Difference between revisions of "Uon Turret (3.5e Monster)"

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'''Bot Features:'''
 
'''Bot Features:'''
*''Manual Mode:'' When in manual mode, a bot has no mental scores of its own, but takes the scores of its engineer, as well as initiative, and skills.  To operate a bot, you must have a command counsel that can communicate with the bot, and must succeed a DC 15 [[Knowledge Xeno- (3.5e Skill)|knowledge xeno-technology]], check to start the system as a move action. Once active, it remains active until you disconnect.
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{{:Bot (3.5e Subtype)}}
**Basic Commands
 
***
 
*''Automatic Mode:'' When in automatic mode, a bot does not have an intellegence score (and no skills), but has its own wisdom and charisma scores, and initiative. It operates as a mindless object that follows programing. To program a bot, you must have a command counsel that can communicate with the bot, must switch it to manual mode, and must succeed a DC 20 [[Knowledge Xeno- (3.5e Skill)|knowledge xeno-technology]], check to start progaming as a standard action. Once indated, it takes from 1 to 5 full round actions to finnish the programing. The bot will continue the command until told otherwise.
 
**Basic Programs:
 
***
 
  
 
'''Bot Traits:'''
 
'''Bot Traits:'''
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'''RELOAD_TURRET:''' Takes a swift action to reload.  
 
'''RELOAD_TURRET:''' Takes a swift action to reload.  
 
'''SCAN_WITH_:''' ...name of spell or power.
 
 
'''TALK:'''
 
 
'''SELF_DESTRUCT:''' Explodes, dealing damage equal to half its current HP.
 
  
 
===Uon Programs===
 
===Uon Programs===
  
'''ATTACK_ALL:'''
 
 
'''ATTACK_TAGED:'''
 
 
'''ATTACK_UNMARKED:'''
 
 
'''DO_NOTHING:'''
 
 
'''GREET_AND_SCAN:''' Greets all newcomers. Then goes through a scan of whole area, every 30 minutes; using all known spells and powers.
 
 
'''RECORD_ONLY:''' Goes through a scan of whole area, every 30 minutes; using all known spells and powers.
 
  
 
===Siege===
 
===Siege===

Revision as of 01:01, 11 April 2011

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Author: Franken Kesey (talk)
Date Created: 3/26/2011
Status: Fin
Editing: Edit responsibly!
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Standard Elite Siege
Size/Type: Small Construct (Bot) Medium Construct (Bot) Large Construct (Bot, Siege)
Hit Dice: 4d10+10 (32 hp) 6d10+20 (53 hp) 8d10+30 (74 hp)
Initiative: +14 +14 +14
Speed:
Armor Class: 31 (base10, +10Dex, +1size, +10natural), touch 21, flat-footed 21 40 (base10, +10Dex, +0size, +20natural), touch 20, flat-footed 30 49 (base10, +10Dex, -1size, +30natural), touch 19, flat-footed 39
Base Attack/Grapple: +3/+? +4/+? +6/+1/+?
Attack: Uon Blast +10 ranged (2d3+20/×3) - 50' Uon Blast +10 ranged (2d4+30/×3) - 50' Uon Blast +10 ranged (2d6+40/×3) - 50'
Full Attack: Uon Blast +10 ranged (2d3+20/×3) - 50' Uon Blast +10 ranged (2d4+30/×3) - 50' Uon Blast +10 ranged (2d6+40/×3) - 50'
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 10 ft./10 ft.
Special Attacks:
Special Qualities: Bot features, Bot traits, Construct traits, Surveillance Systems Bot features, Bot traits, Construct traits, Surveillance Systems Bot features, Bot traits, Construct traits, Surveillance Systems
Saves: Fort —, Ref +10, Will -5 Fort —, Ref +10, Will -5 Fort —, Ref +10, Will -5
Abilities: Str —, Dex 30, Con —, Int —, Wis 5, Cha 5 Str —, Dex 30, Con —, Int —, Wis 5, Cha 5 Str —, Dex 30, Con —, Int —, Wis 5, Cha 5
Skills:
Feats: Far Shot, Improved Initiative Far Shot, Improved Initiative Far Shot, Improved Initiative
Environment: Nyota Mji Nyota Mji Nyota Mji
Organization: 3-8 2-8 1-3
Challenge Rating: 4 6 8
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement:
Level Adjustment: +1 +1 +2


General Features

Uon Turret.jpg

Bot Features:

Traits

A bot possesses the following traits (unless otherwise noted in a creature’s entry).

Bot Traits: Bots, even organic and aberrant bots, have an amount of resistance to normally organic threats, and share many construct traits.

Bot Traits:

Uon Commands

FIRE_TURRET: As an attack action, a uon can fire from its turret

RELOAD_TURRET: Takes a swift action to reload.

Uon Programs

Siege

Only the siege uon turret has the below quality.

Siege Weapon: Siege uon turrets are considered siege weapons. A siege weapon deals double damage to unattended objects (such as walls, buildings and the like). After firing for 3d2 rounds, a siege uon turret requires 1d3+1 rounds to reload when manned by a normal crew(1). A full crew(2) can reduce the reloading time by 1 round (to a minimum of 1).



Back to Main Page3.5e HomebrewMonsters

AlignmentAlways neutral +
AuthorFranken Kesey +
Challenge Rating4 +, 6 + and 8 +
EnvironmentNyota Mji +
Identifier3.5e Monster +
Level Adjustment+1 + and +2 +
RatingUndiscussed +
SizeSmall +, Medium + and Large +
SubtypeBot + and Siege +
TitleUon Turret +
TypeConstruct +