Difference between revisions of "Unarmed Fighting Style (3.5e Feat)"
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<onlyinclude>{{3.5e Feat | <onlyinclude>{{3.5e Feat | ||
− | |name=Unarmed Fighting | + | |name=Unarmed Fighting Style |
|types= | |types= | ||
|summary=A more powerful version of [[SRD:Improved Unarmed Strike|improved unarmed strike]]. | |summary=A more powerful version of [[SRD:Improved Unarmed Strike|improved unarmed strike]]. |
Revision as of 01:34, 22 July 2012
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Unarmed Fighting Style [General]
You don't only know how to fight unarmed, you know a powerful fighting style allowing you to excell at it.Prerequisites: Base attack bonus +1 or more.Benefit: Choose a fighting technique from the list below. No matter the technique selected you are considered to be armed even when unarmed—that is, you do not provoke attacks or opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you.
In addition, your unarmed strikes can deal lethal or nonlethal damage, at your option.
Special: Whenever a class give you improved unarmed strike as a bonus feat you may take this feat instead.
You only gain the benefits of a style as long as you are unarmed. Special effects of all level stack together unless they specifically overlap.
Character Level | Damage Dice | Special Effects |
---|---|---|
1-4 | 1d8 | Strong Strike |
5-9 | 1d10 | Armorbane |
10-14 | 2d6 | Sharpened Claws |
15+ | 3d6 | Claws of Ruin |
Strong Strike (Ex): Your unarmed attacks count as two-handed for damages and power attack.
Armorbane (Ex): Your first unarmed attack in a round ignore armor bonus and/or natural armor bonus to AC.
Sharped Claws (Ex): You may have your unarmed attacks deal slashing damages, if you do it also count as wounding.
Strong Strike (Ex): Your unarmed attacks bypass all damage reduction except DR/-.
Character Level | Damage Dice | Special Effects |
---|---|---|
1-4 | 1d10 | - |
5-9 | 2d6 | Flurry of Kicks |
10-14 | 3d6 | Lightning Strike |
15+ | 4d6 | Supreme Lightning Kick |
Flurry of Kicks (Ex): You may make an additional unarmed when taking a full-attack action even if wielding a weapon. All attacks in that round are made with a -2 penalty.
Lightning Kick (Ex): You may make an unarmed attack at your highest attack bonus as a swift action.
Supreme Lightning Kick (Ex): Your Lightning Strike can now be used as an immediate action.
Character Level | Damage Dice | Special Effects |
---|---|---|
1-4 | 1d6 | Immobilizing Palm |
5-9 | 1d8 | Stone Anchor |
10-14 | 1d10 | Shatter |
15+ | 2d6 | Paralyzing Palm |
Immobilizing Palm (Ex): As a full-round action you may make an unarmed attack that deal no damages. If the attack hit the target must lose it dexterity bonus to AC, take a -4 penalty to his reflex save and lose the benefits of evasion and improved evasion and is unable to take a move action until the end of it next turn. A successful fortitude save lower the penalties to a -2 to AC and reflex save and an halved movement speed. The DC on this ability is based on it user highest ability score.
Stone Anchor (Ex): Twice per encounter when using her Immobilizing Palm technique, the user of the Stone Palm style may instead ground her opponent feet. The creature must be on the ground at the moment and if it fail it fort save it is entangled in addition to other penalties granted by the Immobilizing Palm. The target remain anchored until he can free himself.
Shatter (Su): Any unattended objects and construct struck by your unarmed strike is affected by shatter (save DC based on it user highest ability score).
Paralyzing Palm (Su): Once per encounter when using Immobilizing Palm technique you may attempt to permanently paralyses your opponent. The target must be below half hit point otherwise the ability automatically fail, if the target fail his fortitude save he is permanently paralyzed and appear dead unless a heal DC 20 check is passed. As a full-round action you may return the creature to normal.
Character Level | Damage Dice | Special Effects |
---|---|---|
1-4 | 1d8 | Pounce |
5-9 | 1d10 | Lion Bite |
10-14 | 2d6 | Maneater Lion |
15+ | 3d6 | Rending Charge |
Lion's Bite (Ex): As a full-round action you may charge and make a single attack, this attack deal +1d6 damages and may deal piercing damage at your choice.
Maneater Lion (Ex): Your unarmed attack have the bane enhancement against all humanoid.
Rending Charge (Ex): When you charge, if you hit with two or more unarmed attack you may deal an additional 3d6+one and one half your strength modifier slashing damage.
Character Level | Damage Dice | Special Effects |
---|---|---|
1-4 | 1d6 | Sneak Attack (+1d6) |
5-9 | 1d8 | Poisoned Chi |
10-14 | 1d10 | Soul Venom |
15+ | 2d6 | Viper's Reach |
Sneak Attack (Ex): As a rogue.
Poisoned Chi (Su): Your unarmed attack are as poisonous as an actual large viper. The saving throw is however base on your highest mental ability score. Each opponent can only be affected once per round by your poisoned chi, even if multiple attacks hit.
Soul Venom (Ex): Your unarmed attack poison now affect creatures normally immune to poison, if that creature doesn't have a constitution score it deal wisdom damage instead.
Viper's Reach (Ex): As long as you are unarmed increase your reach by 5'.
Back to Main Page → 3.5e Homebrew → Character Options → Feats
Article Balance | High + |
Author | Leziad + |
Identifier | 3.5e Feat + |
Prerequisite | Base attack bonus +1 or more. + |
Rated By | Eiji-kun + |
Rating | Rating Pending + |
Summary | A more powerful version of improved unarmed strike. + |
Title | Unarmed Fighting Style + |
Type | General + |