User:XX the memenist Xx/D&D emblem (3.5e Variant Rule)/Classes

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Author: XX the memenist Xx (talk)
Date Created: 7/30/16
Status: Incomplete
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Classes are what makes up most of fire emblem so without them there would be nothing

Variant rule: Jugdral classes[edit]

In this variant rule instead of calavier and knight classes the two are each split into three different classes lance, axe and sword knight and lance, axe and sword calavier. The profiencies are altered to the class of your choosing (Example bob the lance calavier would start out with profienciy with lances and would start with lances (meanwhile calaviers would gain the profiency with the weapon of there class and profilency with the weapon that there class is strong against (axe calaviers would get profiency with axes and lances)



1st tier classes[edit]

Lord[edit]

Base HP:16+1d10

Con: 2d4 + 2

HP Die 1d10

Movement 5 (foot)

Weapon profiency : swords, axes, or lances (choose one) shields & Light & Medium armor

Starting package:

Iron weapon of The Lord's choice of profiency W/ infinite durability

Vulnerary

Leather armor

S Iron shield

Upgrades to: great lord, Knight lord or blade lord


Warrior[edit]

Starting HP: 18+1d10

HP die: 1d10

Con: 2d4+6

Movement 5 (foot)

Proficiency: axes, Shields & Light and medium armor

Starting package:

Iron axe

Hand axe

Leather or hide armor

Vulnerary

M wooden shield

Upgrades to: hero or fighter

Archer[edit]

Base HP: 16+ 1d10

HP die: 1d6

Con: 1d4+4

Movement: 5(foot)

Starting profiencies: bows, Light armor

Skills: ballista (can use ballista)

Starting package:

Iron bow

Vulnerary

Leather armor

Upgrades to: Ranger, Sniper or Kinshi knight

Cavalier[edit]

Base HP: 18+ 1d8

HP die: 1d8

Con: 2d4+3

Movement: 7(mounted)

Starting profiencies: swords, lances, shields, Light and medium armor & horses

Starting package:

Horse

Iron lance

Iron sword or javelin

Vulnerary

M wooden shield

Promotes to: great knight or great Cavalier


Knight[edit]

Base HP: 18 + 1d10

HP die: 1d10

Con: 3d4+5

Movement: 4(foot,armored)

Starting profiencies: Choose between Lances, Axes and swords

Starting package:

If swords were chosen:

Iron sword

Sword of returning

If lances were chosen:

Iron lance

Javelin

If axes were chosen:

Iron axe

Hand axe

All:

Vulnerary

L iron shield

Plate armor

Promotes to: eldritch knight, great knight, Commander, or general


Thief[edit]

Base HP: 13 + 1d8

HP die: 1d8

Con: 1d4 + 4

Weapon profiency: Knives, light armor, lock picks

Movement: 6 (foot)

Skills: Lock Pick (can open chests and doors(with lockpocks)) Steal (can steal an item if it is not equipped by the person and the user has a higher attack speed)

Starting package

Iron Knife

Vulnerary

Lock pick

Leather armor

Upgrades to: Assassin, Rouge or Arcane trickster


Priest[edit]

Base HP: 13 + 1d6

HP die: 1d6

Con: 1d4 + 3

Movement 5(foot)

Weapon profiency: staves, all armor

Starting package:

Heal

Vulnerary

Chainmail armor

Upgrades to: Bishop, Sage (male only) or Valkyre (Female only)


Mage[edit]

"Oh Erk!" -Serra (the truely savage and annoying cleric of doom)

Starting HP: 16 + 1d6

HP die: 1d6

Con: 1d4 + 4

Movement: 5(foot)

Weapon profiency: anima magic

Starting package:

Fire, wind, thunder or ice tome

Fire, wind, thunder or ice tome (which ever one you didn't choose before up above)

Vulnerary

Upgrades to: Mage knight, Sage or Wizard


Pegasus knight[edit]

