, spiritual weapon Illusion: Necromancy: cure moderate wounds, inflict moderate wounds Transmutation: remove paralysis Universal:

Second Level

Abjuration: resist energy Conjuration: Divination: commune Enchantment: ego whip, good hope, zone of truth Evocation: Illusion: remove blindness/deafness Necromancy: cure serious wounds, inflict serious wounds Transmutation: animal affinity, lesser restoration, magic vestment, magic weapon, neutralise poison, remove disease, strength of my enemy, weapon of telling blows Universal:

Third Level

Abjuration: denying defence, invisibility purge, spell resistance Conjuration: Divination: detect scrying, discern lies Enchantment: greater command, greater heroism Evocation: Illusion: Necromancy: cure critical wounds, inflict critical wounds Transmutation: Elush's elusion Universal: hustle, water walk

Fourth Level

Abjuration: death ward, dimensional anchor, dismissal, remove curse, freedom of movement, spell immunity Conjuration: Divination: Enchantment: geas/quest, mental reformation Evocation: Illusion: Necromancy: Transmutation: dread warrior form, restoration Universal:

Fifth Level

Abjuration: banishment, break enchantment, globe of invulnerability, spell turning Conjuration: Divination: find the path, true seeing Enchantment: Evocation: energy subjugation Illusion: Necromancy: harm, heal Transmutation: Universal:

Sixth Level

Abjuration: antimagic field, mass death ward Conjuration: Divination: moment of prescience Enchantment: Evocation: Illusion: Necromancy: Transmutation: Universal: binding

Seventh Level

Abjuration: dimensional lock, repulsion Conjuration: Divination: Enchantment: Evocation: Illusion: Necromancy: Transmutation: greater restoration, iron body Universal:

Eighth Level

Abjuration: greater spell immunity, mind blank Conjuration: Divination: foresight Enchantment: Evocation: Illusion: Necromancy: Transmutation: Universal:

Ninth Level

Abjuration: freedom Conjuration: Divination: Enchantment: Evocation: Illusion: Necromancy: Transmutation: Universal:

Ranger

Rotes

Abjuration: resistance Conjuration: create water Divination: detect animals and plants, detect poison, know direction Enchantment: Evocation: produce flame Illusion: ventriloquism Necromancy: cure light wounds Transmutation: mending, purify food and drink Universal: message

First Level:

Abjuration: alarm, danger sight, endure elements, Conjuration: obscuring mist, mount Divination: find traps, speak with animals, speak with plants Enchantment: aid, charm animal Evocation: expeditious retreat, Illusion: hide from animals, silence Necromancy: cure moderate wounds, Transmutation: barkskin, claws of the beast, goodberry, tree shape Universal:

Second Level:

Abjuration: nondetection, resist energy Conjuration: fog cloud Divination: see invisibility, trace teleport Enchantment: animal messenger, hold animal Evocation: quench Illusion: invisibility Necromancy: cure serious wounds Transmutation: animal affinity, magic fang, magic stone, magic weapon, neutralize poison, pass without trace, pouncing charge, rending claws, snare, strength of my enemy Universal:

Third Level:

Abjuration: Conjuration: create food and water Divination: commune with nature, instant mastery, touchsight Enchantment: Evocation: air walk Illusion: Necromancy: cure critical wounds Transmutation: Elush's elusion, meld into stone, water breathing Universal: hustle, water walk

Fourth Level:

Abjuration: dimensional anchor, freedom of movement Conjuration: heroes' feast Divination: Enchantment: Evocation: dimension door, ethereal jaunt,shadow walk Illusion: greater invisibility Necromancy: claws of the vampire, vampiric blade Transmutation: dread warrior form, mass animal affinity, wind walk Universal: tree stride

Fifth Level:

Abjuration: Conjuration: Divination: find the path, true seeing Enchantment: Evocation: plane shift, teleport Illusion: mislead Necromancy: heal Transmutation: move earth, passwall Universal: overland flight

Sixth Level:

Abjuration: contingency Conjuration: Divination: Enchantment: Evocation: etherealness, word of recall Illusion: Necromancy: Transmutation: phase door Universal:

Seventh Level:

Abjuration: dimensional lock, sequester Conjuration: Divination: Enchantment: Evocation: greater teleport Illusion: Necromancy: Transmutation: Universal:

Eighth Level:

Abjuration: Conjuration: Divination: discern location Enchantment: Evocation: maze, teleportation circle Illusion: Necromancy: Transmutation: Universal:

Ninth Level:

Abjuration: freedom Conjuration: gate Divination: Enchantment: Evocation: astral projection Illusion: Necromancy: Transmutation: Universal:

Sorcerer/Wizard

Rotes

Abjuration: resistance Conjuration: [none] Divination: detect magic, detect poison, read magic Enchantment: daze Evocation: burning hands, flare, ghost sound, light, mage hand, magic missile, shadowlight, shocking grasp, unseen servant Illusion: magic aura, ventriloquism Necromancy: chill touch, touch of fatigue Transmutation: blight, erase, gentle repose, hold portal, mending Universal: arcane mark, message, prestidigitation

First Level

Abjuration: alarm, arcane lock, dispel magic, endure elements, mage armour, protection from arrows, shield Conjuration: acid arrow, grease, interposing hand, mount, obscuring mist Divination: arcane sight, call to mind, clairaudience/clairvoyance, comprehend languages, detect secret doors, detect undead, identify, true strike Enchantment: cause fear, charm person, daze monster, heroism, hideous laughter, hypnotism, Ishara's enticing directive, rage, sleep, touch of idiocy Evocation: cone of cold, continual flame, daylight, expeditious retreat, feather fall, fireball, fire trap, floating disk, gust of wind, lightning bolt, polar ray, sepia snake sigil, spectral hand Illusion: disguise self, magic mouth, misdirection, silent image Necromancy: blackened ground, Erzebet's skull bomb, false life, ray of enfeeblement, ray of exhaustion Transmutation: animate rope, enlarge person, horrid wilting, knock, reduce person, spider climb Universal: permanency, whispering wind

