User:Pesayeth/Midrange Shinobi (3.5e Class)
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[hide]Midrange Shinobi[edit]
<-general description->.
Making a Midrange Shinobi[edit]
<-Strong points and weak points, and effectiveness with party members.->.
Abilities: <-description of most important attributes for this class->.
Races: Most Midrange Shinobi are human, though other races may choose to become Midrange Shinobi as well, as long as they have controllable appendages with which to perform hand seals.
Alignment: All.
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Starting Age: Moderate.
Level | Base Attack Bonus |
Saving Throws | Special | ||
---|---|---|---|---|---|
Fort | Ref | Will | |||
1st | +0 | +2 | +2 | +0 | |
2nd | +1 | +3 | +3 | +0 | |
3rd | +2 | +3 | +3 | +1 | |
4th | +3 | +4 | +4 | +1 | |
5th | +3 | +4 | +4 | +1 | |
6th | +4 | +5 | +5 | +2 | |
7th | +5 | +5 | +5 | +2 | |
8th | +6/+1 | +6 | +6 | +2 | |
9th | +6/+1 | +6 | +6 | +3 | |
10th | +7/+2 | +7 | +7 | +3 | |
11th | +8/+3 | +7 | +7 | +3 | |
12th | +9/+4 | +8 | +8 | +4 | |
13th | +9/+4 | +8 | +8 | +4 | |
14th | +10/+5 | +9 | +9 | +4 | |
15th | +11/+6/+1 | +9 | +9 | +5 | |
16th | +12/+7/+2 | +10 | +10 | +5 | |
17th | +12/+7/+2 | +10 | +10 | +5 | |
18th | +13/+8/+3 | +11 | +11 | +6 | |
19th | +14/+9/+4 | +11 | +11 | +6 | |
20th | +15/+10/+5 | +12 | +12 | +6 |
Class Features[edit]
All of the following are class features of the Midrange Shinobi.
Weapon and Armor Proficiency: A Midrange Shinobi is proficient with light armor, and all simple and martial weapons.
Chakra: A Midrange Shinobi's ability to perform jutsu is limited by the chakra he has available. His base chakra pool is given on Table: Midrange Shinobi. In addition, he receives bonus chakra if he has a high stamina score. Certain feats may also provide bonus chakra.
Jutsu: <-Potentially delete for jutsu under a different section. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. Midrange Shinobi choose their powers from the jutsu list.
Maximum Jutsu Level Known: The maximum jutsu level known is equal to the class level of the Front Line Shinobi.
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->
<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->
<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
Ex- Ninja // Missing-Nin[edit]
A Shinobi's allegiance to his home village is measure of honor in most societies, and should be heavily considered when determining one's actions. When a Midrange Shinobi disgracefully leaves his village or is exiled, he is declared a Missing-Nin, and may be executed without punishment by anyone. The Missing-Nin is no longer welcome in his former village excepting unusual circumstance, but may find refuge in another village depending upon the leadership of that village. A Missing-Nin who is not welcome in a village may not enter the village without resistance unless he attempts to enter in secrecy or through the use of a disguise.
Human Midrange Shinobi Starting Package[edit]
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
Campaign Information[edit]
Playing a Midrange Shinobi[edit]
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
Midrange Shinobi in the World[edit]
“ | <-Some quote from a character of this class-> | ” |
—<-NPC name->, <-race-> <-class-> |
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
Midrange Shinobi Lore[edit]
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | <-common knowledge->. |
10 | <-not so common knowledge->. |
15 | <-rare information->. |
20 | <-very rare information->. |
Midrange Shinobi in the Game[edit]
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL <- EL Number ->: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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