Voluntary Coma (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 4-28-19
Status: Complete
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Voluntary Coma
Necromancy
Level: Cleric 2, Sorcerer/Wizard 2
Components: V, S, M
Casting time: 1 round
Range: Personal
Target: Self
Duration: 24 hours or until discharged
Saving Throw: None
Spell Resistance: No

The wizard collapsed, they were as if they were dead. Slowly the poison would work its way out of their system.

When you cast this spell you slow your biological processes in such a way as to require half the amount of food and water as normal, and are able to hold your breath for twice as long. You also benefit from +4 bonus from Endurance (but not the ability to speed in medium or heavy armor) for the duration. At any point you can choose to enter a death-like coma as a standard action. In this state not only are you helpless, but you appear to be dead. A Heal check as a standard action of DC 10 + your caster level detects the ruse, and attempts which detect your life presence or identify you as a creature and not a corpse must succeed on an opposed caster level check against the same DC.

Durations continue to count down in your death-like state, but any effect which does not effect objects cannot affect you. Thus you can wait out poisons or ongoing ability damage while "dead". You cease breathing, eating, and aging. You are dimly aware of your surroundings up to 30 ft with your normal senses, and the only action you can take is to wake yourself up as a full round action. You recover hp and ability damage (but not ability burn) as if you had rested for 8 hours upon return. Returning from this false death discharges the spell.

Material Component: A bit of dried pufferfish.


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Eiji-kun's Homebrew (5654 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S + and M +
Identifier3.5e Spell +
LevelCleric 2 + and Sorcerer/Wizard 2 +
RangePersonal +
RatingUndiscussed +
SchoolNecromancy +
SummaryAlter your body to have reduced metabolic needs, or enter a state of false death. +
TitleVoluntary Coma +