Difference between revisions of "Deeka Thug (3.5e NPC)"
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− | {{Stat Block 2 | + | {{Author |
+ | |author_name=Ganteka Future | ||
+ | |date_created=22 April 2009 | ||
+ | |status=Work in Progress | ||
+ | }} | ||
+ | <onlyinclude>{{Stat Block 2 | ||
|summary=Deeka muggers out for quick cash. | |summary=Deeka muggers out for quick cash. | ||
|name=Deeka Thug |cr=3 | |name=Deeka Thug |cr=3 | ||
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|san3= Bright-light Vision ([[SRD:Special Abilities Overview#Extraordinary|Ex]]) |sad3= Deeka are able to see in conditions of bright or blinding light without any difficulty. | |san3= Bright-light Vision ([[SRD:Special Abilities Overview#Extraordinary|Ex]]) |sad3= Deeka are able to see in conditions of bright or blinding light without any difficulty. | ||
|san4= Immunity to Magical Blinding ([[SRD:Special Abilities Overview#Supernatural|Su]]) |sad4= Deeka eyes are very resistant, and magical [[SRD:Blindness/Deafness|blindness]] has no effect on them. | |san4= Immunity to Magical Blinding ([[SRD:Special Abilities Overview#Supernatural|Su]]) |sad4= Deeka eyes are very resistant, and magical [[SRD:Blindness/Deafness|blindness]] has no effect on them. | ||
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''Dressed in clean white cloaks covering their clean studded leather, he smirks with a mischievous grin.'' | ''Dressed in clean white cloaks covering their clean studded leather, he smirks with a mischievous grin.'' | ||
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Latest revision as of 00:46, 19 September 2012
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deeka rogue 3 | |
NE Medium Humanoid (Deeka) | |
Init/Senses | +7/Listen +0, Spot +0 |
Languages | Common, Deeka, Elven |
AC | 17, touch 13, flat-footed 14 (+3 armor (studded leather (mwk)),+1 shield (buckler (mwk)), +3 Dexterity) |
hp | 13 (3 HD) |
Fort/Ref/Will | +1/+6/+0 |
Speed | 30 ft. (6 squares) in studded leather (mwk), base speed 30 ft. |
Melee | rapier (mwk) +7/ (1d6+2/18-20 ×2) or |
Melee | sap +5/(1d4) |
Ranged | hand crossbow (mwk)+7/ (1d4/19-20 ×2) 30 ft. range |
Base Atk/Grp | +2/+2 |
Special Actions | Sneak Attack +2d6 |
Abilities | Str 14, Dex 17, Con 11, Int 14, Wis 8, Cha 8 |
SQ | Bright-light Vision, Immunity to Magical Blinding, Dark Weakness, Trapfinding, Evasion, Trap Sense +1 |
Feats | Armor Proficiency (Light), Simple Weapon Proficiency, Martial Weapon Proficiency with the hand crossbow, rapier, sap, shortbow, and short sword only, Improved Initiative, Weapon Finesse (rapier) |
Skills | +8 Climb (Str), +9 Escape Artist (Dex), +13 Hide (Dex), +4 Jump (Str), +4 Knowledge (architecture) (Int), +5 Listen (Wis), +9 Move Silently (Dex), +1 Perform (sing) (Cha), +3 Ride (Dex), +9 Sleight of Hand (Dex), +5 Spot (Wis), +9 Tumble (Dex) |
Possessions | 20 bolts, acid (flask) ×2, alchemist’s fire (flask) ×2, smokestick, tanglefoot bag, potion of cure light wounds ×3, vial of drow poison, 210 gp |
Spell-like Abilities | light: 3 times per day (DC 9)—daylight: once per day (DC 13). Caster level 3. The save DC is Charisma-based. |
Dark Weakness (Ex) | −1 to all attack rolls, savings throws and skill checks at night or in areas of magical darkness, or when kept away from the sun for 24 hours. |
Bright-light Vision (Ex) | Deeka are able to see in conditions of bright or blinding light without any difficulty. |
Immunity to Magical Blinding (Su) | Deeka eyes are very resistant, and magical blindness has no effect on them. |
Dressed in clean white cloaks covering their clean studded leather, he smirks with a mischievous grin.
Deeka thugs prowl the streets at night looking for honest folks to beat up and mug. They prefer to get the drop on enemies with their saps, moving from one target to another, coordinating, and working in small gangs to increase success.
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