User:Pesayeth/Front Line Shinobi (3.5e Class)
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A shinobi who specializes in close range combat primarily using Taijutsu and Ninjutsu. 0
Contents
[hide]Front Line Shinobi[edit]
<-general description->.
Making a Front Line Shinobi[edit]
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: Because a Front Line Shinobi will invariably find himself in close range combat, a high Constitution score would be highly beneficial. Depending upon the style of combat chosen, a Front Line Shinobi would benefit from a high Strength, Intelligence, or Charisma score for Taijutsu, Ninjutsu and Genjutsu respectively.
Races: Most Front Line Shinobi are human, though other races may choose to become Front Line Shinobi as well, as long as they have controllable appendages with which to perform hand seals.
Alignment: All.
Starting Gold: <-starting gold; YdZ->×10 gp .
Starting Age: Moderate.
Level | Base Attack Bonus |
Saving Throws | Special | ||
---|---|---|---|---|---|
Fort | Ref | Will | |||
1st | +1 | +2 | +0 | +0 | |
2nd | +2 | +3 | +0 | +0 | |
3rd | +3 | +3 | +1 | +1 | |
4th | +4 | +4 | +1 | +1 | |
5th | +5 | +4 | +1 | +1 | |
6th | +6/+1 | +5 | +2 | +2 | |
7th | +7/+2 | +5 | +2 | +2 | |
8th | +8/+3 | +6 | +2 | +2 | |
9th | +9/+4 | +6 | +3 | +3 | |
10th | +10/+5 | +7 | +3 | +3 | |
11th | +11/+6/+1 | +7 | +3 | +3 | |
12th | +12/+7/+2 | +8 | +4 | +4 | |
13th | +13/+8/+3 | +8 | +4 | +4 | |
14th | +14/+9/+4 | +9 | +4 | +4 | |
15th | +15/+10/+5 | +9 | +5 | +5 | |
16th | +16/+11/+6/+1 | +10 | +5 | +5 | |
17th | +17/+12/+7/+2 | +10 | +5 | +5 | |
18th | +18/+13/+8/+3 | +11 | +6 | +6 | |
19th | +19/+14/+9/+4 | +11 | +6 | +6 | |
20th | +20/+15/+10/+5 | +12 | +6 | +6 |
Class Features[edit]
All of the following are class features of the Front Line Shinobi.
Weapon and Armor Proficiency: A Front Line Shinobi is proficient with light armor, medium armor, and all simple and martial weapons.
Chakra: A Front Line Shinobi’s ability to perform jutsu is limited by the chakra he has available. His base chakra pool is given on Table: Front Line Shinobi. In addition, he receives bonus chakra if he has a high stamina score. Certain feats may also provide bonus chakra.
Jutsu: <-Potentially delete for jutsu under a different section. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. Front Line Shinobi choose their powers from the jutsu list.
Maximum Jutsu Level Known: The maximum jutsu level known is equal to the class level of the Front Line Shinobi.
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->
<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->
<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
Ex- Ninja // Missing-Nin[edit]
A Shinobi's allegiance to his home village is measure of honor in most societies, and should be heavily considered when determining one's actions. When a Front Line Shinobi disgracefully leaves his village or is exiled, he is declared a Missing-Nin, and may be executed without punishment by anyone. The Missing-Nin is no longer welcome in his former village excepting unusual circumstance, but may find refuge in another village depending upon the leadership of that village. A Missing-Nin who is not welcome in a village may not enter the village without resistance unless he attempts to enter in secrecy or through the use of a disguise.
Human Front Line Shinobi Starting Package[edit]
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Campaign Information[edit]
Playing a Front Line Shinobi[edit]
Religion: Front Line Shinobi do not generally actively participate in religion, to a specific god or otherwise, though some may choose to believe as the Shinobi way of life does not actively conflict with most philosophies. Many Front Line Shinobi look to themselves or to their superiors as a source of guidance and power rather than a supreme being.
Other Classes: Front Line Shinobi may have a wide array of views on others ranging from those that may need protection to those that deserve to be controlled. Like any range of possibilities, most Front Line Shinobi tend to find themselves near the moderate middle ground of a non-voiced feeling of superiority to others that they do not feel have proven themselves. Front Line Shinobi can be slow to create friendships or alliances, but once formed, they serve as valuable and staunch allies.
Combat: The Front Line Shinobi is at home in the middle of combat, often initiating the fight with his superior speed or position. The Front Line Shinobi uses a mix of armed and unarmed Taijutsu techniques and ninjutsu to deal significant amounts of damage up close while providing a barrier between the enemy and his softer companions.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
Front Line Shinobi in the World[edit]
“ | <-Some quote from a character of this class-> | ” |
—<-NPC name->, <-race-> <-class-> |
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
Front Line Shinobi Lore[edit]
Characters with ranks in <-the appropriate skills-> can research Front Line Shinobi to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | <-common knowledge->. |
10 | <-not so common knowledge->. |
15 | <-rare information->. |
20 | <-very rare information->. |
Front Line Shinobi in the Game[edit]
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL <- EL Number ->: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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