Windrunner (3.5e Class)

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Author: Canlin Undrosh (talk)
Date Created: 10/14/21
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Adhesion and Gravitation, manipulate them to your will.

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Alternate Magic


Caution this class contains spoilers from all four books of "The Stormlight Archives" by Brandon Sanderson[edit]

Windrunner[edit]

A Windrunner is a member of the order of the knights radiant from the Stormlight Archives by Brandon Sanderson. They manipulate the surges of adhesion and gravitation to aid them in combat and many other situations.

Making a Windrunner[edit]

Windrunners are agile, relying on their dexterity to pull off incredible maneuvers mid-air. In groups or solitary Windrunners are deadly opponents.

Abilities: Using their abilities of adhesion and gravitation, as well as their innate healing, Windrunners make formidable opponents, both on foot and in the skies.

Races: Windrunners consist of non-monsterous humanoids.

Alignment: Lawful Good.

Starting Gold: 5d6 x 10gp or 175GP

Starting Age: Moderate

Table:Windrunner

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +0 +3 +0 First Ideal, Nahel Bond, Stormlight, Radiant Healing
2nd +2 +1 +3 +1 Adhesion
3rd +3 +1 +4 +2 Second Ideal
4th +4 +1 +4 +3 Gravitation
5th +5 +2 +5 +4 Third Ideal, Shardblade
6th +6/+1 +2 +6 +4 Shard Shaping
7th +7/+2 +3 +6 +5
8th +8/+3 +3 +7 +5 Fourth Ideal, Shardplate
9th +9/+4 +4 +7 +5 Shard Shield 1
10th +10/+5 +4 +8 +6 Shard Shield 2
11th +11/+6/+1 +5 +10 +6 Final Ideal, Child of Roshar

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis).


Class Features[edit]

All of the following are class features of the Windrunner.

Weapon and Armor Proficiency: Windrunners are proficient with light armor, simple and martial weapons.

Ideal (Ex):[edit]

At 1st, 5th, 8th, and 11th level a Windrunner is required to swear an Ideal. A Windrunner may decide they are unready to swear an ideal, this is fine, however they do not gain any of the abilities of the corresponding level or any further levels until they do so. Ideals may not be sworn in advance.
The First Ideal; is the same for all knights radiant and is as follows; "Life before death, strength before weakness, journey before destination." this ideal signifies their vow to protect life, always, accepting that living is the more difficult path and it is their duty to live.
The Second Ideal; embodies the value of protecting the defenseless, the oath may be worded any way the Windrunner desires but the core value must be the protection of the defenseless.
The Third Ideal; bears much internal controversy, one must swear to protect the ones that they hate so long as it is right. The oath may be worded any way the Windrunner desires but the core value must remain the same.
The Fourth Ideal; is an ideal of acceptance, acceptance that there will be individuals that the Windrunner is incapable of protecting, at the same time it is a vow of perseverance, that they will not give in to despair.
The Final Ideal; is an ideal so rare that few ever achieve it, no known Windrunners have ever reached the final ideal. Your DM/GM should make this a difficult ideal to swear to, while also resolving great internal conflict within the Windrunner's soul.

Nahel Bond (Su):[edit]

At first level a Windrunner bonds to a Spren companion. This Spren always bears the appearance of a human. Being a spiritual entity the Spren does not reside in the physical realm and therefore cannot be the target of spells or attacks. at 5th level a spren may manipulate objects no more than 5 lbs.

Stormlight (Ex):[edit]

At first level as a swift action a Windrunner may pull in stormlight from cut gemstones to become charged. A Windrunner can hold a number of charges equal to their (Windrunner lvl + 1/2 Wis mod rounded down).

Radiant Healing (Ex):[edit]

A Windrunner charged with stormlight regains 2 hit points per round, just like natural healing. A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first.

Adhesion (Ex):[edit]

At second level a Windrunner is able to attach two items together by expending 1 charge of stormlight, both of these items glow faintly with stomlight while effected. Additionally he may attract an item within 10 feet to a touched item or surface. Once connected the two items are impossible to separate for a number of rounds equal to (1/2 Lvl + 1 rounded down). A Windrunner may cancel adhesion by touching the effected and drawing in the stormlight, however they only regain half the charges used to create the lashing rounded down. By expending multiple charges, items touching each other hold together longer, however distant items are drawn together faster/harder. at 4th level Adhesion may target living creatures.

Gravitation (Sp):[edit]

At 4th level a Windrunner gains the ability to manipulate gravity.
-4th level -(Touch) By touching an item, a Windrunner infuses an item with stormlight after which they chose a direction. The item is effected by this lashing as if the chosen point has equal gravitational pull as the planet, this ability uses one charge of stormlight. The item moves 10 ft. per round for a number of rounds equal to (1/2 Lvl + 1 rounded down) A Windrunner may only have as many gravitation lashings equal to (2x Wis mod) to a max of ten. . Additionally, extra charges may be expended to either increase duration, or strengthen the pull of gravity. At 5th level this may be used on living creatures. If used on a Windrunner they gain a flight speed equal to 10 x the number of stormlight charges expended, but may only move in straight lines. A windrunner may cancel this lashing at anytime by touching the effected item/creature and drawing in the stormlight, however they only regain 1/4 the charges used to create the lashing rounded down.

Shard Blade (Sp):[edit]

Shard Shaping (Sp):[edit]

Shard Plate (Sp):[edit]

Shard Shield (Sp):[edit]

Shard Shield 1 - At
Shard Shield 2 - At

Child of Roshar (Ex):[edit]

Ex-Windrunners[edit]

When a Windrunner begins straying from their ideals they will feel mild discomfort, if they are near taking an action that would result in breaking any ideals (sworn or unsworn) their spren leaves them and they cannot use any abilities or features gained by being a Windrunner.
If a Windrunner breaks an ideal, they lose all levels of Windrunner they have taken, and their spren becomes a deadeye. An unbonded shardblade appears at their side in the shape of a fullblade of unique design. In addition the ex-windrunner takes 1d4+2 points of Dexterity and Constitution damage. (This damage cannot be healed except by wish.)






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Article BalanceModerate +
AuthorCanlin Undrosh +
Class AbilityAlternate Magic +
Identifier3.5e Class +
RatingUnrated +
SummaryAdhesion and Gravitation, manipulate them to your will. +
TitleWindrunner +