Difference between revisions of "SRD:Temporal Filcher"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Bot-assisted addition of subtypes)
m (Text replace - "{{BASEPAGENAME}}" to "")
 
(2 intermediate revisions by 2 users not shown)
Line 2: Line 2:
 
=TEMPORAL FILCHER=
 
=TEMPORAL FILCHER=
  
{{Creature Table
+
{{3.5e Monster Classic
 
|creature=
 
|creature=
 
|style=
 
|style=
|size=Large |type=[[SRD:Aberration Type|Aberration]] |subtypes=[[SRD:Psionic Subtype|Psionic]]
+
|size=Large |type=Aberration |subtypes=Psionic
 
|hd=8d8+16  |hp=52  
 
|hd=8d8+16  |hp=52  
 
|init=+7
 
|init=+7
Line 30: Line 30:
 
Temporal filchers do not speak.
 
Temporal filchers do not speak.
  
===COMBAT===
+
===Combat===
  
 
'''[[SRD:Improved Grab|Improved Grab]] ([[SRD:Ex|Ex]]):''' To use this ability, a temporal filcher must hit a creature of Large size or smaller with two claw attacks. It can then attempt to start a [[SRD:Grapple|grapple]] as a [[SRD:Free Actions|free action]] without provoking [[SRD:Attacks of Opportunity|attacks of opportunity]]. If it wins the [[SRD:Grapple|grapple check]], it establishes a hold and uses its time filch ability.
 
'''[[SRD:Improved Grab|Improved Grab]] ([[SRD:Ex|Ex]]):''' To use this ability, a temporal filcher must hit a creature of Large size or smaller with two claw attacks. It can then attempt to start a [[SRD:Grapple|grapple]] as a [[SRD:Free Actions|free action]] without provoking [[SRD:Attacks of Opportunity|attacks of opportunity]]. If it wins the [[SRD:Grapple|grapple check]], it establishes a hold and uses its time filch ability.
Line 38: Line 38:
 
'''Time Filch ([[SRD:Su|Su]]):''' If a temporal filcher successfully grapples a Large or smaller creature, it latches onto the opponent’s body and shifts 7 minutes forward in time as a [[SRD:Free Actions|free action]]. Observers (if any) see the temporal filcher and its prey disappear in a shimmer, then reappear 7 minutes later in exactly the orientation and condition they left. For the filcher and its prey, no time passes at all. The victim must succeed on a [[SRD:Saving Throw|Will save]] ([[SRD:DC|DC]] 16) or be [[SRD:Dazed|dazed]] for 1 [[SRD:Round|round]] from temporal disorientation. The ability is otherwise identical to ''[[SRD:Time Hop|time hop]]'' manifested by an 8th-level manifester.
 
'''Time Filch ([[SRD:Su|Su]]):''' If a temporal filcher successfully grapples a Large or smaller creature, it latches onto the opponent’s body and shifts 7 minutes forward in time as a [[SRD:Free Actions|free action]]. Observers (if any) see the temporal filcher and its prey disappear in a shimmer, then reappear 7 minutes later in exactly the orientation and condition they left. For the filcher and its prey, no time passes at all. The victim must succeed on a [[SRD:Saving Throw|Will save]] ([[SRD:DC|DC]] 16) or be [[SRD:Dazed|dazed]] for 1 [[SRD:Round|round]] from temporal disorientation. The ability is otherwise identical to ''[[SRD:Time Hop|time hop]]'' manifested by an 8th-level manifester.
  
{{SRD Creature Footer}}
+
 
[[Category:Aberration Type|{{BASEPAGENAME}}]]
+
----
[[Category:Any Environment|{{BASEPAGENAME}}]]
+
{{SRD Creature Breadcrumb}}
[[Category:CR3|{{BASEPAGENAME}}]]
+
{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
[[Category:Lawful Alignment|{{BASEPAGENAME}}]]
+
[[Category:SRD]]
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]
+
[[Category:OGL]]
[[Category:Chaotic Alignment|{{BASEPAGENAME}}]]
+
[[Category:Monster]]
[[Category:Evil Alignment|{{BASEPAGENAME}}]]
 
[[Category:Large Size|{{BASEPAGENAME}}]]
 
[[Category:Psionic Subtype|{{BASEPAGENAME}}]]
 
[[Category:LA-|{{BASEPAGENAME}}]]
 

Latest revision as of 11:59, 28 February 2011

This material is published under the OGL

TEMPORAL FILCHER[edit]

Size/Type: Large Aberration (Psionic)
Hit Dice: 8d8+16 (52 hp)
Initiative: +7
Speed: 40 ft. (8 squares)
Armor Class: 15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple: +6/+11
Attack: Claw +6 melee (1d6+1)
Full Attack: 4 claws +6 melee (1d6+1) and bite +1 melee (1d8) and horn +1 melee (1d4)
Space/Reach: 10 ft./10 ft.
Special Attacks: Improved grab, psi-like abilities, time filch
Special Qualities: Darkvision 60 ft.
Saves: Fort +4, Ref +5, Will +7
Abilities: Str 13, Dex 17, Con 14, Int 7, Wis 12, Cha 14
Skills: Listen +7, Spot +7, Tumble +6
Feats: Alertness, Dodge, Improved Initiative
Environment: Any
Organization: Solitary
Challenge Rating: 3
Treasure: Standard
Alignment: Usually evil (any)
Advancement: 9–15 HD (Large)
Level Adjustment:

Temporal filchers do not speak.

Combat[edit]

Improved Grab (Ex): To use this ability, a temporal filcher must hit a creature of Large size or smaller with two claw attacks. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and uses its time filch ability.

Psi-Like Abilities: At will—chameleon, distract (DC 13), psionic dimension door, psionic levitate, wall walker; 3/ day—mental barrier. Manifester level 8th. The save DC is Charisma-based.

Time Filch (Su): If a temporal filcher successfully grapples a Large or smaller creature, it latches onto the opponent’s body and shifts 7 minutes forward in time as a free action. Observers (if any) see the temporal filcher and its prey disappear in a shimmer, then reappear 7 minutes later in exactly the orientation and condition they left. For the filcher and its prey, no time passes at all. The victim must succeed on a Will save (DC 16) or be dazed for 1 round from temporal disorientation. The ability is otherwise identical to time hop manifested by an 8th-level manifester.



Back to Main PageSystem Reference DocumentCreatures

Facts about "Temporal Filcher"
AlignmentUsually evil (any) +
Challenge Rating3 +
EnvironmentAny +
Level Adjustment+
SizeLarge +
SubtypePsionic +
TitleTemporal Filcher +
TypeAberration +