User:XX the memenist Xx/D&D emblem (3.5e Variant Rule)/Classes
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Classes are what makes up most of fire emblem so without them there would be nothing
Contents
[hide]Variant rule: Jugdral classes[edit]
In this variant rule instead of calavier and knight classes the two are each split into three different classes lance, axe and sword knight and lance, axe and sword calavier. The profiencies are altered to the class of your choosing (Example bob the lance calavier would start out with profienciy with lances and would start with lances (meanwhile calaviers would gain the profiency with the weapon of there class and profilency with the weapon that there class is strong against (axe calaviers would get profiency with axes and lances)
1st tier classes[edit]
Lord[edit]
Base HP:16+1d10
Con: 2d4 + 2
HP Die 1d10
Movement 5 (foot)
Weapon profiency : swords, axes, or lances (choose one) shields & Light & Medium armor
Starting package:
Iron weapon of The Lord's choice of profiency W/ infinite durability
Vulnerary
Leather armor
S Iron shield
Upgrades to: great lord, Knight lord or blade lord
Warrior[edit]
Starting HP: 18+1d10
HP die: 1d10
Con: 2d4+6
Movement 5 (foot)
Proficiency: axes, Shields & Light and medium armor
Starting package:
Iron axe
Hand axe
Leather or hide armor
Vulnerary
M wooden shield
Upgrades to: hero or fighter
Archer[edit]
Base HP: 16+ 1d10
HP die: 1d6
Con: 1d4+4
Movement: 5(foot)
Starting profiencies: bows, Light armor
Skills: ballista (can use ballista)
Starting package:
Iron bow
Vulnerary
Leather armor
Upgrades to: Ranger, Sniper or Kinshi knight
Cavalier[edit]
Base HP: 18+ 1d8
HP die: 1d8
Con: 2d4+3
Movement: 7(mounted)
Starting profiencies: swords, lances, shields, Light and medium armor & horses
Starting package:
Horse
Iron lance
Iron sword or javelin
Vulnerary
M wooden shield
Promotes to: great knight or great Cavalier
Knight[edit]
Base HP: 18 + 1d10
HP die: 1d10
Con: 3d4+5
Movement: 4(foot,armored)
Starting profiencies: Choose between Lances, Axes and swords
Starting package:
If swords were chosen:
Iron sword
Sword of returning
If lances were chosen:
Iron lance
Javelin
If axes were chosen:
Iron axe
Hand axe
All:
Vulnerary
L iron shield
Plate armor
Promotes to: eldritch knight, great knight, Commander, or general
Thief[edit]
Base HP: 13 + 1d8
HP die: 1d8
Con: 1d4 + 4
Weapon profiency: Knives, light armor, lock picks
Movement: 6 (foot)
Skills: Lock Pick (can open chests and doors(with lockpocks)) Steal (can steal an item if it is not equipped by the person and the user has a higher attack speed)
Starting package
Iron Knife
Vulnerary
Lock pick
Leather armor
Upgrades to: Assassin, Rouge or Arcane trickster
Priest[edit]
Base HP: 13 + 1d6
HP die: 1d6
Con: 1d4 + 3
Movement 5(foot)
Weapon profiency: staves, all armor
Starting package:
Heal
Vulnerary
Chainmail armor
Upgrades to: Bishop, Sage (male only) or Valkyre (Female only)
Mage[edit]
"Oh Erk!" -Serra (the truely savage and annoying cleric of doom)
Starting HP: 16 + 1d6
HP die: 1d6
Con: 1d4 + 4
Movement: 5(foot)
Weapon profiency: anima magic
Starting package:
Fire, wind, thunder or ice tome
Fire, wind, thunder or ice tome (which ever one you didn't choose before up above)
Vulnerary
Upgrades to: Mage knight, Sage or Wizard
Pegasus knight[edit]
"Nohrian scum" -Hinoka (the Pegasus knight)
Starting HP: 15 + 1d6
HP die: 1d6
Con: 1d4 + 3
Movement: 7 (flying)
Weapon profiency: lances, shields, light armor, Pegasus
Starting package:
Pegasus
Slim lance
Javelin
S wooden shield
Padded armor
Vulnerary
Promotes to: Falco knight, Dark Falcon, Kinshi knight or Wyvern knight
Wyvern Rider[edit]
Base HP 17+ 1d6
HP die: 1d6
Con: 1d6 + 4
Movement: 7 (flying)
Starting profiencies: lances, Shields, light and medium armor, wyverns
Starting package:
Wyvern
Iron lance
Javelin
M wooden shield
Half plate
Vulnerary
Promotes to: Wyvern knight, Wyvern lord, Wyvern Mage or divine wyvern
Adept[edit]
Starting HP: 12 + 1d8
HP die: 1d8
Con: 1d4 + 6
Movement: 6 (foot)
Starting Profiencies : Druidic magic, Light and Medium armor (no metal armor) , Beaststone
Starting package:
Stream
Hide armor
Hawk, cat or bat Beaststone
Vulnerary
Promotes to: Druid, Shaman, Nature cleric
Soldier[edit]
Starting HP: 18 + 1d6
HP die: 1d6 (1d4 for enimies)
Con: 2d4 + 4
Movement: 5 (foot)
Starting profiencies: Lances, shields, light and medium armor
Starting package:
Iron lance
S Iron shield
Half plate
Vulnerary
Upgrades to: Halberder
Brigand[edit]
Base HP: 11+ 1d8
HP die: 1d8
Con: 1d4+4
Movement: 5 (foot)
Weapon profiency: axes, light armor and medium armor
Starting package:
Iron axe
Hide armor
Vulnerary
Promotes to: berserker
Monk[edit]
Starting HP: 15 + 1d6
HP die: 1d6
Con: 1d4 + 3
Movement: 5 (foot)
Weapon profiency: light magic
Starting package:
Light
Vulnerary
Promotes to: Sage or bishop
Dark Mage[edit]
Starting HP: 15 + 1d6
HP die: 1d6
