Z's Blood Magic (5e Sourcebook)/Magic/Bloodborne Sacraments/Sacrament of the Beyond
Contents
- 1 Sacrament of the Beyond
- 1.1 Will of the Traveler
- 1.2 Sign of the Gate
- 1.3 Lore of Minor Void Arcana
- 1.4 Initiate of the Beyond
- 1.5 Torment of the Beyond
- 1.6 Lore of Improved Void Arcana
- 1.7 Master of the Beyond
- 1.8 Born of the Beyond
- 1.9 Brand of Tethering
- 1.10 Lore of Greater Void Arcana
- 1.11 Lore of Ancient Void Arcana
- 1.12 Lore of Final Void Arcana
Sacrament of the Beyond[edit]
Learning the Sacrament of the Beyond connects you to the primal power of the planes - Twisting reality, folding space, and calling you from beyond the stars.
- Rite Damage: Rite damage dealt by the Sacrament of the Beyond is Force damage.
- Rite Effect (Amplify, Critical): The target's position in space is warped, teleporting the target to an unoccupied space of your choice that you can see within your Corpse Magic range.
- Bonus Rites: Upon gaining the Sacrament of the Beyond, you automatically learn the Will of the Traveler and Sign of the Gate Rites. These bonus Rites do not count against your number of Rites Known, and cannot be replaced when you gain a level, unless it is a level for which you gain the Crimson Versatility feature and choose to exchange the Sacrament of the Beyond for another Sacrament.
Will of the Traveler[edit]
Rite Type: Will
Upon being blessed with the Sacrament of the Beyond you gain special ability to cloak others in protective force. The Will that belongs to the Rite of the Beyond is the Resistance cantrip.
Sign of the Gate[edit]
Rite Type: Sign
The Sign of The Gate forces the target to make a Constitution saving throw, as you cause their blood to slip out of phase with their body. A target that critically fails their saving throw suffers this Sacrament's Critical Rite Effect, if eligible.
If the Sign is Amplified, a target that fails their saving throw suffers this Sacrament's Amplify Rite Effect, if eligible.
Lore of Minor Void Arcana[edit]
Rite Type: Mercy
You learn secrets of reality manipulation. You learn the Sword Burst cantrip as a Will, and you learn the Gift of Alacrity and Magnify Gravity spells; Your Hemocraft Ability is your spellcasting ability for these spells. You may cast either of these using any spell slots you possess, or by spending 1 Sacrifice Point.
Initiate of the Beyond[edit]
Rite Type: Mercy; Benediction, Malison
Upon learning this Rite, you learn both the Blessing of the Stars Benediction and the Hex of Flickering Malison. These bonus Rites do not count against your number of Rites Known.
Blessing of the Stars[edit]
Rite Type: Benediction
As an action, you can grant protection from force to willing targets you can see within 30ft, up to a number of targets not exceeding your Proficiency Bonus; This protection lasts for 1 minute, but it requires your concentration to maintain. For the duration, whenever a target would suffer Force damage, the damage is reduced by an amount equal to your Constitution modifier, plus one roll of your Hemocraft die. This mitigation increases to 2 rolls of your Hemocraft dice whenever you are Bloodied, to 3 dice whenever you are Injured, and to 4 dice whenever you are Critical.
- Amplify: If you Amplify this Benediction, you add the Bonus of your Minor Rend to the total amount of damage subtracted each time a target suffers Force damage.
Hex of Flickering[edit]
Rite Type: Malison
As an action, you force targets you can see within 30ft to make a Charisma saving throw, up to a number of targets not exceeding your Proficiency Bonus. On a failed save, each target is cursed with weakened power over force for 1 minute, but this hex requires your concentration to maintain. When a target deals Force damage while under this curse, that damage is reduced by half; If a target possesses any ability that deals Force damage and allows a saving throw against the ability to take only half damage, while the target is under this curse, creatures succeeding their save against that ability(s) take no damage.
- Amplify: If you Amplify this Malison, you can prevent each target from dealing Force damage at all for 1 round for each point of bonus granted by your Minor Rend.
Torment of the Beyond[edit]
Prerequisite: Hemocraft level 2
Rite Type: Torment
While this Torment is active on a weapon, the weapon deals additional Rite damage equal to the user's Hemocraft abilities modifier (Min 1). Any target critically hit by a weapon bearing this Torment also suffers this Sacrament's Critical Rite Effect, if eligible.
Additionally, this Torment changes the additional damage dealt by Blade of Blood strikes made with that weapon to Rite damage. A target damaged by a Blade of Blood attack that is bearing this Torment suffers this Sacrament's Amplify Rite Effect, if eligible.
