Difference between revisions of "Uon Turret (3.5e Monster)"
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Revision as of 04:08, 27 March 2011
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Standard | Elite | |
---|---|---|
Size/Type: | Small Construct (Bot) | Medium Construct (Bot) |
Hit Dice: | 6d10+10 (43 hp) | 8d10+20 (64 hp) |
Initiative: | +14 | +14 |
Speed: | — | —50' hover (Good) |
Armor Class: | 31 (base10, +10Dex, +1size, +10natural), touch 21, flat-footed 21 | 40 (base10, +10Dex, +0size, +20natural), touch 20, flat-footed 30 |
Base Attack/Grapple: | +4/+? | +6/+1/+? |
Attack: | Uon Blast +10 ranged (5d6+10/×3) - 50' | Uon Blast +10 ranged (8d6+10/×3) - 50' |
Full Attack: | Uon Blast +10 ranged (5d6+10/×3) - 50' | Uon Blast +10 ranged (8d6+10/×3) - 50' |
Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. |
Special Attacks: | — | — |
Special Qualities: | Bot features, Bot traits, Construct traits, Surveillance Systems | Bot features, Bot traits, Construct traits, Surveillance Systems |
Saves: | Fort —, Ref +10, Will -5 | Fort —, Ref +10, Will -5 |
Abilities: | Str —, Dex 30, Con —, Int —, Wis 5, Cha 5 | Str —, Dex 30, Con —, Int —, Wis 5, Cha 5 |
Skills: | — | — |
Feats: | Far Shot, Improved Initiative | Far Shot, Improved Initiative |
Environment: | Nyota Mji | Nyota Mji |
Organization: | 3-8 | 2-8 |
Challenge Rating: | 6 | 8 |
Treasure: | None | None |
Alignment: | Always neutral | Always neutral |
Advancement: | — | — |
Level Adjustment: | +1 | +2 |
General Features
Bot Features:
- Manual Mode: When in manual mode, a bot has no mental scores of its own, but takes the scores of its engineer, as well as initiative, and skills. To operate a bot, you must have a command counsel that can communicate with the bot, and must succeed a DC 15 knowledge xeno-technology, check to start the system as a move action. Once active, it remains active until you disconnect.
- Basic Commands
- Basic Commands
- Automatic Mode: When in automatic mode, a bot does not have an intellegence score (and no skills), but has its own wisdom and charisma scores, and initiative. It operates as a mindless object that follows programing. To program a bot, you must have a command counsel that can communicate with the bot, must switch it to manual mode, and must succeed a DC 20 knowledge xeno-technology, check to start progaming as a standard action. Once indated, it takes from 1 to 5 full round actions to finnish the programing. The bot will continue the command until told otherwise.
- Basic Programs:
- Basic Programs:
Bot Traits:
- Surveillance Systems Ex: Uon turrets can scan there environment, and can output waves (visual and oratory) - making it great around doors. Uon turrets have the listed sensors. Spells and powers listed signify a simular effect, though sensors are always an exraodinary ability.
- Output: Telepathic Bond, Tongues
- Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
- Immunity to poison, sleep effects, paralysis, polymorph, stunning, and disease.
- Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
- Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
- Since it was never alive, a construct cannot be raised or resurrected.
- Proficient with its natural weapons.
- Bots do not breathe, eat, or sleep.
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