Withstand Energy Variant (3.5e Spell)
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Abjuration | |
Level: | Cleric 1, Duskblade 1, Druid 1, Paladin 1, Ranger 1, Sorcerer/Wizard 1 |
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Components: | V, S |
Casting time: | 1 immediate action |
Range: | Personal |
Target: | Self |
Duration: | 1 round |
Saving Throw: | None |
Spell Resistance: | No |
You quickly pull your cowl up and tank the fireball as it explodes around you.
As an immediate action you gain resistance against one energy (acid, cold, electricity, fire, or sonic) 5. This energy resistance rises to 10 at caster level 7th, and 15 at caster level 11th.
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Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Druid
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Paladin
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Eiji-kunv |
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Facts about "Withstand Energy Variant (3.5e Spell)"
Article Balance | High + |
Author | Eiji-kun + |
Component | V + and S + |
Identifier | 3.5e Spell + |
Level | Cleric 1 +, Duskblade 1 +, Druid 1 +, Paladin 1 +, Ranger 1 + and Sorcerer/Wizard 1 + |
Range | Personal + |
Rating | Undiscussed + |
School | Abjuration + |
Summary | In an instant, protect yourself from energy damage. + |
Title | Withstand Energy Variant + |