User:Zhenra-Khal/Dad (3.5e Class)
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Dad. Papa. Pops. Father. Hero to their family and friends, villain to those who hurt their child, memory to those they've left behind. 20 1 Good Good Poor Poor Alternate Magic, Bardic Music, Other
Dad[edit]
Dads are everywhere, protecting their families, usually quietly. You probably know several Dads and just didn't realize how powerful they were. You may even be a Dad yourself without knowing it. Here's a class for those who wanna use power tools, wear socks with sandals, grill some meat, tell some bad jokes, and yell about the thermostat.
Making a Dad[edit]
Dads are a good defender and support class, good at protecting others, demoralizing the enemy, and buffing their allies.
Abilities: Dads rely on their strength, wit and charm to make it through the day; So Strength helps with your attacks, Intelligence helps with your skilks, and Charisma helps with your ability DCs.
Races: All races produce Dads. Go wild with redneck Goblin Dads, office hippie Elven Dads, and even beer-laden Dwarven Dads.
Alignment: Any. Most Dads are good or at least neutral, but evil fathers exist. Just ask Luke.
Starting Gold: 4d8×10 gp (180 gp).
Starting Age: Moderate.
Level | Base Attack Bonus |
Saving Throws | Special | Climate Control | Dadisms | ||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +0 | +0 | Spawn, Dadisms, Climate Control, Thermostatic Justice | 5/5ft | — | ||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +0 | +0 | Endurance, Guard, | 5/5ft | — | ||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +1 | +1 | Mending Touch | 5/5ft | — | ||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +1 | +1 | Climate Control 10 | 10/5ft | — | ||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +1 | +1 | Grocery Trip | 10/5ft | — | ||||||||||||||||||||||||||||||||||
6th | +6/+1 | +5 | +2 | +2 | Diehard | 10/5ft | — | ||||||||||||||||||||||||||||||||||
7th | +7/+2 | +5 | +2 | +2 | 10/5ft | — | |||||||||||||||||||||||||||||||||||
8th | +8/+3 | +6 | +2 | +2 | Climate Control 15 | 15/10ft | — | ||||||||||||||||||||||||||||||||||
9th | +9/+4 | +6 | +3 | +3 | Bone Rattler | 15/10ft | — | ||||||||||||||||||||||||||||||||||
10th | +10/+5 | +7 | +3 | +3 | Smoke Trip, Vicarious Reincarnation | 15/10ft | — | ||||||||||||||||||||||||||||||||||
11th | +11/+6/+1 | +7 | +3 | +3 | 15/10ft | — | |||||||||||||||||||||||||||||||||||
12th | +12/+7/+2 | +8 | +4 | +4 | 20/10ft | — | |||||||||||||||||||||||||||||||||||
13th | +13/+8/+3 | +8 | +4 | +4 | 20/10ft | — | |||||||||||||||||||||||||||||||||||
14th | +14/+9/+4 | +9 | +4 | +4 | 20/10ft | — | |||||||||||||||||||||||||||||||||||
15th | +15/+10/+5 | +9 | +5 | +5 | 20/10ft | — | |||||||||||||||||||||||||||||||||||
16th | +16/+11/+6/+1 | +10 | +5 | +5 | 25/15ft | — | |||||||||||||||||||||||||||||||||||
17th | +17/+12/+7/+2 | +10 | +5 | +5 | 25/15ft | — | |||||||||||||||||||||||||||||||||||
18th | +18/+13/+8/+3 | +11 | +6 | +6 | 25/15ft | — | |||||||||||||||||||||||||||||||||||
19th | +19/+14/+9/+4 | +11 | +6 | +6 | 25/15ft | — | |||||||||||||||||||||||||||||||||||
20th | +20/+15/+10/+5 | +12 | +6 | +6 | 30/15ft | — | |||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the Dad.
Weapon and Armor Proficiency: Dads are proficient with all simple and martial weapons, plus three exotic weapons of their choice. Dads are also proficient with all light, medium and heavy armor, and with shields (Including tower shields).
Level | Spells Known | |||||||||
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