Difference between revisions of "SRD:Uvuudaum"

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{{OGL Top}}
 
{{OGL Top}}
=UVUUDAUM=
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=Uvuudaum=
  
{{Creature Table
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{{3.5e Monster Classic
 
|style=
 
|style=
|creature=
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|creature=Uvuudaum
|size=Large|type=[[SRD:Outsider Type|Outsider]] ([[SRD:Evil Subtype|Evil]], [[SRD:Extraplanar Subtype|Extraplanar]]) 
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|size=Large|type=Outsider |subtypes=Evil, Extraplanar
|hd=38d8+646  | hp=817 hp   
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|hd=38d8+646  |hp=817 hp   
 
|init=+14 ([[SRD:Dexterity|Dex]])   
 
|init=+14 ([[SRD:Dexterity|Dex]])   
 
|speed=80 ft., climb 40 ft.   
 
|speed=80 ft., climb 40 ft.   
 
|ac=52 (+14 [[SRD:Dexterity|Dex]], –1 size, +29 natural)  |touch=|flat=
 
|ac=52 (+14 [[SRD:Dexterity|Dex]], –1 size, +29 natural)  |touch=|flat=
|bab=+38 | grapple=+56
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|bab=+38 |grapple=+56
 
|at=Head spike +51 (10d6+21/19–20 plus [[SRD:Wisdom|Wisdom]] drain) melee
 
|at=Head spike +51 (10d6+21/19–20 plus [[SRD:Wisdom|Wisdom]] drain) melee
 
|full_at=Head spike +51 (10d6+21/19–20 plus [[SRD:Wisdom|Wisdom]] drain) melee
 
|full_at=Head spike +51 (10d6+21/19–20 plus [[SRD:Wisdom|Wisdom]] drain) melee
|space=10 ft. | reach=10 ft.   
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|space=10 ft. |reach=10 ft.   
 
|sa=Confusion aura, [[SRD:Spell-Like Ability|spell-like abilities]], [[SRD:Wisdom|Wisdom]] drain   
 
|sa=Confusion aura, [[SRD:Spell-Like Ability|spell-like abilities]], [[SRD:Wisdom|Wisdom]] drain   
 
|sq=[[SRD:Blindsight and Blindsense#Blindsight (Ex)|Blindsight]] 500 ft., DR 10/epic and good, electricity resistance 30, [[SRD:Fast Healing|fast healing]] 20, [[SRD:Regeneration|regeneration]] 5, SR 39   
 
|sq=[[SRD:Blindsight and Blindsense#Blindsight (Ex)|Blindsight]] 500 ft., DR 10/epic and good, electricity resistance 30, [[SRD:Fast Healing|fast healing]] 20, [[SRD:Regeneration|regeneration]] 5, SR 39   
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A uvuudaum’s [[SRD:Natural Weapons|natural weapons]] are treated as epic and evil for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
 
A uvuudaum’s [[SRD:Natural Weapons|natural weapons]] are treated as epic and evil for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
  
===COMBAT===
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===Combat===
  
 
'''Confusion Aura ([[SRD:Su|Su]]):''' This ability operates continuously, as the ''[[SRD:Confusion|confusion]]'' spell but with a 30-foot radius. Potential victims can make a [[SRD:Saving Throw|Will save]] ([[SRD:DC|DC]] 47) to resist [[SRD:Confusion|confusion]]. Those affected by the aura can make a new save every 4 rounds to throw off the effect. Once it has successfully resisted, a subject remains immune to that uvuudaum’s [[SRD:Confusion|confusion]] aura for 24 hours. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based.
 
'''Confusion Aura ([[SRD:Su|Su]]):''' This ability operates continuously, as the ''[[SRD:Confusion|confusion]]'' spell but with a 30-foot radius. Potential victims can make a [[SRD:Saving Throw|Will save]] ([[SRD:DC|DC]] 47) to resist [[SRD:Confusion|confusion]]. Those affected by the aura can make a new save every 4 rounds to throw off the effect. Once it has successfully resisted, a subject remains immune to that uvuudaum’s [[SRD:Confusion|confusion]] aura for 24 hours. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based.
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'''[[SRD:Regeneration|Regeneration]] ([[SRD:Ex|Ex]]):''' Uvuudaums take normal damage from holy weapons, cold, and fire.   
 
'''[[SRD:Regeneration|Regeneration]] ([[SRD:Ex|Ex]]):''' Uvuudaums take normal damage from holy weapons, cold, and fire.   
  