"Nohrian scum" -Hinoka (the Pegasus knight)

Starting HP: 15 + 1d6

HP die: 1d6

Con: 1d4 + 3

Movement: 7 (flying)

Weapon profiency: lances, shields, light armor, Pegasus

Starting package:

Pegasus

Slim lance

Javelin

S wooden shield

Padded armor

Vulnerary

Promotes to: Falco knight, Dark Falcon, Kinshi knight or Wyvern knight


Wyvern Rider[edit]

Base HP 17+ 1d6

HP die: 1d6

Con: 1d6 + 4

Movement: 7 (flying)

Starting profiencies: lances, Shields, light and medium armor, wyverns

Starting package:

Wyvern

Iron lance

Javelin

M wooden shield

Half plate

Vulnerary

Promotes to: Wyvern knight, Wyvern lord, Wyvern Mage or divine wyvern


Adept[edit]

Starting HP: 12 + 1d8

HP die: 1d8

Con: 1d4 + 6

Movement: 6 (foot)

Starting Profiencies : Druidic magic, Light and Medium armor (no metal armor) , Beaststone

Starting package:

Stream

Hide armor

Hawk, cat or bat Beaststone

Vulnerary

Promotes to: Druid, Shaman, Nature cleric


Soldier[edit]

Starting HP: 18 + 1d6

HP die: 1d6 (1d4 for enimies)

Con: 2d4 + 4

Movement: 5 (foot)

Starting profiencies: Lances, shields, light and medium armor

Starting package:

Iron lance

S Iron shield

Half plate

Vulnerary

Upgrades to: Halberder


Brigand[edit]

Base HP: 11+ 1d8

HP die: 1d8

Con: 1d4+4

Movement: 5 (foot)

Weapon profiency: axes, light armor and medium armor

Starting package:

Iron axe

Hide armor

Vulnerary

Promotes to: berserker


Monk[edit]

Starting HP: 15 + 1d6

HP die: 1d6

Con: 1d4 + 3

Movement: 5 (foot)

Weapon profiency: light magic

Starting package:

Light

Vulnerary

Promotes to: Sage or bishop


Dark Mage[edit]

Starting HP: 15 + 1d6

HP die: 1d6

Con: 1d4 + 3

Movement: 5 (foot)

Weapon profiency: dark magic

Starting package:

Flux

Vulnerary

Promotes to: Summoner, Sorcerer, Shaman or Dark knight


Myrmidon[edit]

Starting HP: 16 + 1d8

HP die: 1d8

Con: 2d4 + 4

Movement: 6 (foot)

Weapon profiencies: Swords, light armor

Starting package:

Iron sword

Padded cloth

Vulnerary

Promotes to: Swordsmaster, Master of arms, Assassin


Troubadour[edit]

Starting HP: 15 + 1d6

HP die: 1d6

Con: 1d4 + 3

Movement : 7 (mounted)

Weapon profiency: staves, shields, light armor, horses

Starting package

Heal

S wooden shield

Padded armor

Horse

Promotes to: Valkyrie or Mage knight


mercenary[edit]

Starting HP: 16 + 1d8

HP Die: 1d8

Con: 2d4 + 4

Movement 5 (foot)

Weapon profiency: Swords, Shields, Light and medium armor

Starting package:

Iron sword

Half plate

M wooden shield

Vulnerary

Promotes to: hero or ranger


Pirate[edit]

Starting HP: 17 + 1d10

HP die : 1d10

Con: 2d4 + 5

Movement: 5 (foot)

Skills: Seafarer (can move across river and sea tiles at a rate of 2 per turn)

Weapon profiency: Axe, light armor

Starting package:

Iron axe

Hand axe

Leather armor

Vulnerary

Upgrades to berserker

Ninja[edit]

Starting HP: 14 + 1d6

HP die: 1d6

Con: 2d4 + 2

Movement: 7 (mounted*)

