Difference between revisions of "SRD:Temporal Filcher"
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=TEMPORAL FILCHER= | =TEMPORAL FILCHER= | ||
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− | |size=Large |type= | + | |size=Large |type=Aberration |subtypes=Psionic |
|hd=8d8+16 |hp=52 | |hd=8d8+16 |hp=52 | ||
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Temporal filchers do not speak. | Temporal filchers do not speak. | ||
− | === | + | ===Combat=== |
'''[[SRD:Improved Grab|Improved Grab]] ([[SRD:Ex|Ex]]):''' To use this ability, a temporal filcher must hit a creature of Large size or smaller with two claw attacks. It can then attempt to start a [[SRD:Grapple|grapple]] as a [[SRD:Free Actions|free action]] without provoking [[SRD:Attacks of Opportunity|attacks of opportunity]]. If it wins the [[SRD:Grapple|grapple check]], it establishes a hold and uses its time filch ability. | '''[[SRD:Improved Grab|Improved Grab]] ([[SRD:Ex|Ex]]):''' To use this ability, a temporal filcher must hit a creature of Large size or smaller with two claw attacks. It can then attempt to start a [[SRD:Grapple|grapple]] as a [[SRD:Free Actions|free action]] without provoking [[SRD:Attacks of Opportunity|attacks of opportunity]]. If it wins the [[SRD:Grapple|grapple check]], it establishes a hold and uses its time filch ability. | ||
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'''Time Filch ([[SRD:Su|Su]]):''' If a temporal filcher successfully grapples a Large or smaller creature, it latches onto the opponent’s body and shifts 7 minutes forward in time as a [[SRD:Free Actions|free action]]. Observers (if any) see the temporal filcher and its prey disappear in a shimmer, then reappear 7 minutes later in exactly the orientation and condition they left. For the filcher and its prey, no time passes at all. The victim must succeed on a [[SRD:Saving Throw|Will save]] ([[SRD:DC|DC]] 16) or be [[SRD:Dazed|dazed]] for 1 [[SRD:Round|round]] from temporal disorientation. The ability is otherwise identical to ''[[SRD:Time Hop|time hop]]'' manifested by an 8th-level manifester. | '''Time Filch ([[SRD:Su|Su]]):''' If a temporal filcher successfully grapples a Large or smaller creature, it latches onto the opponent’s body and shifts 7 minutes forward in time as a [[SRD:Free Actions|free action]]. Observers (if any) see the temporal filcher and its prey disappear in a shimmer, then reappear 7 minutes later in exactly the orientation and condition they left. For the filcher and its prey, no time passes at all. The victim must succeed on a [[SRD:Saving Throw|Will save]] ([[SRD:DC|DC]] 16) or be [[SRD:Dazed|dazed]] for 1 [[SRD:Round|round]] from temporal disorientation. The ability is otherwise identical to ''[[SRD:Time Hop|time hop]]'' manifested by an 8th-level manifester. | ||
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Latest revision as of 11:59, 28 February 2011
This material is published under the OGL |
TEMPORAL FILCHER[edit]
Size/Type: | Large Aberration (Psionic) |
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Hit Dice: | 8d8+16 (52 hp) |
Initiative: | +7 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
Base Attack/Grapple: | +6/+11 |
Attack: | Claw +6 melee (1d6+1) |
Full Attack: | 4 claws +6 melee (1d6+1) and bite +1 melee (1d8) and horn +1 melee (1d4) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Improved grab, psi-like abilities, time filch |
Special Qualities: | Darkvision 60 ft. |
Saves: | Fort +4, Ref +5, Will +7 |
Abilities: | Str 13, Dex 17, Con 14, Int 7, Wis 12, Cha 14 |
Skills: | Listen +7, Spot +7, Tumble +6 |
Feats: | Alertness, Dodge, Improved Initiative |
Environment: | Any |
Organization: | Solitary |
Challenge Rating: | 3 |
Treasure: | Standard |
Alignment: | Usually evil (any) |
Advancement: | 9–15 HD (Large) |
Level Adjustment: | — |
Temporal filchers do not speak.
Combat[edit]
Improved Grab (Ex): To use this ability, a temporal filcher must hit a creature of Large size or smaller with two claw attacks. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and uses its time filch ability.
Psi-Like Abilities: At will—chameleon, distract (DC 13), psionic dimension door, psionic levitate, wall walker; 3/ day—mental barrier. Manifester level 8th. The save DC is Charisma-based.
Time Filch (Su): If a temporal filcher successfully grapples a Large or smaller creature, it latches onto the opponent’s body and shifts 7 minutes forward in time as a free action. Observers (if any) see the temporal filcher and its prey disappear in a shimmer, then reappear 7 minutes later in exactly the orientation and condition they left. For the filcher and its prey, no time passes at all. The victim must succeed on a Will save (DC 16) or be dazed for 1 round from temporal disorientation. The ability is otherwise identical to time hop manifested by an 8th-level manifester.
Back to Main Page → System Reference Document → Creatures
Alignment | Usually evil (any) + |
Challenge Rating | 3 + |
Environment | Any + |
Level Adjustment | — + |
Size | Large + |
Subtype | Psionic + |
Title | Temporal Filcher + |
Type | Aberration + |