{{SRD Creature Footer}}
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[[Category:Epic|{{BASEPAGENAME}}]]
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[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]
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{{SRD Creature Breadcrumb}}
[[Category:Evil Alignment|{{BASEPAGENAME}}]]
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{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
[[Category:Evil Subtype|{{BASEPAGENAME}}]]
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[[Category:SRD]]
[[Category:Extraplanar Subtype|{{BASEPAGENAME}}]]
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[[Category:OGL]]
[[Category:Fiend|{{BASEPAGENAME}}]]
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[[Category:Epic Monster|{{BASEPAGENAME}}]]
[[Category:Large Size|{{BASEPAGENAME}}]]
 
[[Category:Outsider Type|{{BASEPAGENAME}}]]
 
[[Category:Any Environment|{{BASEPAGENAME}}]]
 

Latest revision as of 08:53, 7 March 2011

This material is published under the OGL

Uvuudaum[edit]

Size/Type: Large Outsider (Evil, Extraplanar)
Hit Dice: 38d8+646 (817 hp hp)
Initiative: +14 (Dex)
Speed: 80 ft., climb 40 ft.
Armor Class: 52 (+14 Dex, –1 size, +29 natural), touch , flat-footed
Base Attack/Grapple: +38/+56
Attack: Head spike +51 (10d6+21/19–20 plus Wisdom drain) melee
Full Attack: Head spike +51 (10d6+21/19–20 plus Wisdom drain) melee
Space/Reach: 10 ft./10 ft.
Special Attacks: Confusion aura, spell-like abilities, Wisdom drain
Special Qualities: Blindsight 500 ft., DR 10/epic and good, electricity resistance 30, fast healing 20, regeneration 5, SR 39
Saves: Fort +40, Ref +37, Will +41
Abilities: Str 39, Dex 38, Con 44, Int 32, Wis 38, Cha 46
Skills: Balance +18, Climb +32, Concentration +58, Craft (alchemy) +52, Diplomacy +22, Escape Artist +55, Gather Information +22, Hide +51, Intimidate +59, Jump +69, Knowledge (arcana, history, local, religion, the planes) +52, Listen +55, Move Silently +55, Search +52, Sense Motive +55, Spellcraft +56, Spot +55, Swim +55, Tumble +59
Feats: Cleave, Combat Casting, Combat Reflexes, Great Cleave, Improved Critical (head spike), Lightning Reflexes, Power Attack
Environment: Any
Organization: Solitary, pair, or madness (3–6)
Challenge Rating: 27
Treasure: Standard
Alignment: Usually neutral evil
Advancement: As character class
Level Adjustment:

Uvuudaums can speak telepathically to any creature within 500 feet that has a language.

A uvuudaum’s natural weapons are treated as epic and evil for the purpose of overcoming damage reduction.

Combat[edit]

Confusion Aura (Su): This ability operates continuously, as the confusion spell but with a 30-foot radius. Potential victims can make a Will save (DC 47) to resist confusion. Those affected by the aura can make a new save every 4 rounds to throw off the effect. Once it has successfully resisted, a subject remains immune to that uvuudaum’s confusion aura for 24 hours. The save DC is Charisma-based.

Wisdom Drain (Su): This effect permanently reduces a living opponent’s Wisdom score by 2d4 points when the creature hits with its head spike, or twice that amount on a critical hit. The creature regains 5 lost hit points (or 10 on a critical hit ) whenever it drains Wisdom, gaining any excess hit points as temporary hit points. Thesse temporary hit points last a maximum of 1 hour. An opponent can avoid the Wisdom drain with a fortitude save (DC 47). The save DC is Charisma-based.

Spell-Like At will—confusion, dimension door, greater dispell magic, displacement, haste, invisibility, lightning bolt, magic missile, mage armor, polymorph, shield, stoneskin, true strike, web; 3/day—chain lightning, cone of cold, disintegrate, dominate person, plane shift, prismatic spray, greater scrying, teleport, wall of force; 1/day—contingent resurrection, nailed to the sky, time duplicate (epic spells), time stop. Caster level 27th; save DC 28 + spell level. The save DCs are Charisma-based.

Regeneration (Ex): Uvuudaums take normal damage from holy weapons, cold, and fire.



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Facts about "Uvuudaum"
AlignmentUsually neutral evil +
Challenge Rating27 +
EnvironmentAny +
Level Adjustment+
SizeLarge +
SubtypeEvil + and Extraplanar +
TitleUvuudaum +
TypeOutsider +