Difference between revisions of "Iron Heart Breaker (3.5e Maneuver)"
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''So strong your conviction and resolve that you do not fear death. So assured are you in your victory that you impose your will on opponents, striking terror and shame into their souls. So firm is the swing of your blade that your foe's weapon shatters, just like so many conquered skulls under the hobnails of goblin boots.'' | ''So strong your conviction and resolve that you do not fear death. So assured are you in your victory that you impose your will on opponents, striking terror and shame into their souls. So firm is the swing of your blade that your foe's weapon shatters, just like so many conquered skulls under the hobnails of goblin boots.'' | ||
− | Make a single melee attack roll against your target. On a successful hit, deal damage as normal, and your target must make a [[SRD:Saving Throw|Reflex]] save (DC 13 + your [[SRD:Strength|Strength]] modifier). On a failed save, you may choose a single natural or manufactured weapon that the target possesses. That weapon takes a penalty to damage equal to its base hardness (not counting magical bonuses) plus any enhancement bonus your weapon may possess. | + | Make a single melee attack roll against your target. On a successful hit, deal damage as normal, and your target must make a [[SRD:Saving Throw|Reflex]] save (DC 13 + your [[SRD:Strength|Strength]] modifier). On a failed save, you may choose a single natural or manufactured weapon that the target possesses. That weapon takes a penalty to damage equal to its base hardness (not counting magical bonuses) plus any enhancement bonus your weapon may possess. If the weapon struck is a natural weapon, the damage penalty incurred is instead equal to the creature's natural armor bonus to AC or 5, whichever is higher. |
− | + | Should the owner wish to repair their weapon, they may take a [[SRD:Full-Round Actions|full-round action]] to return it to its normal state. Multiple uses of this maneuver may target different weapons, but the penalty to damage does not stack with itself. | |
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Revision as of 03:35, 20 July 2011
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Iron Heart (Strike) | |
Level: | 3 |
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Prerequisite: | One Iron Heart maneuver |
Initiation Action: | 1 standard action |
Range: | Melee attack |
Target: | One creature |
Duration: | Permanent until repaired; see text |
Saving Throw: | Reflex negates |
So strong your conviction and resolve that you do not fear death. So assured are you in your victory that you impose your will on opponents, striking terror and shame into their souls. So firm is the swing of your blade that your foe's weapon shatters, just like so many conquered skulls under the hobnails of goblin boots.
Make a single melee attack roll against your target. On a successful hit, deal damage as normal, and your target must make a Reflex save (DC 13 + your Strength modifier). On a failed save, you may choose a single natural or manufactured weapon that the target possesses. That weapon takes a penalty to damage equal to its base hardness (not counting magical bonuses) plus any enhancement bonus your weapon may possess. If the weapon struck is a natural weapon, the damage penalty incurred is instead equal to the creature's natural armor bonus to AC or 5, whichever is higher.
Should the owner wish to repair their weapon, they may take a full-round action to return it to its normal state. Multiple uses of this maneuver may target different weapons, but the penalty to damage does not stack with itself.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Iron Heart
Author | ThunderGod Cid + and Ghostwheel + |
Discipline | Iron Heart + |
Identifier | 3.5e Maneuver + |
Level | 3 + |
Rated By | Eiji-kun + |
Rating | Rating Pending + |
Summary | Severely damage your opponent's weapon with a melee attack, making it less effective. + |
Title | Iron Heart Breaker + |
Type | Strike + |