Con: 1d4 + 3
Movement: 5 (foot)
Weapon profiency: dark magic
Starting package:
Flux
Vulnerary
Promotes to: Summoner, Sorcerer, Shaman or Dark knight
Myrmidon[edit]
Starting HP: 16 + 1d8
HP die: 1d8
Con: 2d4 + 4
Movement: 6 (foot)
Weapon profiencies: Swords, light armor
Starting package:
Iron sword
Padded cloth
Vulnerary
Promotes to: Swordsmaster, Master of arms, Assassin
Troubadour[edit]
Starting HP: 15 + 1d6
HP die: 1d6
Con: 1d4 + 3
Movement : 7 (mounted)
Weapon profiency: staves, shields, light armor, horses
Starting package
Heal
S wooden shield
Padded armor
Horse
Promotes to: Valkyrie or Mage knight
mercenary[edit]
Starting HP: 16 + 1d8
HP Die: 1d8
Con: 2d4 + 4
Movement 5 (foot)
Weapon profiency: Swords, Shields, Light and medium armor
Starting package:
Iron sword
Half plate
M wooden shield
Vulnerary
Promotes to: hero or ranger
Pirate[edit]
Starting HP: 17 + 1d10
HP die : 1d10
Con: 2d4 + 5
Movement: 5 (foot)
Skills: Seafarer (can move across river and sea tiles at a rate of 2 per turn)
Weapon profiency: Axe, light armor
Starting package:
Iron axe
Hand axe
Leather armor
Vulnerary
Upgrades to berserker
Ninja[edit]
Starting HP: 14 + 1d6
HP die: 1d6
Con: 2d4 + 2
Movement: 7 (mounted*)
Skills: lock pick (can pick locks like chest locks and door locks) steal (can steal an item from an enemy if it is not equipped and if the stealers attack speed is higher)
Weapon profiency: Knives, lock pick, light armor
Starting package:
Iron shuriken
Lock pick
Padded armor
Vulnerary
- even though this class is counted as mounted despite the fact that the class is not riding a mount, weapons effective against mounted units don't count for ninjas
Promotes to: mechanist, master ninja
Paladin[edit]
Starting HP: 15 + 1d10
HP die: 1d10
Con: 2d4 + 4
Movement 5(foot,armored)
Weapon profiency: Swords, staves, Shields, all armor
Starting package:
Iron sword
Heal
M iron shield
Plate mail
Promotes to: Silver paladin, Antipaladin (usually enemy only) great paladin
Second tier classes[edit]
Third tier classes[edit]
0 tier classes[edit]
0 tier classes are basically weakened versions of tier 1 classes but as a plus they can level up more times (a maximum of 80 but you could only get that if they level up all the way to 20 in one map due to the fact that they automatically promote at the end of a chapter once it gets to level 10) meaning they can have better stats once promoted
acolyte[edit]
Starting HP: 8 + 1d4
HP die: 1d4
Con: 1d4 + 2
Movement 5 (foot)
Weapon profiency: Staves & light magic
Starting package:
Heal
Vulnerary x2
promotes to: Priest, Monk (will keep profiency with staves) or Troubadour
bird Rider[edit]
Starting HP: 10 + 1d4
HP die: 1d4
Con: 1d4 + 1
Movement: 6 (flying)
Weapon profiency: giant bird, lance, Light armor, shields
Starting package:
Light spear
Padded cloth
Giant eagle
S wooden shield
Promotes to: Pegasus knight or wyvern rider
rare classes[edit]
Rare classes are meant to be for the final boss or one single person in the army meaning that they are powerful. Lords do not count as a rare class due to the fact that in FE7 there are not ONE, not TWO, BUT THREEEEE LORDS. While in FE 2,8,13 & 14 there are 2 lords (FE 13 & 14 have a character (robin and azura respectively) that have a lord-like class) classes that do not promote can reach up to the level that is shown (maximum is 60)
prince[edit]
(Male only class, can be recycled for use as princess class for a warrior like princess unit)
Starting HP: 20 + 1d8
HP die : 1d8
Con: 2d4 + 4
Movement: 6 (foot)
Skills: Reinforcements (can summon a level 1 ally solider (for player units and ally units, Enemy princes summon enemy soldiers) every other turn)
Weapon profiency: Swords, lances, (you and add another profiency like light magic) shields, All armors
Starting package:
Custom made Sword
M iron shield
Plate mail
Vulnerary
Promotes to: King (level 40)
Princess[edit]
(Female only, can be recycled for use as prince class for a peace loving prince unit)
Starting HP: 20 + 1d8
HP die: 1d8
Con 2d4+4
Movement: 8 (foot)
Skills: Reinforcements (can summon a level 1 ally solider (for player units and ally units, Enemy princessses summon enemy soldiers) every other turn)
Weapon proficiency: staves, magic (Light magic usually for player princesses and Dark magic for evil princesses) Shields & light armor
Starting package:
Mend
Custom made light magic spell (if unit can use light magic, otherwise use appropriate type of magic spell )
S iron shield
Studded leather
Vulnerary
Promotes to: Queen (level 40)
Conqueror[edit]
Starting HP: 30 + 1d10
HP die: 1d10
Con: 2d6 + 6
Movement: 8 (mounted, armored)
Skills: Tough armor (is not affected by the bonus weapons that are effective against armored units)
Weapon profiency: Swords, Axes, lances, Shields, Horses, All armor
Starting package:
Silver Sword
Silver Axe
Silver Lance
L Steel Shield
Horse
Plate mail
Vulnerary
Maximum level: Level 40