Difference between revisions of "SRD:Orca"

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Revision as of 06:39, 23 February 2011

This material is published under the OGL

WHALE, ORCA

Whale, Orca
Size/Type: Huge Animal
Hit Dice: 9d8+48 (88 hp)
Initiative: +2
Speed: Swim 50 ft. (10 squares)
Armor Class: 16 (–2 size, +2 Dex, +6 natural), touch 10, flat-footed 14
Base Attack/Grapple: +6/+22
Attack: Bite +12 melee (2d6+12)
Full Attack: Bite +12 melee (2d6+12)
Space/Reach: 15 ft./10 ft.
Special Attacks:
Special Qualities: Blindsight 120 ft., hold breath, low-light vision
Saves: Fort +11, Ref +8, Will +5
Abilities: Str 27, Dex 15, Con 21, Int 2, Wis 14, Cha 6
Skills: Listen +14*, Spot +14*, Swim +16
Feats: Alertness, Endurance, Run, Toughness
Environment: Cold aquatic
Organization: Solitary or pod (6–11)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 10–13 HD (Huge); 14–27 HD (Gargantuan)
Level Adjustment:

These ferocious creatures are about 30 feet long. They eat fish, squid, seals, and other whales.

Blindsight (Ex): Whales can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s.

Hold Breath (Ex): A whale can hold its breath for a number of rounds equal to 8 x its Constitution score before it risks drowning.

Skills: A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.

See Wikipedia Entry: Orca



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