Difference between revisions of "Red Fox (3.5e Monster)"
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Revision as of 20:47, 6 February 2012
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Contents
Red Fox
TN Small Animal | |
Init/Senses | +1/Low-light vision; Listen +0, Spot +0 |
AC | 12, touch 12, flat-footed 11 (+1 size, +1 DEX) |
hp | 1 (1/2 HD) |
Fort/Ref/Will | +1/+3/+0 |
Speed | 30 ft. (6 squares) |
Melee | Bite +2 1d4-1 |
Base Atk/Grp | +0/-5 |
Abilities | Str 9, Dex 13, Con 8, Int 2, Wis 10, Cha 12 |
SQ | Imaginative Camouflage |
Feats | Weapon Finesse |
Skills | Hide +9, Jump +7, Move Silently +9, Sense Motive -4, Diplomacy -10 |
Advancement | — |
Strategies and Tactics
Red Foxes are not very physically powerful, and use tactics that represent this. In general, they only like to attack creatures of a smaller size category than theirselves.
Sample Encounters
A single red fox sneaks up on the lone shrunken halfling in the middle of the night and attempts a coup de grace.
Ecology
Environment: Red foxes survive in a variety of natural climates, although very cold places and open areas are definitely not among their favorites.
Typical Physical Characteristics: Red foxes generally tend to look like foxes that are red, although they may sometimes be black or silver.
Alignment: Animals tend to be True Neutral.
Typical Treasure
None.
Creatures As Characters
Creatures With Class Levels
Advanced Creatures
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