User:Zhenra-Khal/Draconic Creature Template/Chatterling (5e Monster)
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Chatterling | ||||||||||||
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Tiny Fey, Chaotic Neutral | ||||||||||||
Armor Class: 16 | ||||||||||||
Hit Points: 7 (1d4+1d8) | ||||||||||||
Speed: 10ft, Fly 40ft (Hover) | ||||||||||||
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Skills: Perception +3, Stealth +8 | ||||||||||||
Damage Resistances: Thunder | ||||||||||||
Senses: passive Perception +3 | ||||||||||||
Languages: Common, Elvish, Sylvan | ||||||||||||
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2 | ||||||||||||
ActionsMultiattack. The Chatterling has two options - It may either make three attacks (Two with its Claws and one with its Bite) - Or it may use its Breath Weapon and make a single Claw attack. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d4+4) piercing damage. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d4+3) slashing damage. Shortbow. Ranged Weapon Attack: +6 to hit, reach 40/160 ft., one target. Hit: (1) piercing damage. The target must succeed on a DC 10 constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake. Heart Sight. The Chatterling touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the Chatterling also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw. Invisibility. The Chatterling magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the Chatterling wears or carries is invisible with it.
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