Difference between revisions of "User:Techpriest88/Canvas2"
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− | |effect=Close burst 3;<br />''Special:'' This power cannot be used if the overlord is at an altitude greater than 5 squares. The burst is centered on the ground directly beneath the overlord. <br />''Effect:'' The ground is covered in a writhing layer of creep. Any ''zerg'' beginning its turn on the creep may move 2 additional | + | |effect=Close burst 3;<br />''Special:'' This power cannot be used if the overlord is at an altitude greater than 5 squares. The burst is centered on the ground directly beneath the overlord. <br />''Effect:'' The ground is covered in a writhing layer of creep. Any ''zerg'' beginning its turn on the creep may move 2 additional squares the next time it take a normal move action.<br />''Maintain:'' Move action. Each time the overlord maintains this zone, its area increases by 1 square to a maximum of 8 squares. When this effect ends, the creep persists, receding 1 square each round. Moving automatically ends this effect. |
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− | |effect=Close burst 3;<br />''Special:'' This power cannot be used if the overlord is at an altitude greater than 5 squares. The burst is centered on the ground directly beneath the overlord. <br />''Effect:'' The ground is covered in a writhing layer of creep. Any ''zerg'' beginning its turn on the creep may move 2 additional | + | |effect=Close burst 3;<br />''Special:'' This power cannot be used if the overlord is at an altitude greater than 5 squares. The burst is centered on the ground directly beneath the overlord. <br />''Effect:'' The ground is covered in a writhing layer of creep. Any ''zerg'' beginning its turn on the creep may move 2 additional squares the next time it take a normal move action.<br />''Maintain:'' Move action. Each time the overlord maintains this zone, its area increases by 1 square to a maximum of 8 squares. When this effect ends, the creep persists, receding 1 square each round. Moving automatically ends this effect. |
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|name=Contaminate | |name=Contaminate | ||
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+ | |effect=''Attack:'' Area burst 1; +? vs. Reflex<br />''Hit:'' (low) poison damage, and the target cannot use daily powers (save ends). | ||
+ | }} | ||
+ | | style="color: #fdf9d3; background-color: #8c844e; padding: 0.0625em 0.125em 0.0625em 0.625em;" colspan="3" | '''Minor Actions''' | ||
+ | |- style="background: #dacc84;" | ||
+ | {{4e Creature Power | ||
+ | |type={{C}} | ||
+ | |name=Psionic Reveal | ||
+ | |action= | ||
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|keywords=Recharge {{5}} {{6}} | |keywords=Recharge {{5}} {{6}} | ||
− | |effect= | + | |effect=Close burst 10; Targets one concealed or invisible enemy within the burst that the overseer can see. The target gains no benefit from concealment or invisibility against zerg allies that are within the burst, until the end of the overseer's next turn. |
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===Overseer Tactics=== | ===Overseer Tactics=== | ||
+ | The overseer is a special strain derived from the overlord. It has been specially evolved to provide an even greater level of awarness to its charges on the battlefield. An overseer sports a plethora of enhanced sensory organs, allowing it to see across a greater portion of the electro-magnetic spectrum and detect the most subtle of movements and camouflage. Their psionic talents have also been improved, allowing them to pierce illusions and mystical deception with ease. | ||
+ | All these mutations have had an unforseen, but nonetheless useful, effect on the former overlord's ability to spawn creep. Instead of producing a carpet of creep, the overseer is able to violently expel a foul substance that distracts and confuses those it hits, making it impossible to perform complex maneuvers or spells. The overseer uses this ability on whomever it deems most dangerous, attempting to catch multiple enemies in the splash, if possible. | ||
<nowiki> | <nowiki> | ||
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Revision as of 00:13, 29 January 2011
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Within the zerg swarm, overlords act as local relay nodes for the psionic contol exerted on them by the swarm's ultimate authority. They resemble nothing so much as enormous armour-plated ballons. An apt comparison, due to the many helium-filled bladders keeping them aloft. In addition to this, their natural psionic ability allows them to efforlessly levitate and provides the motive force for their flight.
Due to the psionic link they forge with zerg in close proximity, overlords greatly enhance their combat effectiveness. Like all zerg, overlords can evolge numerous adaptations, making them an unpredictable element on the battlefield. Rumors persist of derivative strains with augmented psionic powers.
Contents
Overlord Creeper
Creeper Tactics
The overlord uses its high vantage point to spot enemies from the relative safety of its arial position. A combat unit it accompanies will use more complex tactics, as the more intelligent overlord directs their attack. Zerg very near the overlord even share snatches of thier vision with each other across the psionic link, making flanking attacks all but ineffective, unless they are outnumbered.
In addition, overlord creepers aid their allies in a more tangible fashion: infesting the area with an organic carpet of creep, which undulates and flows in coordination with the movements of the zerg, propeling them with great speed across its surface. The creep spreads quickly while the overlord maintains it, but receeds with as much speed, being unable to nourish and maintain itself.
Overlord Carrier
Carrier Tactics
Many broods have adapted their overlords to the role of battlefield transport. They gain the ability to expel gas at high pressure from their bodies, propelling them quickly across the skies, while at the same time tucking earth-bound strains in pockets within their carapace.
These overlords continue to direct their charges in combat, but take an even more active role by dropping alies into more advantageous positions. The unsuspecing might consider it a less immediate threat, until it drops more dangerous strains into flanking positions.
Overlord Carrier
Overseer Tactics
The overseer is a special strain derived from the overlord. It has been specially evolved to provide an even greater level of awarness to its charges on the battlefield. An overseer sports a plethora of enhanced sensory organs, allowing it to see across a greater portion of the electro-magnetic spectrum and detect the most subtle of movements and camouflage. Their psionic talents have also been improved, allowing them to pierce illusions and mystical deception with ease.
All these mutations have had an unforseen, but nonetheless useful, effect on the former overlord's ability to spawn creep. Instead of producing a carpet of creep, the overseer is able to violently expel a foul substance that distracts and confuses those it hits, making it impossible to perform complex maneuvers or spells. The overseer uses this ability on whomever it deems most dangerous, attempting to catch multiple enemies in the splash, if possible. <nowiki>
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