User:Zhenra-Khal/Draconic Creature Template/Kezzir Swarm (5e Monster)

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Author: Zhenra-Khal (talk)
Date Created: 10-23-2022
Status: Complete
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Kezzir Swarm
Medium Swarm of Tiny Beasts, Unaligned
Armor Class: 13
Hit Points: 28 (8d8-8)
Speed: 10ft, Fly 50ft (Hover)
STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 8 (-1) 3 (-4) 12 (+1) 6 (-2)
Damage Resistances: Bludgeoning, Piercing, Slashing, Lightning
Condition Immunity: Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses: passive Perception +5
Languages:
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny Kezzir. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites (swarm has more than half HP). Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: (2d8+2) piercing damage.

Bites (swarm has half HP or less). Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: (1d8+2) piercing damage.

Claws (swarm has more than half HP). Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: (2d6+2) piercing damage.

Claws (swarm has half HP or less). Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm's space. Hit: (1d6+2) piercing damage.

Breath Weapon (Recharge: 5-6). The Kezzir Swarm exhales elemental energy in a line 30ft long and 5ft wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 2d6 Lightning damage on a failed save, or half as much damage on a successful one.

Immediately after using its Breath Weapon, the Kezzir Swarm may make one Bites or Claws attack as a Bonus Action.




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