User talk:MisterSinister/TOToM (3.5e Sourcebook)/SRP4/Magic Overview

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Concentration and Casting[edit]

I completely forgot that I still had "ignore distraction" in concentration, and will probably be rewriting stuff shortly. Since all of the casters have concentration as a class skill still (which is probably fine, though it isn't making me happy for some reason) the casting defensively stuff will stay in the casting skill and all the rest will probably live in concentration so coherent rules for action denial / interruption through persistent damage / concurrent damage can be written. Blegh. - Tarkisflux 17:31, 4 November 2010 (UTC)

After revisiting the injury issue, I find myself wanting to put injury resistance into Endurance and adding a variant rule where suffering persistent damage or interrupting damage during a long action (1+ full rounds) gains a generic distraction / action denial bonus that can be avoided with an Endurance check. Thoughts on moving injury into Endurance (which no primary caster has as a class skill)? - Tarkisflux 19:57, 10 November 2010 (UTC)
I think that's fair. - MisterSinister 20:16, 12 November 2010 (UTC)