Second Level

Abjuration: Ashe's spell seizure, nondetection, resist energy Conjuration: clenched fist, clockwork summons, fog cloud, glitterdust, sleet storm, tiny hut, web Divination: detect thoughts, greater arcane sight, locate object, see invisibility, trace teleport Enchantment: crushing despair, dream, scare Evocation: chain lightning, delayed blast fireball, explosive runes, fire shield, freezing sphere, pyrotechnics, scorching ray, shatter, wind wall Illusion: blindness/deafness, blur, illusory script, invisibility, minor image, mirror image Necromancy: command undead, Erzebet's soul ties, ghoul touch, halt undead, vampiric touch Transmutation: animal affinity, contagion, Elush's eye-blasting explosion, magic weapon, secret page, statue, weapon of telling blows Universal: levitate, tongues

Third Level

Abjuration: blink, hijack spell Conjuration: forceful hand, ice storm, improved clockwork summons, incendiary cloud, phantom steed, planar call, secret chest, secure shelter, stinking cloud Divination: analyze dweomer, arcane eye, detect scrying, locate creature, legend lore, prying eyes, telepathic bond Enchantment: confusion, deep slumber, fear, greater heroism, hold person, lesser geas, nightmare, suggestion Evocation: haste, instant summons, mage's sword, shout, slow, true darkness, wall of fire Illusion: displacement, false vision, hallucinatory terrain, illusory wall, invisibility sphere, major image, rainbow pattern, seeming Necromancy: animate dead, Erzebet's soulblade, Erzebet's soul-flensing ligature Transmutation: animal growth, control water, Elush's elusion, gaseous form, mass enlarge person, mass reduce person, shrink item, stone shape, water breathing Universal: fly, sending

Fourth Level

Abjuration: Ashe's thaumaturgic boost, dismissal, dimensional anchor, lesser globe of invulnerability, remove curse Conjuration: black tentacles, dragon summons, mage's faithful hound, mind fog, minor creation, perfect clockwork summons, shadow conjuration, solid fog, wall of ice, wall of stone Divination: scrying, vision Enchantment: antipathy, charm monster, geas/quest, mental reformation, mnemonic enhancer (wizard only), modify memory, phantasmal killer, sympathy Evocation: dimension door, ethereal jaunt, greater shout, meteor swarm, resillient sphere, shadow walk, sunburst Illusion: greater invisibility, mass invisibility, mirage arcana Necromancy: enervation Transmutation: mass animal affinity, polymorph other, polymorph self, stoneskin Universal: bestow curse

Fifth Level

Abjuration: Ashe's transformative counterspell, banishment, break enchantment, globe of invulnerability, protection from spells, spell turning Conjuration: acid fog, cloudkill, grasping hand, improved dragon summons, mage's magnificent mansion, major creation, Norton's cryonic aeration Divination: contact other plane, true seeing Enchantment: demand, dominate person, hold monster, insanity, feeblemind, mass hold person, mass suggestion, symbol of sleep Evocation: shadow evocation, telekinesis, teleport, wall of force Illusion: mage's private sanctum, mislead, persistent image, veil, word of blinding Necromancy: animus blizzard, circle of death, control undead, Erzebet's soulmating rubric, Erzebet's spiritual blaze, undeath to death, waves of fatigue Transmutation: Elush's epiphyseal erosion, eyebite, fabricate, move earth, passwall, symbol of pain, transmute earth, twist flesh Universal: control weather, overland flight

Sixth Level

Abjuration: antimagic field, contingency Conjuration: crushing hand, perfect dragon summons, project image, wall of iron Divination: greater scrying, moment of prescience Enchantment: mage's lucubration (wizards only), mass charm monster, symbol of fear, symbol of persuasion, word of stunning Evocation: disintegrate, etherealness, Ishara's fiery ring, prismatic spray, prismatic wall, refuge, reverse gravity, telekinetic sphere, teleport object Illusion: permanent image, programmed image, screen Necromancy: Erzebet's gaze of mortality, Erzebet's necrotic intellect, soul bind Transmutation: Elush's elemental extraction, phase door, temporal stasis, transmute flesh, Universal: binding, guards and wards

Seventh Level

Abjuration: dimensional lock, repulsion, sequester Conjuration: greater shadow conjuration, simulacrum Divination: inward eye Enchantment: irresistible dance, mass hold monster, symbol of stunning, weird Evocation: forcecage, greater teleport, Ishara's fiery transfiguration, scintillating pattern Illusion: word of catatonia Necromancy: animus nova, clone, energy drain, finger of death, waves of exhaustion, word of death Transmutation: iron body, Norton's bone-freezing explosion, symbol of weakness Universal: Ashe's planar transformation, limited wish

Eighth Level

Abjuration: mind blank, Conjuration: [none] Divination: discern location, foresight, greater prying eyes, Enchantment: dominate monster, symbol of insanity, Evocation: eclipse, greater shadow evocation, maze, prismatic sphere, teleportation circle Illusion: [none] Necromancy: symbol of death, trap the soul Transmutation: Elush's explosive exsanguination Universal: [none]

Ninth Level

Abjuration: freedom, imprisonment, mage's disjunction, Conjuration: gate, shades, Divination: luck's touch Enchantment: winds of memory Evocation: astral projection, supernova, time stop Illusion: phantasmagorical image Necromancy: shadows of the mage-lords, wail of the banshee Transmutation: white incantation Universal: wish