User:YX33A/Hrafn
Introduction and Background[edit]
Character Backstory:
Character "Voice"
[1]
Photo [2]
References[edit]
Game Rule Components[edit]
Powers Known[edit]
Gained from erudite levels:
1st level: Biofeedback, inertial armour, mindlink, mind thrust, psionic charm, psionic grease, vigour
2nd level: Cloud of bewilderment SC, Concealing amorpha, ego whip, energy adaptation, specific CPsi energy missile, glitterdust, gust of wind, psionic suggestion, psychoportive shelterCPsi, read thoughts, see invisibility, share pain, shatter, silence, spider climb, wings of cover RotD
3rd level: Dispel magic, fly, phantom steed, psionic blast, stinking cloud, time hop CPsi, water breathing
Powers Called[edit]
Power Points[edit]
Power points: 13
Power point recharge rate: 3/round
Power points committed: 1
Powers Active[edit]
Concealing amorpha, inertial armour
Basic Combat Numbers[edit]
Stats: Str 12 (10 base +2 enhancement), Dex 16 (14 base , +2 enhancement), Con 13 (13 base, +2 enhancement, -2 racial), Int 20 (15 base, +2 enhancement, +2 racial, + 1 Level), Wis 13 (11 base, +2 enhancement), Cha 14 (12 base +2 enhancement)
Initiative: +6
BAB: +2
Attack (hellfire thrower): DC 16 half (2d6+3 hellfire, 20/x3)
AC: 21 (+4 armour, +3 Dexterity, +2 dodge, +2 enhancement), touch 17, flat-footed 16
Saves: Fort +7, Ref +9, Will +8
Hit Points: 45
Special: 20% miss chance
Progression[edit]
Class Levels: Erudite
Starting Ability Scores (Before Racial Adjustments): Str 10, Dex 14, Con 13, Int 15, Wis 11, Cha 12
Race (Templates): Psifelid (weaker variant)
Starting Racial Traits: As normal.
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | Maximum Powers Called | ||
---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||
1st | Erudite | +0 | +0 | +0 | +2 | Chain-Smoking Badass, Psicrystal Affinity | Convert Spell to Power | Learned: | 1 |
2nd | Erudite | +1 | +1 | +1 | +3 | None | None | Learned: | 2 |
3rd | Erudite | +1 | +1 | +1 | +3 | Learned Archery | None | Learned: | 2 |
4th | Erudite | +2 | +2 | +2 | +4 | None | None | Learned: | 3 |
5th | Erudite | +2 | +2 | +2 | +4 | Body Assemblage, Elusive Target | None | Learned: | 3 |
Class Skills/Chosen Skills[edit]
Class Skills: Concentration, Knowledge(all skills, taken individually), Spellcraft
Skill Bonuses: Concentration +13 (5 ranks, +3 training, +5 Int), Knowledge (arcana) +13 (5 ranks, +3 training, +5 Int), Knowledge (local) +13 (5 ranks, +3 training, +5 Int), Perception +6 (2 ranks, +3 training, +1 Wis), Sense Motive +5 (1 rank, +3 training, +1 Wis), Spellcraft +13 (+5 ranks, +3 training, +5 Int), Stealth +8 (2 ranks, +3 training, +3 Dex)
Feats[edit]
Body Assemblage [Necromantic Creation] Prerequisites: Caster Level 1+, Ability to cast 1st level spells of the Necromancy schoolBenefit: You may create skeletons and zombies that serve you alone. You automatically control up to your unmodified Charisma modifier in undead created by this feat, but no undead can have a CR greater than two less than your character level.
Special: A first or second level character can create undead less than their own CR, but each undead creature counts as two for control purposes.
Chain-Smoking Badass [Archetype]
Prerequisites: Must be able to physically smoke and have the means to support such a habit.Benefit: See below.
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you meet the prerequisites.
Archetype Feat Bonus are based on HD.
- 1 HD: You epitomize badass. You gain a +4 circumstance modifier to Bluff and Intimidate checks made while your character is smoking.
- 3 HD: Because irony sucks. You become immune to disease.
- 8 HD: Lamarck was right. The Chain-Smoking Badass becomes immune to ability score loss.
- 15 HD: Simply unflappable. That's you. You just light up and remain unperturbed while the world goes to pieces around you. While smoking, you are under the effects of a mind blank spell.
Elusive Target [Combat]
You are very hard to hit when you want to be.
Benefits: This is a combat feat that scales with your Base Attack Bonus.
- +0: You gain a +2 Dodge bonus to AC.
- +1: Your opponents do not gain flanking or higher ground bonuses against you.
- +6: Your opponents do not inflict extra damage from the Power Attack option.
- +11: Diverting Defense - As an immediate action, you may redirect an attack against you to any creature in your threatened range, friend or foe. You may not redirect an attack to the creature making the attack.
- +16: As an immediate action, you may make an attack that would normally hit you miss instead.
Learned Archery [Combat] Your high intelligence lets you know just where to strike to penetrate an opponent's armor.Prerequisites: Int 17 or higher. Benefits: This is a combat feat that scales with your Base Attack Bonus.
- +0: You may use your Intelligence Modifier in place of your Dexterity Modifier on ranged attack rolls.
- +1: You are exceptionally adept at hitting vital targets. You may add your Intelligence Modifier to any critical threat confirmation roll you make with a ranged attack. This is in addition to the normal bonus to ranged attack rolls that this feat grants.
- +6: As a standard action you can study your opponent to find and strike their weak point. You make one attack at your highest base attack bonus that bypasses any damage reduction except DR X/- or DR X/Epic.
- +11: You may add your Intelligence Modifier to your ranged damage rolls. This replaces the damage granted by a high strength when using a composite bow, and this does not function against creatures immune to critical hits.
- +16: Any confirmed critical you make with a ranged attack automatically bypasses any damage reduction.
This material is published under the OGL |
Psicrystal Affinity [Psionic]
Prerequisites: Manifester level 1st.Benefit: This feat allows you to gain a psicrystal.
Gear[edit]
- Power stone of vigour (used) (25gp)
- Power stone of share pain (used) (150gp)
- Power stone of psionic charm (used) (25gp)
- Power stone of energy missile (used) (150gp)
- Power stone of mindlink (used) (25gp)
- Power stone of read thoughts (used) (150gp)
- Power stone of psionic suggestion (used) (150gp)
- Scroll of fly (used) (375gp)
- Scroll of dispel magic (used) (375gp)
- Scroll of glitterdust (used) (150gp)
- Scroll of cloud of bewilderment SC (used) (150gp)
- Scroll of see invisibility (used) (150gp)
- Scroll of gust of wind (used) (150gp)
- Scroll of shatter (used) (150gp)
- Scroll of spider climb (used) (150gp)
- Scroll of phantom steed (used) (375gp)
- Scroll of stinking cloud (used) (375gp)
- Scroll of water breathing (used) (375gp)
- Scroll of wings of cover RotD (used) (150gp)
- Scroll of silence (used) (150gp)
Other Rules[edit]
<- overview of additional info about this build ->
Limitations[edit]
<- conditions of when this build works, and, if needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. -> ->
Variants[edit]
<- Can something be switched for anything else? ->
Miscellaneous[edit]
<- Any other side notes that don't fit in the above sections. ->