User:Zhenra-Khal/Dad (3.5e Class)

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Author: Zhenra-Khal (talk)
Date Created: 7-7-2019
Status: In the shop.
Editing: Clarity edits only please
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Dad. Papa. Pops. Father. Hero to their family and friends, villain to those who hurt their child, memory to those they've left behind. 20 1 Good Good Poor Poor Alternate Magic, Bardic Music, Other


Dad[edit]

Dads are everywhere, protecting their families, usually quietly. You probably know several Dads and just didn't realize how powerful they were. You may even be a Dad yourself without knowing it. Here's a class for those who wanna use power tools, wear socks with sandals, grill some meat, tell some bad jokes, and yell about the thermostat.

Making a Dad[edit]

Dads are a good defender and support class, good at protecting others, demoralizing the enemy, and buffing their allies.

Abilities: Dads rely on their strength, wit and charm to make it through the day; So Strength helps with your attacks, Intelligence helps with your skilks, and Charisma helps with your ability DCs.

Races: All races produce Dads. Go wild with redneck Goblin Dads, office hippie Elven Dads, and even beer-laden Dwarven Dads.

Alignment: Any. Most Dads are good or at least neutral, but evil fathers exist. Just ask Luke.

Starting Gold: 4d8×10 gp (180 gp).

Starting Age: Moderate.

Table: The Dad

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Climate Control Dadisms
Fort Ref Will
1st +1 +2 +0 +0 Spawn, Dadisms, Climate Control, Thermostatic Justice 5/5ft
2nd +2 +3 +0 +0 Endurance, Guard, 5/5ft
3rd +3 +3 +1 +1 Mending Touch 5/5ft
4th +4 +4 +1 +1 Climate Control 10 10/5ft
5th +5 +4 +1 +1 Grocery Trip 10/5ft
6th +6/+1 +5 +2 +2 Diehard 10/5ft
7th +7/+2 +5 +2 +2 10/5ft
8th +8/+3 +6 +2 +2 Climate Control 15 15/10ft
9th +9/+4 +6 +3 +3 Bone Rattler 15/10ft
10th +10/+5 +7 +3 +3 Smoke Trip, Vicarious Reincarnation 15/10ft
11th +11/+6/+1 +7 +3 +3 15/10ft
12th +12/+7/+2 +8 +4 +4 20/10ft
13th +13/+8/+3 +8 +4 +4 20/10ft
14th +14/+9/+4 +9 +4 +4 20/10ft
15th +15/+10/+5 +9 +5 +5 20/10ft
16th +16/+11/+6/+1 +10 +5 +5 25/15ft
17th +17/+12/+7/+2 +10 +5 +5 25/15ft
18th +18/+13/+8/+3 +11 +6 +6 25/15ft
19th +19/+14/+9/+4 +11 +6 +6 25/15ft
20th +20/+15/+10/+5 +12 +6 +6 30/15ft

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (All taken individually) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Dad.

Weapon and Armor Proficiency: Dads are proficient with all simple and martial weapons, plus three exotic weapons of their choice. Dads are also proficient with all light, medium and heavy armor, and with shields (Including tower shields).


<span id="Table: <-class name-> Spells Known">Table: <-class name-> Spells Known</span>
Level Spells Known
0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
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<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

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<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->






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