User:Pesayeth/Midrange Shinobi (3.5e Class)

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Author: Pesayeth (talk)
Date Created: 6/25/13
Status: Rough.
Editing: Clarity edits only please
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Midrange Shinobi[edit]

<-general description->.

Making a Midrange Shinobi[edit]

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: Most Midrange Shinobi are human, though other races may choose to become Midrange Shinobi as well, as long as they have controllable appendages with which to perform hand seals.

Alignment: All.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: Moderate.

Table: The Midrange Shinobi

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +2 +0
2nd +1 +3 +3 +0
3rd +2 +3 +3 +1
4th +3 +4 +4 +1
5th +3 +4 +4 +1
6th +4 +5 +5 +2
7th +5 +5 +5 +2
8th +6/+1 +6 +6 +2
9th +6/+1 +6 +6 +3
10th +7/+2 +7 +7 +3
11th +8/+3 +7 +7 +3
12th +9/+4 +8 +8 +4
13th +9/+4 +8 +8 +4
14th +10/+5 +9 +9 +4
15th +11/+6/+1 +9 +9 +5
16th +12/+7/+2 +10 +10 +5
17th +12/+7/+2 +10 +10 +5
18th +13/+8/+3 +11 +11 +6
19th +14/+9/+4 +11 +11 +6
20th +15/+10/+5 +12 +12 +6


Class Features[edit]

All of the following are class features of the Midrange Shinobi.

Weapon and Armor Proficiency: A Midrange Shinobi is proficient with light armor, and all simple and martial weapons.

Chakra: A Midrange Shinobi's ability to perform jutsu is limited by the chakra he has available. His base chakra pool is given on Table: Midrange Shinobi. In addition, he receives bonus chakra if he has a high stamina score. Certain feats may also provide bonus chakra.

Jutsu: <-Potentially delete for jutsu under a different section. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. Midrange Shinobi choose their powers from the jutsu list.

Maximum Jutsu Level Known: The maximum jutsu level known is equal to the class level of the Front Line Shinobi.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex- Ninja // Missing-Nin[edit]

A Shinobi's allegiance to his home village is measure of honor in most societies, and should be heavily considered when determining one's actions. When a Midrange Shinobi disgracefully leaves his village or is exiled, he is declared a Missing-Nin, and may be executed without punishment by anyone. The Missing-Nin is no longer welcome in his former village excepting unusual circumstance, but may find refuge in another village depending upon the leadership of that village. A Missing-Nin who is not welcome in a village may not enter the village without resistance unless he attempts to enter in secrecy or through the use of a disguise.

Human Midrange Shinobi Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a Midrange Shinobi[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

Midrange Shinobi in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

Midrange Shinobi Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

Midrange Shinobi in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL <- EL Number ->: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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