Difference between revisions of "SRD:Gray Render Zombie"

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<noinclude>{{OGL Top}}
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{{OGL Top}}
 
=GRAY RENDER ZOMBIE=
 
=GRAY RENDER ZOMBIE=
  
</noinclude>{{Creature Table
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<onlyinclude>{{3.5e Monster Classic
| creature=[[SRD:Gray Render|Gray Render]] [[SRD:Zombie|Zombie]]
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|monster=[[SRD:Gray Render|Gray Render]] [[SRD:Zombie|Zombie]]
| style=
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|style=
| size=[[SRD:Large|Large]] | type=[[SRD:Undead Type|Undead]]
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|size=Large |type=Undead
| hd=20d12+3  | hp=133
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|hd=20d12+3  |hp=133
| init=&minus;1
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|init=&minus;1
| speed=30 ft. (6 squares; can't run)
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|speed=30 ft. (6 squares; can't run)
| ac=21 (–1 [[SRD:Dexterity|Dex]], –1 size, +13 natural) | touch=8  | flat=21
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|ac=21 (–1 [[SRD:Dexterity|Dex]], –1 size, +13 natural) |touch=8  |flat=21
| bab=+10 | grapple=+21
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|bab=+10 |grapple=+21
| at=[[SRD:Bite|Bite]] +16 melee (2d6+7) or [[SRD:Slam|slam]] +16 melee (1d8+10)
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|at=[[SRD:Bite|Bite]] +16 melee (2d6+7) or [[SRD:Slam|slam]] +16 melee (1d8+10)
| full_at=[[SRD:Bite|Bite]] +16 melee (2d6+7) or [[SRD:Slam|slam]] +16 melee (1d8+10)
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|full_at=[[SRD:Bite|Bite]] +16 melee (2d6+7) or [[SRD:Slam|slam]] +16 melee (1d8+10)
| space=10 ft. | reach=10 ft.
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|space=10 ft. |reach=10 ft.
| sq=[[SRD:Damage Reduction|Damage reduction]] 5/slashing, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Standard Actions|standard actions]] only, [[SRD:Undead Type|undead traits]]
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|sq=[[SRD:Damage Reduction|Damage reduction]] 5/slashing, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Standard Actions|standard actions]] only, [[SRD:Undead Type|undead traits]]
| fort=+6 | ref=+5 | will=+12
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|fort=+6 |ref=+5 |will=+12
| str=25| dex=8| con=| int=| wis=10 | cha=1
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|str=25|dex=8|con=|int=|wis=10 |cha=1
| feats=[[SRD:Toughness|Toughness]]<sup>B</sup>
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|feats=[[SRD:Toughness|Toughness]]<sup>B</sup>
| env=Any land and underground
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|env=Any land and underground
| org=Any
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|org=Any
| cr=6
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|cr=6
| treas=None
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|treas=None
| align=Always [[SRD:Neutral Evil|neutral evil]]
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|align=Always [[SRD:Neutral Evil|neutral evil]]
 
}}
 
}}
 
Zombies are corpses reanimated through dark and sinister magic.
 
Zombies are corpses reanimated through dark and sinister magic.
  
Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.
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Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.</onlyinclude>
  
<noinclude>
 
  
{{SRD Creature Footer}}
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----
[[Category:Any Terrain|{{BASEPAGENAME}}]]
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{{SRD Creature Breadcrumb}}
[[Category:Underground Terrain|{{BASEPAGENAME}}]]
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{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
[[Category:CR6|{{BASEPAGENAME}}]]
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[[Category:SRD|{{BASEPAGENAME}}]]
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]
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[[Category:OGL|{{BASEPAGENAME}}]]
[[Category:Evil Alignment|{{BASEPAGENAME}}]]
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[[Category:Monster|{{BASEPAGENAME}}]]
[[Category:Large Size|{{BASEPAGENAME}}]]
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[[Category:3.5e|{{BASEPAGENAME}}]]
[[Category:Marsh Terrain|{{BASEPAGENAME}}]]
 
[[Category:Temperate Climate|{{BASEPAGENAME}}]]
 
[[Category:Undead Type|{{BASEPAGENAME}}]]
 
[[Category:LA-|{{BASEPAGENAME}}]]
 
 
 
</noinclude>
 

Latest revision as of 11:51, 24 January 2011

This material is published under the OGL

GRAY RENDER ZOMBIE[edit]

Gray Render Zombie
Size/Type: Large Undead
Hit Dice: 20d12+3 (133 hp)
Initiative: −1
Speed: 30 ft. (6 squares; can't run)
Armor Class: 21 (–1 Dex, –1 size, +13 natural), touch 8, flat-footed 21
Base Attack/Grapple: +10/+21
Attack: Bite +16 melee (2d6+7) or slam +16 melee (1d8+10)
Full Attack: Bite +16 melee (2d6+7) or slam +16 melee (1d8+10)
Space/Reach: 10 ft./10 ft.
Special Attacks:
Special Qualities: Damage reduction 5/slashing, darkvision 60 ft., standard actions only, undead traits
Saves: Fort +6, Ref +5, Will +12
Abilities: Str 25, Dex 8, Con , Int , Wis 10, Cha 1
Skills:
Feats: ToughnessB
Environment: Any land and underground
Organization: Any
Challenge Rating: 6
Treasure: None
Alignment: Always neutral evil
Advancement:
Level Adjustment:

Zombies are corpses reanimated through dark and sinister magic.

Because of their utter lack of intelligence, the instructions given to a newly created zombie must be very simple.



Back to Main PageSystem Reference DocumentCreatures

Facts about "Gray Render Zombie"
AlignmentAlways neutral evil +
Challenge Rating6 +
EnvironmentAny land and underground +
Level Adjustment+
SizeLarge +
TitleGray Render Zombie +
TypeUndead +