User:Zhenra-Khal/Realms Of Beyond/Classes/Warlock

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Warlock[edit]

Warlocks (Wlk; Arcane/Divine) are those who have made a bargain with an entity, such as a deity, spirit or elder evil, in return for power. Some sell their souls to archdevils; Some are little different from Clerics and some are oathbound protectors of all that is sacred to their patron.


Making a Warlock[edit]

Primary Role: Striker

Secondary Role: Leader

Warlocks are powerful casters, and spend much of their time blasting foes

Abilities: Command improves the strength of your spells, while Guile adds to your Strain threshold. Memory improves your number of skills If your Command, Willpower and Memory are all naturally 20 or higher, you gain a 10% bonus on all XP earned when Warlock is your highest base class level.

Races: Almost all races have religious practices and cultural deities, so Clerics are found nearly everywhere.

Alignment: Any. However, Warlocks of a specific deity must be within 1 step of the deity on either the moral or ethical axis.

Starting Gold: 4d6 ×10 gp (140 gp.)

Starting Age: Complex.

Table: The Cleric

Hit Die: d8

Level Saving Throws Special
Fort Ref Will
1st +2 +0 +2 Spells, Domains, Channel Divinity, Divinity Power
2nd +3 +0 +3 Gift of the Divine
3rd +3 +1 +3 Divine Aura
4th +4 +1 +4 Gift of the Divine
5th +4 +1 +4 Divinity Power
6th +5 +2 +5 Gift of the Divine
7th +5 +2 +5
8th +6 +2 +6 Gift of the Divine
9th +6 +3 +6 Divinity Power
10th +7 +3 +7 Gift of the Divine

Class Skills (2 + Int modifier per level, ×4 at 1st level)

Primary Skills: Arcana, Concentration, , Perception, Planar Lore, Spellcraft.

Secondary Skills: Combat, Craftsmanship, Dungeoneering, Etiquette, History, Persuasion, Religion.


Class Features[edit]

All of the following are class features of the Warlock.

Weapon and Armor Proficiencies: The Cleric is proficient with all simple weapons, and with light armor, but not with shields.





Table: Cleric Spell Progression

Level Spell Shapes Known Spell Effects Known Spell Modifiers Known Maximum Spell Level
11 2 1
2nd 2 2 1
3rd 2 3 1 2
4th 2 3 1 2
5th 3 4 1 3
6th 3 4 2 3
7th 3 5 2 4
8th 4 5 2 4
9th 4 6 3 5
10th 4 6 3 5
11th 5 7 3 6
12th 5 7 4 6
13th 5 8 4 7
14th 6 8 4 7
15th 6 9 5 8
16th 6 9 5 8
17th 7 10 5 9
18th 7 10 6 9
19th 7 11 6 9
20th 8 11 6 9
  1. In addition to the Hand shape, as a bonus shape.


Channel Divinity (Su):