Weavebone (3.5e Equipment)
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Weavebone[edit]
Weavebone is a rare substance and the result of magical engineering. It draws energy from the magical weave of the universe and crystallizes it as a solid in realspace. Spellcasters are able to influence weavebone to a certain extent. Those with magical talent which succeed on a DC 20 caster level check can alter minor properties of the item such as color, minor physical details, and cause it to glow. Actually creating the substance requires the major creation spell and a permanency spell while in a certain summoning sigil, creating one pound of the substance per caster level and it remains as a instantaneous object afterwards. Even after the material is conjured, complex alchemical and magical processes are needed to shape it and forms the true cost of creating the material.
Weavebone takes many shapes and appearances but it is not technically a "bone". It generally has a glossy plastic appearance, but has the texture of ivory, bone, or stone. The material possesses several disturbingly organic traits, and slowly repairs itself over time. It also can be made hard or partly flexible, making it suitable for bows (but not whips). It's default color is an impossible to define hue somewhere purple and yet orange which some call "the color of magic", and most end up seeing the color as a radiant warm brown hue. Small runic shapes naturally seem to erode into the surface near edges and corners. When running with a magical charge, these channels light up and the object emits various amounts of light.
Any weapon can be made of weavebone. Weavebone is considered metal and it slowly repairs itself over time, recovering 1 hp each hour. The weapon can be used to channel touch spells though it, and touch spells used by it benefit from the weapon's enhancement bonuses and special abilities, when applicable. Spells which affect weapons have their caster level increased by +1. Effects such as the Spell Storing enhancement also increase the caster level of the spells within by +1.
Armor and shield can also be made with weavebone. Such armor and shields count their AC bonus on the touch AC against magical and supernatural effects. Light armor and light shields and bucklers give a +1 bonus on saves against spells and spell-like abilities, medium armor and heavy shields gives a +2 bonus, and heavy armor and tower shields gives a +3 bonus. The bonus is untyped but does not stack with other weavebone materials. Like weapons, the material recovers 1 hp each hour if damaged. Curiously the armor proves baneful for those who would cast spells in it, as the armor funnels magical energy away from the user. It increases the arcane spell failure by 10%.
Weavebone needs special preparation, so all weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, weavebone weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of weavebone armor is lessened by 1 compared to ordinary armor of its type.
Weavebone has 10 hit points per inch of thickness and hardness 8. It quarters all damage from spells and spell-like abilities, but takes full damage before hardness from non-magical sources. Magic weapon damage is halved, but non-magic weapon damage isn't.
Type of Weavebone Item | Item Cost Modifier |
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Ammunition | +100 gp |
Light Armor & Bucklers/Light Shields | +5,000 gp |
Medium Armor & Heavy Shields | +11,000 gp |
Heavy Armor & Tower Shields | +19,000 gp |
Weapon | +5,000 gp |
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