Wolf Evolutions (3.5e Evolution)
From Dungeons and Dragons Wiki
| |||||||||
Rate this article Discuss this article |
Contents
WOLF EVOLUTIONS[edit]
Knowledge: Arcana
Wolf Evolutions by Level[edit]
The wolf begins as is typical.
- Level 5—Dire Wolf - The wolf gains the size, special attacks, and qualities of a dire wolf.
- Level 9—Winter Wolf - The dire wolf gains the special attacks and qualities of a winter wolf.
- Level 11—The winter wolf grows in size to huge.
- Level 16—Werewolf - The winter wolf gains the Lycanthrope template, except that it cannot transform into a full human - only to its hybrid form and back to winter wolf. In hybrid form, it shrinks down to large size, but without any consequence to strength or constitution.
- Level 17—The werewolf begins taking levels in Fighter (continuous), except that it can only use these abilities in hybrid form.
Personal Evolutions[edit]
- I. low-light vision or scent
- II. darkvision 60ft
- III. natural weapon: bite or claw
- IV. trip (bite or claw)
- V. freezing bite (bite)
- VI. auxiliary appendage: elemental gland
- VII. breath weapon cold (elemental gland)
- VIII. immunity to cold
- IX. alternate form
Feature Definitions[edit]
Elemental Gland:' All natural attacks gain +1d6 magic damage of a chosen elemental type. This elemental type is a permanent choice, but has no bearing on the types of breath weapons that may be gained later.
Alternate Form: You may use this as a once/day spell-like ability. As noted in the Lycanthrope page, you do not change your abilities to those of the alternate creature, but add that creature's modifiers to yours.
Author's Note[edit]
This was originally meant for use with the Animal Evolutionist homebrew class.
Facts about "Wolf Evolutions (3.5e Evolution)"
Author | Nolanf + |
Identifier | 3.5e Evolution + |
Rating | Undiscussed + |
Title | Wolf Evolutions + |