Difference between revisions of "Uon Turret (3.5e Monster)"

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Revision as of 04:08, 27 March 2011

Homebrew.png
Author: Franken Kesey (talk)
Date Created: 3/26/2011
Status: Fin
Editing: Clarity edits only please
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Uon Turret.jpg
Standard Elite
Size/Type: Small Construct (Bot) Medium Construct (Bot)
Hit Dice: 6d10+10 (43 hp) 8d10+20 (64 hp)
Initiative: +14 +14
Speed: —50' hover (Good)
Armor Class: 31 (base10, +10Dex, +1size, +10natural), touch 21, flat-footed 21 40 (base10, +10Dex, +0size, +20natural), touch 20, flat-footed 30
Base Attack/Grapple: +4/+? +6/+1/+?
Attack: Uon Blast +10 ranged (5d6+10/×3) - 50' Uon Blast +10 ranged (8d6+10/×3) - 50'
Full Attack: Uon Blast +10 ranged (5d6+10/×3) - 50' Uon Blast +10 ranged (8d6+10/×3) - 50'
Space/Reach: 5 ft./5 ft. 5 ft./5 ft.
Special Attacks:
Special Qualities: Bot features, Bot traits, Construct traits, Surveillance Systems Bot features, Bot traits, Construct traits, Surveillance Systems
Saves: Fort —, Ref +10, Will -5 Fort —, Ref +10, Will -5
Abilities: Str —, Dex 30, Con —, Int —, Wis 5, Cha 5 Str —, Dex 30, Con —, Int —, Wis 5, Cha 5
Skills:
Feats: Far Shot, Improved Initiative Far Shot, Improved Initiative
Environment: Nyota Mji Nyota Mji
Organization: 3-8 2-8
Challenge Rating: 6 8
Treasure: None None
Alignment: Always neutral Always neutral
Advancement:
Level Adjustment: +1 +2


General Features

Bot Features:

  • Manual Mode: When in manual mode, a bot has no mental scores of its own, but takes the scores of its engineer, as well as initiative, and skills. To operate a bot, you must have a command counsel that can communicate with the bot, and must succeed a DC 15 knowledge xeno-technology, check to start the system as a move action. Once active, it remains active until you disconnect.
    • Basic Commands
  • Automatic Mode: When in automatic mode, a bot does not have an intellegence score (and no skills), but has its own wisdom and charisma scores, and initiative. It operates as a mindless object that follows programing. To program a bot, you must have a command counsel that can communicate with the bot, must switch it to manual mode, and must succeed a DC 20 knowledge xeno-technology, check to start progaming as a standard action. Once indated, it takes from 1 to 5 full round actions to finnish the programing. The bot will continue the command until told otherwise.
    • Basic Programs:

Bot Traits:



Back to Main Page3.5e HomebrewMonsters

AlignmentAlways neutral +
AuthorFranken Kesey +
Challenge Rating6 + and 8 +
EnvironmentNyota Mji +
Identifier3.5e Monster +
Level Adjustment+1 + and +2 +
RatingUndiscussed +
SizeSmall + and Medium +
SubtypeBot +
TitleUon Turret +
TypeConstruct +