Lore of Improved Void Arcana[edit]
Prerequisite: Hemocraft level 5th; Must know Lore of Minor Void Arcana
Rite Type: Mercy
You learn the Misty Step and Vortex Warp spells; Your Hemocraft Ability is your spellcasting ability for these spells. You may cast either of these using any spell slots you possess, or by spending 2 Sacrifice Points.
Master of the Beyond[edit]
Prerequisite: Hemocraft level 5
Rite Type: Mercy; Benediction, Malison Upon learning this Rite, you learn both the Benediction of the Riftwalker Benediction and the Malison of Nowhere Malison. These bonus Rites do not count against your number of Rites Known.
Benediction of the Riftwalker[edit]
Prerequisite: Hemocraft level 5
Rite Type: Benediction
As an action, you grant extraplanar power to willing targets you can see within 30ft, up to a number of targets not exceeding your Proficiency Bonus; This blessing lasts for 1 minute, but requires your concentration to maintain. For the duration, each time a target deals Force damage, or strikes a creature or object with a weapon attack, unarmed strike, or natural weapon, they deal additional Force damage equal to one roll of your Hemocraft die.
- Amplify: If you Amplify this Benediction, you cause creatures that suffer this additional Force damage to become knocked partially out of phase for the duration; At the start of their turns each round while this Benediction persists, the creature must make a Constitution saving throw - If the save fails, they suffer Force damage equal to the Rend bonus of that Minor Rend. If they succeed, they suffer only half as much damage and they phase back into reality, ending the condition on themselves.
Malison of Nowhere[edit]
Prerequisite: Hemocraft level 5
Rite Type: Malison
As an action, you force targets you can see within 30ft to make a Wisdom saving throw, up to a number of targets not exceeding your Proficiency Bonus. On a failed save, each target is cursed with vulnerability to otherworldly power for 1 minute, but this hex requires your concentration to maintain.
- If a target is immune to Force damage, that immunity is replaced with Resistance to Force damage for the duration;
- If a target has Resistance to Force damage, that Resistance is stripped away for the duration;
- And if a target is neither Immune, Resistant or Vulnerable to Force damage, they suffer Vulnerability to Force damage for the duration or until they suffer Force damage.
- Amplify: If you Amplify this Malison, you grant yourself the ability to use your bonus action, for the duration, to partially teleport the target. Each time you do so, the target is entitled a Wisdom saving throw. On a failed save, you deal Force damage to the target equal to one roll of your Hemocraft die, plus the Rend Bonus of that Minor Rend; On a successful save, they suffer half as much damage.
Born of the Beyond[edit]
Prerequisite: Hemocraft level 5
Rite Type: Mercy
While you are not Uninjured, you gain resistance to Force damage. Furthermore, when you suffer Force damage while not Uninjured, you may use your reaction to redirect the force towards the creature that dealt that Force damage to you. That creature must make a Dexterity saving throw; On a failed save, the creature suffers Force damage equal to the Force damage you took. If the creature critically fails their saving throw, they suffer this Sacrament's Critical Rite Effect.
Whenever you are Critical, this Mercy improves, making you immune to Force damage. When you use your reaction to redirect Force while Critical, the damage is instead equal to the amount of damage you would have suffered if your immunity had not prevented it, and the creature suffers half as much damage on a successful saving throw.
Brand of Tethering[edit]
Prerequisite: Hemocraft level 6
Rite Type: Brand
A target marked by this Brand is chained to a point in space. When the target is Branded, it is tethered to that space. At the end of each of its turns, it must make a Charisma saving throw - On a failed saving throw, it is teleported back to the space it is tethered to, or to the nearest unoccupied space if the tether space is occupied. On a successful save, it instead suffers Force damage equal to 1 roll of your Hemocraft die, as it resists the pull of your magic.
Lore of Greater Void Arcana[edit]
Prerequisite: Hemocraft level 9th; Must know Lore of Improved Void Arcana
Rite Type: Mercy
You learn the Blink and Pulse Wave spells; Your Hemocraft Ability is your spellcasting ability for these spells. You may cast either of these using any spell slots you possess, or by spending 3 Sacrifice Points.
Lore of Ancient Void Arcana[edit]
Prerequisite: Hemocraft level 13th; Must know Lore of Greater Void Arcana
Rite Type: Mercy
You learn the Banishment and Dimension Door spells; Your Hemocraft Ability is your spellcasting ability for these spells. You may cast either of these using any spell slots you possess, or by spending 4 Sacrifice Points.
Lore of Final Void Arcana[edit]
Prerequisite: Hemocraft level 17th; Must know Lore of Ancient Void Arcana
Rite Type: Mercy
You learn the Far Step and Teleportation Circle spells; Your Hemocraft Ability is your spellcasting ability for these spells. You may cast either of these using any spell slots you possess, or by spending 5 Sacrifice Points.