Skills: lock pick (can pick locks like chest locks and door locks) steal (can steal an item from an enemy if it is not equipped and if the stealers attack speed is higher)

Weapon profiency: Knives, lock pick, light armor

Starting package:

Iron shuriken

Lock pick

Padded armor

Vulnerary

  • even though this class is counted as mounted despite the fact that the class is not riding a mount, weapons effective against mounted units don't count for ninjas

Promotes to: mechanist, master ninja

Paladin[edit]

Starting HP: 15 + 1d10

HP die: 1d10

Con: 2d4 + 4

Movement 5(foot,armored)

Weapon profiency: Swords, staves, Shields, all armor

Starting package:

Iron sword

Heal

M iron shield

Plate mail

Promotes to: Silver paladin, Antipaladin (usually enemy only) great paladin

Second tier classes[edit]

Third tier classes[edit]

0 tier classes[edit]

0 tier classes are basically weakened versions of tier 1 classes but as a plus they can level up more times (a maximum of 80 but you could only get that if they level up all the way to 20 in one map due to the fact that they automatically promote at the end of a chapter once it gets to level 10) meaning they can have better stats once promoted

acolyte[edit]

Starting HP: 8 + 1d4

HP die: 1d4

Con: 1d4 + 2

Movement 5 (foot)

Weapon profiency: Staves & light magic

Starting package:

Heal

Vulnerary x2

promotes to: Priest, Monk (will keep profiency with staves) or Troubadour


bird Rider[edit]

Starting HP: 10 + 1d4

HP die: 1d4

Con: 1d4 + 1

Movement: 6 (flying)

Weapon profiency: giant bird, lance, Light armor, shields

Starting package:

Light spear

Padded cloth

Giant eagle

S wooden shield

Promotes to: Pegasus knight or wyvern rider

rare classes[edit]

Rare classes are meant to be for the final boss or one single person in the army meaning that they are powerful. Lords do not count as a rare class due to the fact that in FE7 there are not ONE, not TWO, BUT THREEEEE LORDS. While in FE 2,8,13 & 14 there are 2 lords (FE 13 & 14 have a character (robin and azura respectively) that have a lord-like class) classes that do not promote can reach up to the level that is shown (maximum is 60)


prince[edit]

(Male only class, can be recycled for use as princess class for a warrior like princess unit)

Starting HP: 20 + 1d8

HP die : 1d8

Con: 2d4 + 4

Movement: 6 (foot)

Skills: Reinforcements (can summon a level 1 ally solider (for player units and ally units, Enemy princes summon enemy soldiers) every other turn)

Weapon profiency: Swords, lances, (you and add another profiency like light magic) shields, All armors

Starting package:

Custom made Sword

M iron shield

Plate mail

Vulnerary

Promotes to: King (level 40)


Princess[edit]

(Female only, can be recycled for use as prince class for a peace loving prince unit)

Starting HP: 20 + 1d8

HP die: 1d8

Con 2d4+4

Movement: 8 (foot)

Skills: Reinforcements (can summon a level 1 ally solider (for player units and ally units, Enemy princessses summon enemy soldiers) every other turn)

Weapon proficiency: staves, magic (Light magic usually for player princesses and Dark magic for evil princesses) Shields & light armor

Starting package:

Mend

Custom made light magic spell (if unit can use light magic, otherwise use appropriate type of magic spell )

S iron shield

Studded leather

Vulnerary

Promotes to: Queen (level 40)


Conqueror[edit]

Starting HP: 30 + 1d10

HP die: 1d10

Con: 2d6 + 6

Movement: 8 (mounted, armored)

Skills: Tough armor (is not affected by the bonus weapons that are effective against armored units)

Weapon profiency: Swords, Axes, lances, Shields, Horses, All armor

Starting package:

Silver Sword

Silver Axe

Silver Lance

L Steel Shield

Horse

Plate mail

Vulnerary

Maximum level: Level 40