User:Pesayeth/Support Shinobi (3.5e Class)

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Author: Pesayeth (talk)
Date Created: 6/25/13
Status: Rough.
Editing: Clarity edits only please
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Support Shinobi[edit]

<-general description->.

Making a Support Shinobi[edit]

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: <-description of most important attributes for this class->.

Races: Most Support Shinobi are human, though other races may choose to become Tactical Shinobi as well, as long as they have controllable appendages with which to perform hand seals.

Alignment: All.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: Moderate.

Table: The Support Shinobi

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +2 +0 +2
2nd +1 +3 +0 +3
3rd +1 +3 +1 +3
4th +2 +4 +1 +4
5th +2 +4 +1 +4
6th +3 +5 +2 +5
7th +3 +5 +2 +5
8th +4 +6 +2 +6
9th +4 +6 +3 +6
10th +5 +7 +3 +7
11th +5 +7 +3 +7
12th +6/+1 +8 +4 +8
13th +6/+1 +8 +4 +8
14th +7/+2 +9 +4 +9
15th +7/+2 +9 +5 +9
16th +8/+3 +10 +5 +10
17th +8/+3 +10 +5 +10
18th +9/+4 +11 +6 +11
19th +9/+4 +11 +6 +11
20th +10/+5 +12 +6 +12


Class Features[edit]

All of the following are class features of the <-class name->.

Weapon and Armor Proficiency: <-description of class weapon & armor proficiencies->.

Chakra: A Support Shinobi's ability to perform jutsu is limited by the chakra he has available. His base chakra pool is given on Table: Support Shinobi. In addition, he receives bonus chakra if he has a high stamina score. Certain feats may also provide bonus chakra.

Jutsu: <-Potentially delete for jutsu under a different section. description of manifesting abilities: on what stat save DCs are based, on what stat bonus powers points are based, and what stat determines the highest level power that can be manifested.->. Long Range Shinobi choose their powers from the jutsu list.

Maximum Jutsu Level Known: The maximum jutsu level known is equal to the class level of the Support Shinobi.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex- Ninja // Missing-Nin[edit]

A Shinobi's allegiance to his home village is measure of honor in most societies, and should be heavily considered when determining one's actions. When a Support Shinobi disgracefully leaves his village or is exiled, he is declared a Missing-Nin, and may be executed without punishment by anyone. The Missing-Nin is no longer welcome in his former village excepting unusual circumstance, but may find refuge in another village depending upon the leadership of that village. A Missing-Nin who is not welcome in a village may not enter the village without resistance unless he attempts to enter in secrecy or through the use of a disguise.

Human Support Shinobi Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a Support Shinobi[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

Support Shinobi in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->

Support Shinobi Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

Support Shinobi in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL <- EL Number ->: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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