Difference between revisions of "SRD:Colossal Monstrous Scorpion"
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{{3.5e Monster Classic | {{3.5e Monster Classic | ||
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− | |monster=Monstrous | + | |monster=Monstrous Scorpion, Colossal |
|size=Colossal |type=Vermin | |size=Colossal |type=Vermin | ||
|hd=40d8+120 |hp=300 | |hd=40d8+120 |hp=300 | ||
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− | Monstrous | + | Monstrous scorpions are likely to attack any creature that approaches, and they usually [[SRD:Charge|charge]] when attacking prey. |
− | '''[[SRD:Constrict|Constrict]] ([[SRD:Ex|Ex]]):''' A monstrous | + | '''[[SRD:Constrict|Constrict]] ([[SRD:Ex|Ex]]):''' A monstrous scorpion deals automatic claw damage on a successful [[SRD:Grapple|grapple check]]. |
− | '''[[SRD:Improved Grab|Improved Grab]] ([[SRD:Ex|Ex]]):''' To use this ability, a monstrous | + | '''[[SRD:Improved Grab|Improved Grab]] ([[SRD:Ex|Ex]]):''' To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its [[SRD:Strength|Strength]] modifier or [[SRD:Dexterity|Dexterity]] modifier for [[SRD:Grapple|grapple check]]s, whichever is better. |
− | '''[[SRD:Poison|Poison]] ([[SRD:Ex|Ex]]):''' A monstrous | + | '''[[SRD:Poison|Poison]] ([[SRD:Ex|Ex]]):''' A monstrous scorpion has a [[SRD:Poison|poisonous]] sting. The details vary by the scorpion’s size, as follows. The save [[SRD:DC|DCs]] are [[SRD:Constitution|Constitution]]-based. The indicated damage is initial and secondary damage. |
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− | '''[[SRD:Skills (Creature Statistic)|Skills:]]''' A monstrous | + | '''[[SRD:Skills (Creature Statistic)|Skills:]]''' A monstrous scorpion has a +4 racial bonus on [[SRD:Climb Skill|Climb]], [[SRD:Hide Skill|Hide]], and [[SRD:Spot Skill|Spot]] checks. |
− | '''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/ | + | '''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Scorpion Scorpion] |
Latest revision as of 20:44, 5 August 2012
This material is published under the OGL |
COLOSSAL MONSTROUS SCORPION[edit]
Monstrous Scorpion, Colossal | |
---|---|
Size/Type: | Colossal Vermin |
Hit Dice: | 40d8+120 (300 hp) |
Initiative: | –1 |
Speed: | 50 ft. (10 squares) |
Armor Class: | 26 (–8 size, –1 Dex, +25 natural), touch 1, flat-footed 26 |
Base Attack/Grapple: | +30/+58 |
Attack: | Claw +34 melee (2d8+12) |
Full Attack: | 2 claws +34 melee (2d8+12) and sting +29 melee (2d8+6 plus poison) |
Space/Reach: | 40 ft./30 ft. |
Special Attacks: | Constrict 2d8+12, improved grab, poison |
Special Qualities: | Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Saves: | Fort +25, Ref +12, Will +13 |
Abilities: | Str 35, Dex 8, Con 16, Int , Wis 10, Cha 2 |
Skills: | Climb +16, Hide –12, Spot +4 |
Feats: | — |
Environment: | Warm deserts |
Organization: | Solitary |
Challenge Rating: | 12 |
Treasure: | 1/10 coins; 50% goods; 50% items |
Alignment: | Always neutral |
Advancement: | 41–60 HD (Colossal) |
Level Adjustment: | — |
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution-based. The indicated damage is initial and secondary damage.
Size | Fort DC | Damage |
---|---|---|
Colossal | 33 | 1d10 Con |
Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.
See Wikipedia Entry: Scorpion
Back to Main Page → System Reference Document → Creatures
Alignment | Always neutral + |
Challenge Rating | 12 + |
Environment | Warm deserts + |
Level Adjustment | — + |
Size | Colossal + |
Title | Colossal Monstrous Scorpion + |
Type | Vermin + |