Difference between revisions of "SRD:Guardian Naga"

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''Typical [[SRD:Creature Spells and Powers#Spells|Spells]] Known'' (6/7/7/7/5; save [[SRD:DC|DC]] 14 + [[SRD:Spell Level|spell level]]): 0— ''[[SRD:Cure Minor Wounds|cure minor wounds]], [[SRD:Daze|daze]], [[SRD:Detect Magic|detect magic]], [[SRD:Light|light]], [[SRD:Mage Hand|mage hand]], [[SRD:Open/Close|open/close]], [[SRD:Ray of Frost|ray of frost]], [[SRD:Read Magic|read magic]];'' 1st—''[[SRD:Cure Light Wounds|cure light wounds]], [[SRD:Divine Favor|divine favor]], [[SRD:Expeditious Retreat|expeditious retreat]], [[SRD:Mage Armor|mage armor]], [[SRD:Magic Missile|magic missile]];'' 2nd—''[[SRD:Detect Thoughts|detect thoughts]], [[SRD:Lesser Restoration|lesser restoration]], [[SRD:See Invisibility|see invisibility]], [[SRD:Scorching Ray|scorching ray]];'' 3rd—''[[SRD:Cure Serious Wounds|cure serious wounds]], [[SRD:Dispel Magic|dispel magic]], [[SRD:Lightning Bolt|lightning bolt]];'' 4th—''[[SRD:Divine Power|divine power]], [[SRD:Greater Invisibility|greater invisibility]].''
 
''Typical [[SRD:Creature Spells and Powers#Spells|Spells]] Known'' (6/7/7/7/5; save [[SRD:DC|DC]] 14 + [[SRD:Spell Level|spell level]]): 0— ''[[SRD:Cure Minor Wounds|cure minor wounds]], [[SRD:Daze|daze]], [[SRD:Detect Magic|detect magic]], [[SRD:Light|light]], [[SRD:Mage Hand|mage hand]], [[SRD:Open/Close|open/close]], [[SRD:Ray of Frost|ray of frost]], [[SRD:Read Magic|read magic]];'' 1st—''[[SRD:Cure Light Wounds|cure light wounds]], [[SRD:Divine Favor|divine favor]], [[SRD:Expeditious Retreat|expeditious retreat]], [[SRD:Mage Armor|mage armor]], [[SRD:Magic Missile|magic missile]];'' 2nd—''[[SRD:Detect Thoughts|detect thoughts]], [[SRD:Lesser Restoration|lesser restoration]], [[SRD:See Invisibility|see invisibility]], [[SRD:Scorching Ray|scorching ray]];'' 3rd—''[[SRD:Cure Serious Wounds|cure serious wounds]], [[SRD:Dispel Magic|dispel magic]], [[SRD:Lightning Bolt|lightning bolt]];'' 4th—''[[SRD:Divine Power|divine power]], [[SRD:Greater Invisibility|greater invisibility]].''
  
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Naga_%28mythology%29 Naga]
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'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Naga_%28mythology%29 Naga]
  
  
 
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{{SRD Creature Footer}}

Revision as of 01:33, 21 February 2011

This material is published under the OGL

Guardian Naga

Size/Type: Large Aberration
Hit Dice: 11d8+44 (93 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 18 (–1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple: +8/+17
Attack: Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison)
Full Attack: Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Poison, spit, spells
Special Qualities: Darkvision 60 ft.
Saves: Fort +7, Ref +7, Will +11
Abilities: Str 21, Dex 14, Con 19, Int 16, Wis 19, Cha 18
Skills: Bluff +18, Concentration +19, Listen +13, Diplomacy +8, Disguise +4 (+6 acting), Intimidate +6, Sense Motive +18, Spellcraft +17, Spot +13
Feats: Alertness, Combat Casting, Dodge, Eschew MaterialsB, Lightning Reflexes
Environment: Temperate plains
Organization: Solitary or nest (2–4)
Challenge Rating: 10
Treasure: Standard
Alignment: Usually lawful good
Advancement: 12–16 HD (Large); 17–33 HD (Huge)
Level Adjustment:

Guardian nagas speak Celestial and Common.

Combat

Guardian nagas usually warn off intruders before attacking. If the warning is ignored, they may begin a spell assault or spit poison.

Poison (Ex): Injury or contact, Fortitude DC 19, initial and secondary damage 1d10 Con. The save DC is Constitution-based.

Spit (Ex): A guardian naga can spit its venom up to 30 feet as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.

Spells: Guardian nagas cast spells as 9th-level sorcerers, and can also cast spells from the cleric list and from the Good and Law domains. The cleric spells and cleric domains are considered arcane spells for a guardian naga, meaning that the creature does not need a divine focus to cast them.

Typical Spells Known (6/7/7/7/5; save DC 14 + spell level): 0— cure minor wounds, daze, detect magic, light, mage hand, open/close, ray of frost, read magic; 1st—cure light wounds, divine favor, expeditious retreat, mage armor, magic missile; 2nd—detect thoughts, lesser restoration, see invisibility, scorching ray; 3rd—cure serious wounds, dispel magic, lightning bolt; 4th—divine power, greater invisibility.

See Wikipedia Entry: Naga




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Facts about "Guardian Naga"
AlignmentUsually lawful good +
Challenge Rating10 +
EnvironmentTemperate plains +
Level Adjustment+
SizeLarge +
TitleGuardian Naga +
TypeAberration +